Player’s Handbook 2 First Impressions

My clammy hands have finally wrapped themselves around my copy of the PHB2.  At-Will is going to go over each class in-depth, but I wanted to share some first impressions.

The book is full of new goodies.  If they had reprinted the basic rules in it, it could have easily been the alternate Player’s Hanbook.  You could easily run a campaign using just the classes and races out of this book!  You’d have an interesting mix, for sure — Deva invokers, half-orc shamans, gnome barbarians (you know you want to!), goliath wardens…it would be pretty “exotic” by standard D&D cannon, but could be quite fun.

Wizards has done an excellent job of making the primal source distinctive in effect and feel.  The Primal source, if you haven’t yet heard, is the ‘natural world’ power source.  Primal classes draw their powers from nature and therefore have a lot of elemental attacks, and the powers reflect this.  There’s a lot of thunder and lighting  attacks here, which just fits.  Barbarians promise brutal power, and we are bound to see them in a lot of multiclass builds.  I love what they’ve done with druids as well, allowing the player to be a ‘caster’ druid or ‘beast’ druid or something in-between.  Obviously they are nowhere near previous levels of broken-ness from 3.5, but it seems like a very fun class to play.  The shaman hasn’t caught my eye for a deep look yet, but the warden…the warden redefines “tank”.  Extra saves, huge HP.  And he can transform into a mini-treant!  The warden is my initial favorite out of the new classes.  It’s a triumph of flavor and mechanics.

The arcane and divine power sources were not forgotten.  The avenger and invoker fill out the divine roles (Striker and Controller, respectively).  The avenger I’m not so sure of yet.  Oath of Enmity, a class feature that allows you to roll two dice  for attacking against your chosen foe, is a really nice power.  The bard looks great as well.  Destined to become the multiclasser’s class of choice, it also offers a strong core if you want to go simply with that one class.

I’ll be honest and admit that I skipped past the backgrounds right to feats.  There are a lot of gap-filling feats which you’ve already heard about.  Weapon Expertise is strong, and Melee Training makes viable a whole new class of builds.  Expect to see lots of melee-based classes in the future.

Again, I’ll be going into much more detail on this in the near-future, but these are my first impressions.  What do you think of the PHB2?  Worth the money?

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About the Author

A Jack of All Trades ,or if you prefer, an extreme example of multi-classing, Gamefiend, a.k.a Quinn Murphy has been discussing, playing and designing games straight out of the womb. He is the owner and Editor-in-Chief of this site in addition to being an aspiring game designer. As you would assume, he is a huge fan of 4e. By day he is a technologist. Follow gamefiend on Twitter