WhelmParagon Level
An anathema to goblins, trolls, and giants, Whelm is a war hammer of noble bearing originally crafted by dwarves. Its spirit is a born hunter, driving its wielder to slay the weapon's enemies.
Whelm is a +3 magic warhammer with the following properties and powers.
Enhancement: Attack rolls and damage rolls
Critical: +3d6 damage, or +3d10 damage against creatures larger than Medium size.
Properties
- Gain a +2 item bonus to Perception checks.
- You can make a ranged basic attack with Whelm as if it has the heavy thrown property and a range of 5/10.
Power (Weapon) ✦ At-Will (Standard Action)
As the paladin's valiant strike power (PH 92).
Power (Thunder, Weapon) ✦ Encounter (Standard Action)
As the paladin's thunder smite power (PH 94).
Power (Healing, Weapon) ✦ Daily (Standard Action)
As the paladin's bloodied retribution power (PH 95).
Goals of Whelm
- Hunt and slay goblins, trolls, and giants.
Roleplaying Whelm
Whelm communicates empathically with its wielder, expressing a constant desire to hunt. The weapon is terse in expressing its wishes. When the wielder has gone a long time without hunting and ignores Whelm's appeals, the weapon might take over, seeking another to take it hunting or flying from the wielder's hand when he or she least expects it. Whelm is desperately unhappy serving the joyless Ctenmiir, who, because of his curse, never goes hunting.
Concordance
| Starting score | 5 |
|---|---|
| Owner gains a level | +1d10 |
| Owner is a dwarf | +2 |
| Owner kills a goblin, troll, or giant (maximum 1/day) | +1 |
| Owner fails to kill a goblin, troll, or giant within 1 week | -1 |
| Owner is a goblin, troll, or giant | -5 |
Pleased (16-20)
"Through my efforts, a new dawn is rising, bringing a day without goblins, trolls, and giants."
Whelm becomes a +4 magic warhammer.
Critical: +4d6 damage, or +4d10 against creatures larger than Medium size.
Property
Gain a +2 item bonus to initiative checks
Power (Weapon) ✦ Daily (Standard Action)
As the fighter's dragon's fangs power (PH 82).
Satisfied (12–15)
"I am the hunter, and they are my prey."
Property
Whelm's bonus to Perception checks becomes +3.
Power ✦ Daily (Standard Action)
As the paladin's turn the tide power (PH 95).
Normal (5–11)
"I sense that I have a great fate with this weapon."
Unsatisfied (1–4)
"Whelm's purpose is too narrow, and I have a greater destiny."
Property
You take a -2 penalty to initiative checks.
Special: You take a -2 penalty to attack rolls against targets that are not goblins, trolls, or giants. This applies whether you are using or even holding Whelm.
Angered (Below 1)
"I can no longer abide Whelm's selfish pursuits."
Whelm becomes a +2 magic warhammer.
Critical: +2d6 damage, or +2d10 against creatures larger than Medium size.
Special: You take a -5 penalty to attack rolls against creatures that aren't goblins, trolls, or giants. This applies whether you are using or even holding Whelm.
Moving On
"Whelm believes its destiny lies elsewhere, so I surrender the weapon to fate."
Published in Open Grave.