Saboteur's Ward - Powers

Saboteur's WardHermetic Saboteur Attack 20

You have a punishing response to those who are foolish enough to attack you.

Daily   ✦     Arcane, Implement, Psychic, Zone
Standard Action      Close burst 10

Effect: The burst creates a zone of warding magic that lasts until the end of your next turn. You can use the Saboteur's Ward Attack power, using a square within the zone as the origin square.

Special: Triggering this attack is considered triggering a trap for the purpose of your sabotage trap power.

Sustain Minor: The zone persists. When you move, the zone moves with you, remaining centered on you, unless you used your Attune Target path feature to change the origin square of the burst. In that case, you can move the zone 5 squares as a move action.

Saboteur's Ward Attack

You have a punishing response to those who are foolish enough to attack you.

Encounter ✦     Arcane, Implement, Psychic, Zone
Opportunity Action      Close burst 10

Requirement: The Saboteur's Ward power must be active to use this power.

Trigger: A creature in the burst makes an attack roll against you

Target: The triggering creature

Attack: Intelligence vs. Will

Hit: 2d6 + Intelligence modifier psychic damage.

Effect: The target is dazed (save ends).


Published in Arcane Power, page(s) 118.