Wand of OrcusEpic Level
Orcus carries a heavy mace tipped with an enormous skull. Its haft is smooth obsidian studded with blood rubies. This weapon transforms those it slays into undead horrors.
The Wand of Orcus is a +6 lifedrinker heavy mace with the following additional properties and powers.
Enhancement: Attack rolls and damage rolls
Critical: +6d6
Properties
- This weapon deals ongoing 10 damage (save ends) to creatures that are not undead.
- You can speak and understand the Abyssal language and read the Barazhad script.
Power (Arcane, Psychic) ✦ Daily (Standard Action)
You can use legion's hold (wizard 29).
Power (Necrotic) ✦ Encounter (Free Action)
You can use this power when you attack an enemy with the Wand. On a miss, the target takes necrotic damage equal to its bloodied value. When you hit, the target is reduced to 0 hit points (resistance or immunity to necrotic damage does not apply).
Goals of the Wand of Orcus
- Be reunited with Orcus.
- If Orcus is destroyed, raise or animate him.
- Spread undeath everywhere.
Roleplaying the Wand of Orcus
The Wand communicates silently with its wielder, in Abyssal, using brutal and gory imagery to highlight its blood-soaked ends.
Concordance
| Starting score | 5 |
|---|---|
| Owner gains a level | +1d10 |
| Owner worships Orcus | +2 |
| Owner kills a Raven Queen worshiper | +2 |
| Owner kills a good and/or innocent humanoid | +2 |
| Owner animates or creates an undead (max 1/day) | +1 |
| Owner or ally destroys an undead creature | -1 |
| Owner doesn't give the Wand to Orcus (max 1/day) | -1 |
Pleased (16-20)
"Orcus is near! Let the world scream in terror once more!"
The Wand's enhancement bonus increases to +7.
Critical: +7d6 damage
Property
- This weapon deals ongoing 15 damage (save ends) to creatures that are not undead.
- You take a -5 penalty to Diplomacy checks.
- At the start of your turn, any creature killed by the Wand of Orcus that is still dead rises as a dread wraith under your command.
Satisfied (12–15)
"Let the bloodclotted song of the animated dead commence!"
Property
You take a -2 penalty to Diplomacy checks.
Power ✦ Encounter (Minor Action)
While you are bloodied, use the wand to gain resist 15 to all damage until the end of your next turn.
Normal (5–11)
"Will you do the will of Orcus, or will you suffer my wrath?"
Unsatisfied (1–4)
"If you do not change, it'll be your skull on the end of the obsidian rod!"
Special: Once per day at any time, the skull in the Wand flares with necrotic power. The Wand makes a burst 3 attack against your Fortitude (and all allies in range), rolling 1d20 + your level. If this attack hits, you are weakened (save ends).
Angered (0 or lower)
"Your life is close to an agonizing conclusion."
Special: Once per day at any time, the skull in the Wand flares with necrotic power. The Wand makes a burst 3 attack against your Fortitude (and all allies in range), rolling 1d20 + your level. If this attack hits, you are weakened and dazed (save ends both).
Special: If you drop to 0 hit points or fewer and are not healed before the start of your next turn, you rise as a dread wraith under the Wand's command.
Moving On
"You have failed Orcus."
Published in E3 Prince of Undeath.