Invoked Devastation - Powers

Invoked DevastationInvoker Attack 29

In ancient days, invokers spoke the word of ending to annihilate their enemies, but at such a dreadful cost that it nearly erased their own civilization.

Daily   ✦     Divine, Implement, Zone ; Varies
Standard Action      Area burst 3 within 20 squares

Target: Each creature in the burst

Attack: Wisdom vs. Fortitude, Reflex, Will. You make one attack roll per target, comparing the result against all three defenses. A target might be hit up to three times, depending on which defenses are hit.

Hit (Fortitude): 1d8 + Wisdom modifier force damage, and ongoing 5 cold damage (save ends).

Hit (Reflex): 1d8 + Wisdom modifier lightning damage, and ongoing 5 fire damage (save ends).

Hit (Will): 1d8 + Wisdom modifier radiant damage, and ongoing 5 psychic damage (save ends).

Effect: The zone creates an area of devastation that lasts until the end of the encounter. The zone is difficult terrain. Any creature that enters the zone or starts its turn there takes 10 damage. A creature can take this damage only once per turn.


Update (2/17/2012)
Changed in December 2011 updates.

Published in Divine Power, page(s) 69.