Iron Wolf Warrior - Themes

Iron Wolf Warrior

Every adult Iron Wolf member considers himself or herself a warrior, taking pride in his or her bravery, tenacity, and stoicism in the face of pain or adversity. An Iron Wolf warrior learns the ways of the forest as a child, mastering arts of woodcraft and honing senses long forgotten by the so-called civilized folk of the world. Each soon-to-be Iron Wolf warrior trains alongside his or her tribal brothers and sisters, taking part in fierce skirmishes against orcs, giants, and other marauders, and learning how to fight and survive under the tutelage of the tribe's most honored warriors.
    As outsiders to the ways of civilization, Iron Wolf warriors are sometimes frustrated and confused by rules of behavior that make no sense to them. When one warrior has a quarrel with one another, he or she confronts that person. A brawl in the road (or, rarely, a duel to the death) is a perfectly acceptable way to settle such conflicts. These warriors value their given word highly, and they hold liars and cheats in utter contempt. Likewise, they have little patience for those who hold positions they did not earn through skill or valor, or who wield power they do not deserve.

    Iron Wolf Warrior Starting Feature (1st level): You gain the iron wolf charge power.
    Iron Wolf Warrior Level 5 Feature (5th level): You gain a +2 power bonus to Nature checks and Perception checks.
    Iron Wolf Warrior Level 10 Feature (10th level): When an enemy drops you below 1 hit point, you can make a basic attack against that enemy as a free action immediately before you begin dying.

Iron Wolf ChargeIron Wolf Warrior Attack

You scream out an unnerving howl as you charge into battle. Faint-hearted foes shrink from your savage wrath.

Encounter   ✦     Fear, Martial, Primal
No Action      Close burst 2

Trigger: You hit an enemy with a charge attack.

Effect: That enemy takes 1d6 extra damage from the triggering attack, and you make the following attack.
    Level 11: 2d6 extra damage.
    Level 21: 3d6 extra damage.

  Target: Each enemy in the burst

  Attack: Highest ability modifier vs. Will

  Hit: You push the target up to 2 squares. The target takes a -2 penalty to attack rolls until the end of your next turn.

Savage EffortIron Wolf Warrior Utility 2

Refusing to be defeated, you press on in a test of endurance or athletic prowess that would defeat softer, more civilized people.

Daily   ✦     Martial, Primal
Minor Action      Personal

Effect: Until the end of the encounter, whenever you make an Athletics check or an Endurance check, you can roll twice and use either result.

Wolf's RendIron Wolf Warrior Attack 3

You trip your foe, then follow up with a quick strike against it.

Encounter   ✦     Martial, Primal, Weapon
Standard Action      Melee weapon

Target: One creature

Primary Attack: Highest ability modifier vs. Reflex

Hit: The target takes damage equal to your highest ability modifier and falls prone.

Effect: Make the secondary attack against the target.

  Attack: Highest ability modifier vs. AC

  Hit: 2[W] + highest ability modifier damage.

  Effect: If you hit with both the primary and the secondary attack, you can shift up to 2 squares after the attacks.

Savage TenacityIron Wolf Warrior Utility 6

When your enemy tries to get away from you, you press it harder and increase your efforts.

Encounter   ✦     Martial, Primal
Immediate Reaction      Personal

Trigger: An enemy adjacent to you shifts 1 square.

Effect: You shift 1 square to a square adjacent to that enemy. You also gain a +2 power bonus to your next attack roll against that enemy until the end of your next turn.

Wolf's BoundIron Wolf Warrior Attack 7

You strike a foe and pull it to the ground, then bound toward another enemy, letting loose a snarl as you attack.

Encounter   ✦     Fear, Martial, Primal, Weapon
No Action      Melee weapon

Trigger: You hit an enemy with a melee attack.

Primary Target: The enemy you hit

Effect: You knock the primary target prone and shift up to 3 squares. Then make the secondary attack.

  Secondary Target: One creature other than the primary target

  Attack: Highest ability modifier vs. AC

  Hit: 2[W] damage. You push the secondary target up to 2 squares, and it takes a -2 penalty to attack rolls until the end of your next turn.

Savage ResurgenceIron Wolf Warrior Utility 10

The pain of your wounds drives you to fight even harder.

Daily   ✦     Martial, Primal
Immediate Reaction      Personal

Trigger: An enemy bloodies you or scores a critical hit against you.

Effect: You gain temporary hit points equal to your level + your highest ability modifier. Until you have no temporary hit points left, you gain a +2 power bonus to melee attack rolls.

Iron Wolf's RendIron Wolf Warrior Attack 13

You trip your foe, then follow up with a quick strike against it.

Encounter   ✦     Martial, Primal, Weapon
Standard Action      Melee weapon

Target: One creature

Primary Attack: Highest ability modifier vs. Reflex

Hit: The target takes damage equal to your highest ability modifier and falls prone.

Effect: Make the secondary attack against the target.

  Attack: Highest ability modifier vs. AC

  Hit: 3[W] + highest ability modifier damage.

  Effect: If you hit with both the primary and the secondary attack, you can shift up to 3 squares after the attacks.

Iron Wolf's BoundIron Wolf Warrior Attack 17

You strike a foe and pull it to the ground, then bound toward another enemy, letting loose a snarl as you attack.

Encounter   ✦     Fear, Martial, Primal, Weapon
No Action      Melee weapon

Trigger: You hit an enemy with a melee attack.

Primary Target: The enemy you hit

Effect: You knock the primary target prone and shift up to 4 squares. Then make the secondary attack.

  Secondary Target: One creature other than the primary target

  Attack: Highest ability modifier vs. AC

  Hit: 3[W] damage. You push the secondary target up to 3 squares, and it takes a -2 penalty to attack rolls until the end of your next turn.

Epic Iron Wolf's RendIron Wolf Warrior Attack 23

You trip your foe, then follow up with a quick strike against it.

Encounter   ✦     Martial, Primal, Weapon
Standard Action      Melee weapon

Target: One creature

Primary Attack: Highest ability modifier vs. Reflex

Hit: The target takes damage equal to your highest ability modifier and falls prone.

Effect: Make the secondary attack against the target.

  Attack: Highest ability modifier vs. AC

  Hit: 4[W] + highest ability modifier damage.

  Effect: If you hit with both the primary and the secondary attack, you can shift up to 4 squares after the attacks.

Epic Iron Wolf's BoundIron Wolf Warrior Attack 27

You strike a foe and pull it to the ground, then bound toward another enemy, letting loose a snarl as you attack.

Encounter   ✦     Fear, Martial, Primal, Weapon
No Action      Melee weapon

Trigger: You hit an enemy with a melee attack.

Primary Target: The enemy you hit

Effect: You knock the primary target prone and shift up to 5 squares. Then make the secondary attack.

  Secondary Target: One creature other than the primary target

  Attack: Highest ability modifier vs. AC

  Hit: 4[W] damage. You push the secondary target up to 4 squares, and it takes a -2 penalty to attack rolls until the end of your next turn.


Published in Dragon Magazine 400.