NAME
|
Mana Cost
|
MAGICAL EFFECT
|
Durability
|
|
1-3
|
Opponent takes 1-3 damage
(double
if wearing full chain or plate mail) & do only Jumps next turn. |
|
|
|
|
4-6
|
Opponent takes 4-6 damage
(double
if wearing full chain or plate mail) & do only Jumps next turn. |
|
|
|
7+
|
Opponent
takes 7+ damage (double
if wearing chain or plate mail) & do only Jumps next turn |
|
Mages Mirage
|
4
|
For the next 3 turns, if opponent
scores on caster, flip a coin: Heads you Score, Tails you Miss.
|
3
|
|
7
|
For the entire game, if opponent
scores on caster, flip a coin: Heads you Score, Tails you Miss. |
10
|
The Little Death
|
1 per
current BP
|
One opponent has been put to
sleep for the rest of the game. (Does not affect Undead or
Faerres or others who do not normally sleep) |
|
Mysts of ptah
|
1 per total
current BP
|
Two of more opponent's have been
put to sleep for the rest of the game. (Does
not affect Undead or Faerres or others who do not normally sleep) |
|
Fire Lance
|
x
|
Opponent takes damage = to mana
spent &
does only Jump or Shield Block next turn. (Double to Trolls, zero
to Fire breathers) |
|
Fire Blast
|
x
|
Opponent takes damage = to mana spent &
does only Jump or Shield Block next turn. (Double to Trolls, zero
to Fire breathers) Affects up to 2 opponents at the same range.
|
|
Fire Ball
|
x
|
Opponent takes damage = to mana spent &
does only Jump or Shield Block next turn. (Double to Trolls, zero
to Fire breathers) Affects up to 3 opponents at the same range
|
|
Word of Stunning
|
4
|
Up to 2 Opponents do no Orange or
Yellow
for the next 3 turns, Do only Brown at Extended Range |
|
True Stun
|
7
|
Opponent does no Orange or Yellow
until the game ends, Do only Brown at Extended Range. |
|
Panic |
4
|
Opponent does only Green or
Yellow until at Extended Range. |
|
Bedazzlement |
2
|
Opponent do only Green, Yellow or
Brown & subtract 2 from any Score for the next 2 turns. |
|
Fumble |
3
|
Score 1, Opponent does only Kick,
Yellow or Green (except Wild Swing), until weapon has been
retrieved. Do only Brown at Extended Range. |
|
Skin Shifting
|
1 per 2 BP
(round up)
of new character
|
Caster changes his character for
the rest of the game. Caster keeps original Body Points &
Damage. Give opponent new character's book. "No
restrictions
next turn." |
|
Spell Block
|
2
|
For the next 3 turns, opponents
spells are reduced by 4 spell points. If this reduces a spell to
zero or less target spell is canceled. |
|
|
4
|
For the next 3 turns, opponents
spells are reduced by 8 spell points. If
this reduces a spell to zero or less target spell is canceled. |
|
|
7
|
For the next 3 turns, opponents
spells are canceled.(or reduced by 16 spell points)
|
|
Wind Elementals Prank
|
5
|
Score 2, Opponent misses next 3
turns & falls to page 1. Caster & Allies go to page 41. |
|
|
7
|
Score 5, Opponent misses next 3
turns & falls to page 1. Caster & Allies go to page 41. |
|
Shrink |
5
|
Opponent's Height is reduced by 1
for the rest of the game, unless presently height 1. |
|
Hypnotize |
1
|
Opponent may only do the color
caster chooses. (Except Green or Yellow.) |
|
|
3
|
Opponent may only do the color
caster chooses. (Treat Green & Yellow as one color.) |
|
|
5
|
Opponent may only do the color
caster chooses. |
|
Kireshian Blood Fly |
5
|
Starting this turn opponent takes
1 damage each turn until doing a successful Duck or Extended Range
Dodge. |
|
Spell Turning
|
2
|
Opponent suffers effects of any
spell opponent casts this turn. |
|
Fae Iron Turning
|
2
|
Reduces any steel/iron weapon's
score against me by 1 until end of game. |
|
|
5
|
Reduces any steal/iron weapon's
score against me by 3 until end of game. |
|
|
9
|
Reduces any steal/iron weapon's
score against me by 5 until end of game. |
|
Great Strength |
3
|
Caster gets +2 to all damage
modifiers next 2 turns. |
|
|
6
|
Caster gets +2 to all damage
modifiers for the next 5 turns. |
|
|
12
|
Caster gets +2 to all damage
modifiers for the rest of the game. |
|
Grow |
4
|
Caster's height is increased by 1
for the next 3 turns. |
|
|
8
|
Caster's height is increased by 1
for the rest of the game. |
|
Slow |
3
|
Opponent does no Fake or Yellow
(extended range, no Dodge or Sideswing) for the next 2 turns. |
|
|
5
|
Opponent does no Fake or Yellow
(extended range, no Dodge or Sideswing) for the next 3 turns. |
|
Blur |
3
|
Opponent subtracts 2 from all
damage modifiers for the next 2 turns. |
|
|
5
|
Opponent subtracts 2 from all
damage modifiers for the next 4 turns. |
|
Mystic Fist
|
3
|
Opponent takes 1 damage & do
only Green, Jump Away, Block & Close or Jump Back next turn. |
|
|
5
|
Opponent takes 3 damage & do
only Green, Jump Away, Block & Close or Jump Back next turn. |
|
|
7
|
Opponent takes 5 damage & do
only Green, Jump Away, Block & Close or Jump Back next turn. |
|
Lasso |
2
|
Opponent does no Red, Orange or
Brown for the next 2 turns. |
|
|
4
|
Opponent does no Red, Orange or
Brown for the next 5 turns. |
|
Retrieve Weapon |
4
|
Caster may pick up any one-handed
weapon but can only use a sword. Caster may hold only one weapon
in addition to his own. Caster may throw weapon out of combat
range at any time by doing a successful Jump. |
|
Sunburst |
2
|
Opponent do only Jumps next turn
& subtracts 2 from Red & Orange scores next turn. |
|
|
4
|
Opponent do only Jumps next turn
& subtracts 2 from Red & Orange scores for the next 3 turns. |
|
|
6
|
Opponent do only Jumps next turn
& subtracts 2 from Red & Orange scores for the next 5 turns. |
|
Weak Knees |
1
|
Opponent does no Dodge, Jump Up,
Kick or Charge next turn. |
|
|
3
|
Opponent does no Dodge, Jump Up,
Kick or Charge for the next 3 turns. |
|
|
5
|
Opponent does no Dodge, Jump Up,
Kick or Charge for the next 5 turns. |
|
Crushing Walls |
8
|
Opponent do no Side Swings or
Dodge & take 1 damage each turn until you successfully Jump Back or
Jump Away. |
|
|
|
|
|
|
|
|
|
|
|
|
|
Madness |
4
|
Opponent do no Shield Blocks,
Protected Attacks, Jumps, Black or White (Hill Troll do only Rage) for
the next 3 Turns. |
|
|
6
|
Opponent do no Shield Blocks,
Protected Attacks, Jumps, Black or White (Hill Troll do only Rage) for
the next 5 Turns. |
|
Burst of Strength |
2
|
Caster adds +2 to all modifiers
next turn. |
|
|
4
|
Caster adds +3 to all modifiers
for the next 2 turns. |
|
|
8
|
Caster adds +4 to all modifiers
for the next 3 turns.
|
|
Trip |
2
|
Opponent do only Jumps next turn. |
|
|
5
|
Opponent takes 1 damage & do
only Jumps for the next 3 turns. |
|
Vanishment
|
3
|
Either (1) Opponent do only
Yellow & caster no restrictions next turn, or (2) Opponent do only
Brown & caster do only Extended Range next turn. (Caster's
choice) |
|
Replicant |
5 points for a
3 BP clone
|
Opponent must combat a clone of
the caster before attacking caster again. Clone has no
magic. Caster do no spells or combat untill clone is reduced to
zero or less body points. After clone is defeated start combat
again on p.57. If caster is attacked by another character while
this spell is in effect, the clone disappears. |
|
|
2 points +1 per
BP of clone
|
Opponent must combat a clone of
the caster before attacking caster again. Clone has no
magic. Caster do no spells or combat untill clone is reduced to
zero or less body points. After clone is defeated start combat
again on p.57. If caster is attacked by another character while
this spell is in effect, the clone disappears. |
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