Bloody Maul of Kord - Weapons

Bloody Maul of KordLevel 20 Rare

This mighty warhammer metes out horrible pain to those it strikes.

Lvl 20+4125,000 gp

Weapon: Hammer

Enhancement Bonus: attack rolls and damage rolls

Critical: +1d12 damage per plus

Power ✦ At-Will (Immediate Interrupt)

Use this power when you are reduced to 0 hit points or fewer. You can make a melee basic attack.

Power ✦ Daily (Minor Action)

Until the end of your next turn, when wielding the Bloody Maul against any creature not adjacent to an ally, you gain a +2 power bonus to attack rolls and deal 2d10 extra damage.

Power (Healing) ✦ Daily (Minor Action)

Until the end of your next turn while wielding the Bloody Maul, each time you hit with a melee attack, you can spend a healing surge to regain hit points as a free action.



Published in Dungeon Delve, page(s) 113.