Broken Blade of BanatruulParagon Level
You hold the sword—more of a sword-shaped energy field, really—aloft. You see jagged shards and splinters of dark gray metal, some intersecting like puzzle pieces and others floating in the energy field's suspension.
The Broken Blade of Banatruul is a +4 greatsword.
Enhancement: Attack rolls and damage rolls
Properties
- The Broken Blade emits dim light within 5 squares at all times.
- If you roll a natural 20 on an attack roll, you gain a +2 bonus on attack rolls for the rest of the encounter. If you roll a natural 1 on an attack roll, you suffer a -2 penalty on attack rolls for the rest of the encounter.
Power (Force) ✦ Encounter (Free Action)
Use this power when you hit a target with the Broken Blade. You can attack the target with cloud of daggers (wizard 1), and you can attack with your Strength, Constitution, or Dexterity instead of your Intelligence. This attack does not provoke opportunity attacks.
Power (Force) ✦ Daily (Standard Action)
You cast the shards of the blade out in a whirling storm to shred your foes before they return to the field that holds them together. Area burst 2 within 10; your choice of Strength, Constitution, or Dexterity vs. Reflex; 3d10 force damage (half damage on miss).
The Broken Blades of Banatruul are now two swords, but they were once a single greatsword belonging to Grand Warlord Banatruul, whose armies cut a wide swath across the land in a series of crusades more than three centuries ago. In a titanic battle with an army of dragon-riding githyanki, Banatruul died in battle with the githyanki general—on the verge of his greatest triumph.
Goals of the Broken Blades
- Always be marching toward the next battle.
- Safeguard your comrades in arms (Dawnblade) or put your enemies to the sword (Duskblade).
- Become reunited with the other Broken Blade and somehow reform to become whole.
Roleplaying the Broken Blades of Banatruul
Both blades are capable of twisting in their owners' grips and momentarily glowing brighter or dimmer—techniques they use to express pleasure or disappointment in the actions of their owners. And each sword can speak in Banatruul's gravelly voice, but only when either of two conditions exist: it's the time of day they're named after, or something is about to happen to change the concordance score.
Concordance
| Starting score | 5 |
|---|---|
| Owner gains a level | +1d10 |
| Defeat an enemy four or more levels higher than you | +1 |
| Protect a dying comrade (Dawnblade only) | +1 (max 1/encounter) |
| Execute a prisoner (Duskblade only) | +1 (max 1/day) |
| Owner of the other Broken Blade defeats an enemy four or more levels higher than you | -1 |
| Remain in the same community for more than a month | -1 |
| Allow two weeks to pass without an actual battle (sparring doesn't count) | -1 |
Pleased (16–20)
“Banatruul himself would smile at your efforts, then immediately make you one of his khans.”
Property
If you roll a natural 19 on an attack roll, you gain a +2 bonus on attacks for the rest of the encounter.
Dawnblade Power (Force) ✦ Daily (Minor Action)
You can sacrifice your own vitality to power your next attack. You take ongoing 5, 10, or 15 damage (save ends) and add an equal amount to the damage you deal with your next hit before the end of the encounter.
Duskblade Power (Force) ✦ Daily (Minor Action)
Your next successful attack during this encounter deals ongoing 10 necrotic damage (save ends), and every time your enemy takes the ongoing damage, you heal 10 hit points.
Satisfied (12–15)
“Such a victory, master…not since the Battle of Grievous Peak have I seen such valor. Truly this crusade is blessed by fate.”
Dawnblade Power ✦ Encounter (Minor Action)
Your sword interposes itself between you and incoming attacks, the shards shining as brightly as mirrors. Until the end of your next turn, you and allies adjacent to you gain a +2 bonus to all defenses.
Duskblade Power ✦ Encounter (Minor Action)
Your sword turns shadowy and transparent. It ignores armor to strike at the flesh beneath it. Until the end of your next turn, your melee attacks can target Reflex defense instead of AC if you wish.
Normal (5–11)
“Charge the largest one—once we take his head, the others will flee or fall into line.”
Unsatisfied (1–4)
“Why are we talking to them? Put them to the sword! Do it now!”
Property
You take a -2 penalty to all defenses against an enemy you have not yet attacked in an encounter.
Angered (0 or lower)
“Coward, you will either die or learn to be worthy of me.”
Properties
- If you roll a natural 20 on an attack roll, you gain a +1 bonus on attacks (instead of a +2) for the rest of the encounter. If you roll a natural 1 on an attack roll, the Broken Blade curses your feeble sword-arm and disappears, returning at the end of the encounter.
- You are compelled to remain in battle. When an enemy attacks you, you cannot move away from that enemy until the end of your next turn.
Moving On
“My next conquest will take me where you cannot follow.”
Published in Dragon Magazine 368.