Soul SwordParagon Level
This artifact is a flawlessly crafted, weighty two-handed weapon that shines with its own internal light. The opal pommel stone shines or grows dull depending on the sword's mood.
The Soul Sword is a +4 greatsword with the following properties and powers.
Properties
- You gain a +1 item bonus to Athletics checks, Insight checks, and Religion checks.
- You gain a +1 item bonus to attack rolls and damage rolls against undead creatures.
- The Sword grants you immunity to fear effects and resist 10 necrotic.
- When making an attack roll using a power granted by the Sword, you can apply the modifier of your highest ability score instead of the modifier normally used by the power.
Power ✦ At-Will (Standard Action)
You can use holy strike (paladin 1).
Power ✦ Encounter (Standard Action)
You can use divine reverence (paladin 7), applying the Sword's enhancement bonus as if the Sword were a holy symbol.
Power ✦ Daily (Standard Action)
You can use hand of the gods (paladin 17), applying the Sword's enhancement bonus as if the Sword were a holy symbol.
Thousands of years ago, the empire of Kortaja stood as a beacon of the divine. Toward the end of that civilization, the glass citadel and its deific armies were besieged by primordial forces. Kortaja's secret weapon was a set of seven fabled swords forged by the dwarf kings and wielded by the empire's seven greatest generals. In the last battle, six of the seven swords were shattered by the blast from a magic, primordial trumpet. The seventh weapon was lost in time. Deific servants have been searching for it for millennia.
Goals of the Soul Sword
- Destroy all undead.
- Challenge deviousness wherever encountered.
- Find remnants of ancient Kortaja. This activity includes but is not limited to repairing lost artifacts, searching out ancient dragons who knew of the empire, and excavating ruins.
Roleplaying the Soul Sword
The Soul Sword communicates telepathically with its wielder, expressing its desires calmly and respectfully. It makes clear that it will defy and counter inappropriate behavior on the part of its owner. The Sword is happy if the goals of its wielder lead toward challenging deceit, especially that caused by undead creatures, and searching for remnants of Kortaja. It is obsessive about this, but does not push hard unless its wielder is being negligent.
Concordance
| Starting score | 5 |
|---|---|
| Owner gains a level | +1d10 |
| Owner is a member of a divine class | +2 |
| Owner exposes a scheme perpetrated by undead or necromancers | +2 |
| Owner has one or more powers that have the necrotic keyword | -2 |
| Owner lies or cheats | -2 |
Pleased (16-20)
"I bear the instrument of the primordials' destruction."
Properties
- The Sword's item bonus to Athletics checks, Insight checks, and Religion checks increases to +5.
- The Sword's item bonus to attack rolls and damage rolls against undead increases to +3.
- You take a -5 penalty to Bluff checks, Stealth checks, and Thievery checks. This penalty applies whether you are using or even holding the Soul Sword.
Satisfied (12–15)
"I am fulfilling something begun ages ago."
Properties
- The Sword's item bonus to Athletics checks, Insight checks, and Religion checks increases to +2.
- You take a -2 penalty to Bluff checks, Stealth checks, and Thievery checks. This penalty applies whether you are using or even holding the Soul Sword.
Normal (5–11)
"I sense that I have a greater purpose."
Unsatisfied (1–4)
"The Sword has a mind of its own."
Special: Once per day at any time, the Sword can try to take control of your body. It makes a special attack against your Will, rolling 1d20 + your level. If this attack hits, you are dominated until you save. This attack is possible whether you are using or even holding the Soul Sword.
Property
You take a -2 penalty to Bluff checks, Stealth checks, and Thievery checks. This penalty applies whether you are using or even holding the Soul Sword.
Angered (0 or lower)
"I can hardly bear the touch of this weapon!"
Special: Once per day at any time, the Sword can try to take control of your body. It makes a special attack against your Will, rolling 1d20 + your level. If this attack hits, you are dominated until you save. This attack is possible whether you are using or even holding the Soul Sword.
Special: Each time you roll initiative, a 25% chance exists that the Sword refuses to perform any attacks for the encounter.
Special: The Sword importunes any of your allies it feels would be better owners. It might solicit strangers as well.
Property
You take a -5 penalty to Bluff checks, Stealth checks, and Thievery checks. This penalty applies whether you are using or even holding the Soul Sword.
Moving On
"It is time for the Sword to work to elevate another."
Published in Open Grave.