Inspired 4e Design

4th edition and the case of the hideously long combat.

So…show of hands…how many people have had a 4e combat last the entire session, dragging on and on and on? Our latest dungeon escapades have had seen the characters involved in some horrific grinds that I’d rather avoid.  I’ve had a few weeks hiatus from game, but tomorrow we get back to it and I’ve been brainstorming/reading the intarwebs to find a solution.  My game in particular has very limited time, three hours if no one is late and every

 

The first idea I came across slapped me pretty hard in the face (thanks Propagandroid!): halve the hit points of the monsters.  Apparently R & D have suggested this themselves if you find combat dragging.  I like this idea, and may use it at times.

 

The next idea, mine this time, though I don’t have any patents on it yet –minionize me!  It’s like super-sizing sans calories and all that regret…the damn…regret…

 

Anyway, minions are squishy.  Squishy is fun.  Further, squishy is fast-paced.  When I was in putting the newer stuffi n 4e through it’s paces, I made heavy use of minions. Those combats were all very fun.  The less exciting combats have all been those where minions were minimized, and the full-hp monsters were used. 

My opinions of minions are pretty high –they allow you add more weight without dramatically slowing down the game.  PCs get more room to show off.  One thing I’ve implemented in my games is to hand over the particulars of minion-death to the players.

“I hit.”

“How does the kobold die?”

But here’s the thing –sometimes you don’t want to throw a 50 bad guys at the player (wimp!).  Sometimes you want a small elite cadre of opponents to contest the players.  Going with the half hit-point fix might make the game run smoother, avoiding that mid-combat grind that just sucks the life out of your combats.

Also, consider the proportions of minion to full monster combat encounters in your adventure.  In my current dungeon, not one fight has had a minion in it, and an 11-room dungeon has taken three session, streching into a fourth, which is not what I had planned.  I’ll take some steps to modify these last few rooms, and I’ll tell you how it works out.

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About gamefiend

A Jack of All Trades ,or if you prefer, an extreme example of multi-classing, Gamefiend, a.k.a Quinn Murphy has been discussing, playing and designing games straight out of the womb. He is the owner and Editor-in-Chief of this site in addition to being an aspiring game designer. As you would assume, he is a huge fan of 4e. By day he is a technologist.