Talid
Simple one-handed melee weapon
Cost: 5 gp
Damage: 1d6
Proficient: +2
Weight: 1 lb.
Made from leather, chitin, and bone, this spiked “gladiator's gauntlet” augments unarmed attacks. A talid can be enchanted as either a hands slot item or as a magic weapon. When enchanted as a magic weapon, it does not occupy a character's hands slot.
Properties:
Off-Hand (An off-hand weapon is light enough that you can hold it and attack effectively with it while holding a weapon in your main hand. You can't attack with both weapons in the same turn, unless you have a power that lets you do so, but you can attack with either weapon.).
Group:
Unarmed (When you punch, kick, elbow, knee, or even head butt an opponent, you're making an unarmed strike. A simple unarmed attack is treated as an improvised weapon. Creatures that have natural weapons such as claws or bite attacks are proficient with those natural weapons.).
Published in Dark Sun Campaign Setting, page(s) 121.