The Deluxe D&D Starter Set

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The topic of RPG box sets and starter sets was raised on Twitter earlier today, which of course lead to discussion of the Dungeons & Dragons Roleplaying Starter Set for fourth edition. (More information on Amazon.) The current 4e Starter set is a quality product, well worth the $17 cover price. But what if you were willing to spend a bit more on a Starter Set? What if you were willing to pay for a “Deluxe” version? Something around $50.

Here is what I would include in such a Deluxe Starter Set, and most of it comes from current Wizards of the Coast products.

Player Quickstart Rules

The first thing that needs to be included are rules for players. The six page booklet from the current Starter Set should work nicely. However, the Deluxe Starter Set must also include the rules for character generation. The easiest way to do this would be to simply grab Chapter 2 Making Characters right out of the Player’s Handbook and reprint it entirely.

Character Sheets

While I believe that the rules for character generation should be included with the Deluxe Starter Set, to help new players get into the game immediately five pre-generated characters should also come with the set. The character sheets for these pre-gen characters should be single sheets of laminated paper similar in style to this sheet, which will be the new format for Dungeon Night characters.

Hero Miniatures

To go along with the five pre-generated character sheets the players will also needs miniatures to represent their character. This should be easy enough, just pick five minis out of the Player’s Handbook Heroes Set 1 or the upcoming Set 2 (second link) and use them as the basis for the pre-generated characters.

Power Cards

To go along with the fancy new character sheet, develop some power cards for the pre-generated characters. Make them look as nice as the condition cards further down in that post with the character sheet, but still have them give the new player all the information that they need. Each card should explain what game term that is used upon it means. For example, encounter powers shouldn’t just say “Encounter” but instead they should state “Encounter power: This power may be used once each fight. After a short rest it may be used again.” Any conditions the powers cause should also be explained.

Player Tokens

The current Starter Set includes five tokens for its pre-generated characters. These tokens are made from the same material used to create Dungeon Tiles and they are printed double sided. One side if for one the character is healthy, the other for when the character is bloodied.

The Deluxe Starter Set should have 32 different tokens for player characters. Each race from the PHB and PHB2 should have a token for each gender, that would be 22 tokens. The other 10 tokens could be races from the Forgotten Realms and Eberron, or alternative images for the PHB races. These tokens could be used by the GM as townsfolk, as bandits or captives to be rescued. But more importantly these tokens could be used by players that choice to generate their own character. It may not be as nice as the mini that pre-generated characters get but its something. Note: 32 character tokens should take up half of a Dungeon Tile sheet.

Dice

Both players and DM will need dice. Just like the current Starter Set, the Deluxe Starter Set will include six dice. One each of the following: d4, d6, d8, d10, d12 and d20.

DM Quickstart Rules

The DM will need a quickstart rulebook just like the players did. However, the DM’s book should go into a bit more depth of how the game works and how to build a story. From what I hear the booklet in the current Starter Set does this well, so I would just reuse that book here including the short adventure.

Mini Monster Manual

Every DM needs some good monsters to confront their players. The current Starter Set has about 30 pages of monsters, but since this is the Deluxe version lets bump that up to 40 or 50 pages.

Mini Adventure

This Adventure would continue from where the adventure in the Quickstart rules ended, expanding upon it’s story. The size of this adventure should be somewhere between what comes in a standard WotC module (80-100pg), and what they give away as RPGA DM reward (22pg) and at Free RPG day (30pg). So something around 40 pages in length. The URL to download the free PDF of Keep on the Shadowfell should be included at the end of this adventure.

Adventure Map

Just like any adventure that WotC produces this one should include a map. Their standard double sided map should be fine.

Dungeon Tiles

One double-sided map will not be enough to support an adventure of 40 pages however. So in addition to the map, the Deluxe Starter Set should include some Dungeon Tiles just like the current Starter Set does. Since this is the Deluxe set lets include four pages of tiles, which is one more than the current set includes.

Monster Tokens

The DM needs tokens ever more than the players need tokens. So while the players got half a page of tokens, the DM should get one and a half pages of tokens. Tokens should be included for each of the monsters/enemies used in the Mini Adventure. Additionally, as many of the monsters from the Mini Monster Manual should be represented as possible.

Condition Markers

Fourth edition D&D uses lots of conditions. Dazed, Slowed, Bloodied… they all fly around the table and it can be difficult for the players and DM to keep track of who has which condition. One of the best solutions to this problem is to use some sort of condition marker on or under the minis on the battlefield. That way each time you look at the mini or token you can see that that creature is being affected by a condition.

The Deluxe Starter Set should include these markers to help new players. Make them from the same material as the Dungeon Tiles and creature tokens. Color code them and print the name of the condition along its edge. Square markers are probably the best, that way the corners can be seen sticking out from under the mini or round token. They can be double sided with different conditions on each side.

One Month Free DDI Subscription

You want to hook them on DDI as fast as you can. Including a free month code in the box set will allow players to use the Character Builder to generate their own characters. It will also show the new DM how much information there is out on DDI.

All that for under $50?

Yes, WotC should be able to put together a boxed set with all of this with a retail price of $49.95. I used the current price of WotC various products to come up with the following table:

Deluxe Starter Set

Player Quickstart Rules
Rules and Character Generation
Character sheets
Player Minis (5) $18.30
Power cards (50) $4.99
6 Dice $7.77
DM book
DM rules and Monster stats
$5.00
Adventure w/ Map $8.32
Dungeon Tiles 4pg $6.63
Tokens 2pg
1.5pg NPC, 0.5pg PC
$3.32
Condition Markers 1pg $1.66
1 Month Free DDI
Total $55.99
Retail Price $49.95
Discount 6.04
Percent of Total 10.8%

Math is Fun

Here is a quick explanation of where my numbers come from.

The Suggested Retail Price for a pack of Player’s Handbook Heroes is $10.99. Three minis in a pack. $3.66 cost per mini. Five minis in the Deluxe Starter Set for $18.30.

MSRP for a pack of Power Cards is $9.99. A pack comes with roughly 100 cards. 50 cards should be enough for 5 level one characters, so $4.99.

WotC’s MSRP for Premium D&D Dice is $12.95. The Premium Dice have 10 dice total, or $1.295 per die. We only need 6 dice, so $7.77.

The price for the DM book I admit I pretty much pulled out of nowhere. This $5 includes the PC quickstart also. The Keep on the Shadowfell has a MSRP of $29.95, the other 4e modules MSRP at $24.95. Since the Keep also includes quickstart rules, I am attributing that extra $5 to the quickstart rules.

The MSRP for 4e modules is $24.95. Since the Mini adventure included in the Deluxe set is only 40 pages, I’m valuing it at 1/3 of a normal module, so $8.32.

A set of Dungeon Tiles comes with 6 sheets of tiles, for an MSRP of $9.95. Or $1.66 per sheet.

Four sheets of Tiles costs $6.63, and 2 sheets cost $3.32.

The month of DDI I list as free since no physical product is lost.

If you add all of that up, the total is $55.99. Which is $6.04 more than the $49.95 price I suggest, or 10.8% more.

I feel comfortable with this because of the chart below, which shows that the current Starter Set sells for $2.42 less than it should. (Or 12.5%) If WotC is willing to trim a little profit to sell the current Starter Set then they should be willing to do the same for a Deluxe version. They will also be re-using existing artwork and other products so won’t have the overhead of that development on this product. There will also be less packaging for this boxed set.

Current Starter Set

16pg Player Quickstart Rules
6pg of rules, 10pg pre-gens
62pg DM book
33pg DM rules, 7pg adv, 29pg MM
$5.00
6 Dice $7.77
Dungeon Tiles 3pg $4.98
PC & NPC Tokens 1pg
5 PC, 51 NPC
$1.66
Total $19.41
Retail Price $16.99
Discount $2.42
Percent of Total 12.5%

Conclusion

In the end I think I have put together a very good Deluxe Starter Set for 4e. Most of the contents for this new set already exist and it should be very easy to just combine them into one package.

Did I miss something that you think needs to be included in a starter set? Or perhaps you think $50 is too much for a Starter Set? Then let me know!

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About the Author

Milambus, aka Jake Fitch, has been a lifelong player of video games,card games, and board games. With the recent release of the Fourth Edition of Dungeons & Dragons he finally decided to start playing tabletop RPGs. He keeps informed on all the latest news from WotC, and RPG bloggers/podcasters and then shares that information with you.