Common Threllian War Magics

 

NAME

Mana Cost

MAGICAL EFFECT

Durability

Call Lightning
1-3
Opponent takes 1-3 damage (double if wearing full chain or plate mail) & do only Jumps next turn.


4-6
Opponent takes 4-6 damage (double if wearing full chain or plate mail) & do only Jumps next turn.


7+
Opponent takes 7+ damage (double if wearing chain or plate mail) & do only Jumps next turn
Mages Mirage
4
For the next 3 turns, if opponent scores on caster, flip a coin:  Heads you Score, Tails you Miss.
 3

7
For the entire game, if opponent scores on caster, flip a coin:  Heads you Score, Tails you Miss. 10
The Little Death
1 per 
current BP
One opponent has been put to sleep for the rest of the game.  (Does not affect Undead or Faerres or others who do not normally sleep)
Mysts of ptah
1 per total 
current BP
Two of more opponent's have been put to sleep for the rest of the game.  (Does not affect Undead or Faerres or others who do not normally sleep)
Fire Lance
x
Opponent takes damage = to mana spent  & does only Jump or Shield Block next turn.  (Double to Trolls, zero to Fire breathers)
Fire Blast
x
Opponent takes damage = to mana spent  & does only Jump or Shield Block next turn.  (Double to Trolls, zero to Fire breathers) Affects up to 2 opponents at the same range.

Fire Ball
x
Opponent takes damage = to mana spent  & does only Jump or Shield Block next turn.  (Double to Trolls, zero to Fire breathers) Affects up to 3 opponents at the same range

Word of Stunning
4
Up to 2 Opponents do no Orange or Yellow for the next 3 turns, Do only Brown at Extended Range
True Stun
7
Opponent does no Orange or Yellow until the game ends, Do only Brown at Extended Range.
Panic
4
Opponent does only Green or Yellow until at Extended Range.
Bedazzlement
2
Opponent do only Green, Yellow or Brown & subtract 2 from any Score for the next 2 turns.
Fumble
3
Score 1, Opponent does only Kick, Yellow or Green (except Wild Swing), until weapon has been retrieved.  Do only Brown at Extended Range.
Skin Shifting
1 per 2 BP
(round up)
of new character
Caster changes his character for the rest of the game.  Caster keeps original Body Points & Damage.  Give opponent new character's book.  "No restrictions next turn."
Spell Block
2
For the next 3 turns, opponents spells are reduced by 4 spell points.  If this reduces a spell to zero or less target spell is canceled.

4
For the next 3 turns, opponents spells are reduced by 8 spell points.  If this reduces a spell to zero or less target spell is canceled.

7
For the next 3 turns, opponents spells are canceled.(or reduced by 16 spell points)

Wind Elementals Prank
5
Score 2, Opponent misses next 3 turns & falls to page 1.  Caster & Allies go to page 41.

7
Score 5, Opponent misses next 3 turns & falls to page 1.  Caster & Allies go to page 41.
Shrink
5
Opponent's Height is reduced by 1 for the rest of the game, unless presently height 1.
Hypnotize
1
Opponent may only do the color caster chooses.  (Except Green or Yellow.)

3
Opponent may only do the color caster chooses.  (Treat Green & Yellow as one color.)

5
Opponent may only do the color caster chooses.
Kireshian Blood Fly
5
Starting this turn opponent takes 1 damage each turn until doing a successful Duck or Extended Range Dodge.
Spell Turning
2
Opponent suffers effects of any spell opponent casts this turn.
Fae Iron Turning
2
Reduces any steel/iron weapon's score against me by 1 until end of game.

5
Reduces any steal/iron weapon's score against me by 3 until end of game.

9
Reduces any steal/iron weapon's score against me by 5 until end of game.
Great Strength
3
Caster gets +2 to all damage modifiers next 2 turns.

6
Caster gets +2 to all damage modifiers for the next 5 turns.

12
Caster gets +2 to all damage modifiers for the rest of the game.
Grow
4
Caster's height is increased by 1 for the next 3 turns.

8
Caster's height is increased by 1 for the rest of the game.
Slow
3
Opponent does no Fake or Yellow (extended range, no Dodge or Sideswing) for the next 2 turns.

5
Opponent does no Fake or Yellow (extended range, no Dodge or Sideswing) for the next 3 turns.
Blur
3
Opponent subtracts 2 from all damage modifiers for the next 2 turns.

5
Opponent subtracts 2 from all damage modifiers for the next 4 turns.
Mystic Fist
3
Opponent takes 1 damage & do only Green, Jump Away, Block & Close or Jump Back next turn.

5
Opponent takes 3 damage & do only Green, Jump Away, Block & Close or Jump Back next turn.

7
Opponent takes 5 damage & do only Green, Jump Away, Block & Close or Jump Back next turn.
Lasso
2
Opponent does no Red, Orange or Brown for the next 2 turns.

4
Opponent does no Red, Orange or Brown for the next 5 turns.
Retrieve Weapon
4
Caster may pick up any one-handed weapon but can only use a sword.  Caster may hold only one weapon in addition to his own.  Caster may throw weapon out of combat range at any time by doing a successful Jump. 
Sunburst
2
Opponent do only Jumps next turn & subtracts 2 from Red & Orange scores next turn.

4
Opponent do only Jumps next turn & subtracts 2 from Red & Orange scores for the next 3 turns.

6
Opponent do only Jumps next turn & subtracts 2 from Red & Orange scores for the next 5 turns.
Weak Knees
1
Opponent does no Dodge, Jump Up, Kick or Charge next turn.

3
Opponent does no Dodge, Jump Up, Kick or Charge for the next 3 turns.

5
Opponent does no Dodge, Jump Up, Kick or Charge for the next 5 turns.
Crushing Walls
8
Opponent do no Side Swings or Dodge & take 1 damage each turn until you successfully Jump Back or Jump Away.












Madness
4
Opponent do no Shield Blocks, Protected Attacks, Jumps, Black or White (Hill Troll do only Rage) for the next 3 Turns.

6
Opponent do no Shield Blocks, Protected Attacks, Jumps, Black or White (Hill Troll do only Rage) for the next 5 Turns.
Burst of Strength
2
Caster adds +2 to all modifiers next turn.

4
Caster adds +3 to all modifiers for the next 2 turns.

8
Caster adds +4 to all modifiers for the next 3 turns.

Trip
2
Opponent do only Jumps next turn.

5
Opponent takes 1 damage & do only Jumps for the next 3 turns.
Vanishment
3
Either (1) Opponent do only Yellow & caster no restrictions next turn, or (2) Opponent do only Brown & caster do only Extended Range next turn.  (Caster's choice)
Replicant
5 points for a
3 BP clone
Opponent must combat a clone of the caster before attacking caster again.  Clone has no magic.  Caster do no spells or combat untill clone is reduced to zero or less body points.  After clone is defeated start combat again on p.57.  If caster is attacked by another character while this spell is in effect, the clone disappears.

 2 points +1 per
BP of clone
Opponent must combat a clone of the caster before attacking caster again.  Clone has no magic.  Caster do no spells or combat untill clone is reduced to zero or less body points.  After clone is defeated start combat again on p.57.  If caster is attacked by another character while this spell is in effect, the clone disappears.