Grasp of the Grave - Powers

Grasp of the GraveWizard Attack 5

Skeletal hands burst from the earth and ghostly claws swirl from the air to snatch at your foes.

Daily   ✦     Arcane, Implement, Necromancy, Necrotic, Zone
Standard Action      Area burst 2 within 20 squares

Target: Each enemy in the burst

Attack: Intelligence vs. Reflex

Hit: 1d10 + Intelligence modifier necrotic damage, and the target is dazed until the end of your next turn.

Miss: 1d10 + Intelligence modifier necrotic damage.

Effect: The burst creates a zone that lasts until the end of the encounter. An enemy that enters the zone or that starts its turn in the zone takes 5 necrotic damage. An enemy can take this damage only once per turn.


Update (2/17/2012)
Changed in December 2011 updates.

Published in Dragon Magazine 372, page(s) 24.