Beastbane
Component Cost: See Alchemical Item
Market Price: 160 gp
Key Skill: Heal or Nature (no check)Level: 4
Category: Other
Time: 30 minutes
You can ignite this item by breaking it, which creates an area that has an aroma offensive to beasts.
Beastbane
Level 4 Uncommon
This rod of fast-burning incense creates a haze of smoke that holds beasts at bay.
Price: 160 gp
Alchemical Item
Power (Consumable • Zone): Standard Action. Make an attack: Close burst 1; targets beasts only; +10 vs. Fortitude; the burst creates a zone, and targets that are hit slide to the closest square outside the zone. The zone lasts until the end of the encounter, and beasts that move into an affected square or begin their turn in an affected square are subject to the same attack from the beastbane.Beastbane
Level 9 Uncommon
This rod of fast-burning incense creates a haze of smoke that holds beasts at bay.
Price: 320 gp
Alchemical Item
Power (Consumable • Zone): Standard Action. Make an attack: Close burst 1; targets beasts only; +15 vs. Fortitude; the burst creates a zone, and targets that are hit slide to the closest square outside the zone. The zone lasts until the end of the encounter, and beasts that move into an affected square or begin their turn in an affected square are subject to the same attack from the beastbane.Beastbane
Level 14 Uncommon
This rod of fast-burning incense creates a haze of smoke that holds beasts at bay.
Price: 1,600 gp
Alchemical Item
Power (Consumable • Zone): Standard Action. Make an attack: Close burst 1; targets beasts only; +20 vs. Fortitude; the burst creates a zone, and targets that are hit slide to the closest square outside the zone. The zone lasts until the end of the encounter, and beasts that move into an affected square or begin their turn in an affected square are subject to the same attack from the beastbane.Beastbane
Level 19 Uncommon
This rod of fast-burning incense creates a haze of smoke that holds beasts at bay.
Price: 9,400 gp
Alchemical Item
Power (Consumable • Zone): Standard Action. Make an attack: Close burst 1; targets beasts only; +25 vs. Fortitude; the burst creates a zone, and targets that are hit slide to the closest square outside the zone. The zone lasts until the end of the encounter, and beasts that move into an affected square or begin their turn in an affected square are subject to the same attack from the beastbane.Beastbane
Level 24 Uncommon
This rod of fast-burning incense creates a haze of smoke that holds beasts at bay.
Price: 42,000 gp
Alchemical Item
Power (Consumable • Zone): Standard Action. Make an attack: Close burst 1; targets beasts only; +30 vs. Fortitude; the burst creates a zone, and targets that are hit slide to the closest square outside the zone. The zone lasts until the end of the encounter, and beasts that move into an affected square or begin their turn in an affected square are subject to the same attack from the beastbane.Beastbane
Level 29 Uncommon
This rod of fast-burning incense creates a haze of smoke that holds beasts at bay.
Price: 210,000 gp
Alchemical Item
Power (Consumable • Zone): Standard Action. Make an attack: Close burst 1; targets beasts only; +35 vs. Fortitude; the burst creates a zone, and targets that are hit slide to the closest square outside the zone. The zone lasts until the end of the encounter, and beasts that move into an affected square or begin their turn in an affected square are subject to the same attack from the beastbane.Published in Adventurer's Vault, page(s) 25.