Collaborative back stories

You have a lot of creative license as a GM, but sometimes your vision for an epic campaign doesn’t always meet the expectations of your players. It’s important to make an imaginative world a two-way street, where the players help to evolve the world in which they play.

One way to set-up this collaborative story telling from the start is to use it to create the PCs’ back stories. Once everyone has sat down and introduced their character to the group, go around the table once more and have each player say one thing they know or have heard about the other PCs.

The party’s paladin could reveal that she’s actually the wizard’s childhood friend and the wizard could disclose a failed romantic relationship that has created an uneven tension between them. It’s these kinds of details that makes the party relations feel a lot more real and create complex motivations for the group to stick together.

Of course, there’s a lot of potential for abuse. One character could invent a detail that puts all the other PCs several thousand gold pieces in debt to her or drop a tale that goes against another player’s vision for his character. But, every time I have seen this collaborative method used, it has never ended with a bad result. Players actually want to work together and are eager to support one another in their heroic tales.

So, the next time you get ready to start that campaign or introduce a new player to the group, don’t wrack your brain trying to come up with plot hooks to weave the characters together. Just sit back, let the players do some of the work, and watch them have fun with it.

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About the Author

I started Dungeon Mastering with secondhand AD&D materials in 1996 and have run a vast number of D20 campaigns, from cliche' medieval adventures in a kingdom made of Lego bricks to fighting zombies and the mob in the mid 1930s. I try to make the gaming experience as enjoyable, fast-paced, and easy to play as humanly possible.