Beneath the Surface: Has anyone played the Psion yet?

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psion

There’s been a lot of discussion/noise/fervor raised over the DDI sneak peek of the Psion.  It introduces a radically different system from what we’ve seen thus far, which has people a bit worried.  I’m one of them.  I see a few potential problems down the line with the Psion, but before I get there…has anyone played this class yet?

I bring this up because as gamers, we clamour for new things but tend to cut it down the second it arrives.  4th edition has been released.

It’s the end of the world!

It’s not D&D!

And so on.  But not that many people decrying the game had actually, err, you know…played it.  Now, I don’t believe that you have to play every game before you decide it’s not for you, but let’s face it –whether you like or hate 4e (I hope you like it if you’re here), people have been, shall we say, hasty in their assessment of 4th edition.

When people actually play the game, many see that it’s actually not so bad!  Others remain unconvinced. Fair enough, you tried a game and based on actual play gathered that it wasn’t for you.  But it didn’t end the world. Is it D&D? I say yes, but you’re obviously entitled to your opinion if you feel otherwise. If you don’t like 4e, game stores are full of other games that you could go play.  You can even play another version of D&D!  Life is full of options.

Back to the Psion.  The world is ending!  It’s not D&D (4th ed this time)! But maybe it is D&D?  Maybe we have options if it doesn’t work out?

I have no idea how typical I am, but I’ve GMed for or played with each class in the game with the exceptions of the swordmage, the monk, the psion, and the shaman (they don’t call me the gamefiend because I knit, surely, and I am rectifying that unsightly omission this weekend).  When I have reservations about something, I like to go out and see what’s going on.  Call me a WotC apologist if you like, but I think these guys actually play-test the classes!  The impression I get is that they play more D&D than you or I.  They certainly don’t catch everything –there’d be little need for errata if they did– but I think that play-testing establishes a baseline of viability. By the time a class is released, they’ve played enough to prove that something in the class works.

When something new comes to us as the consumers, the knee-jerk reaction is to see only the obvious bits, dismissing the new element without taking the time to explore and sight the non-obvious.  It’s worth your time as a gamer sometimes to prod your own assumptions and see what something really is.  But first…

What’s wrong with the Psion?

(wherein the author becomes a hypocritical jerk)

So I’ll give my knee-jerk reactions.  New sub-systems make me nervous.  If you read my rant on fighters vs casters in the last In-Play, you know that I hate when one class is playing a completely different game than another class.  It’s just impossible to keep  balance in that environment when you must release products at the steady rate that a major game publisher must release at.  Like I said, play-testing doesn’t catch everything.  But when something powerful make a successful stealth check and gets released in a multi-subsystem play environment, the results can be disastrous.  The weaker subsystems become subservient to the subsystems with the goodies.  The fighter collects feats like a Pokemon master while the wizard rips holes in reality’s thin walls with his spells.

What else I don’t like:  Multiple at-wills.  If you haven’t seen the Psion yet, her’s the skinny: the class gets multiple at-wills and no encounter powers.  A Psion augments  the at-wills he gets with power points. Augmenting raises an at-will to the power level of an encounter power, or to the nebulous zone between an at-will and an encounter power.  The power points I don’t have a problem with.  It actually preserves the traditional flavor of D&D psionics and maintains a design elegance.

Psions can still “go nova” and spend all their power points in a single encounter, or use them judiciously throughout the day, which neatly preserves the power of the class without leaving them neutered. They still have things to do because they have at-wills.  But multiple at-wills requires constant vigilance on power creep.  A normal encounter power is balanced by nature with it’s one-shot use.  You get one use that encounter and you’re done.  Even if it’s a strong encounter power the game is OK. But what if you got to use that strong power multiple times, “spamming” it 2-3 times in one encounter?  How does that disturb or disrupt game balance? Now, nothing in the preview is balance disturbing, but there will be more powers coming, and I am a fretful man…

The other problems with many at-wills is analysis paralysis.  Have you noticed the increased player delay at the beginning  of encounters?  Everyone has a full range of powers at his/her disposal, and players just love agonizing over choices.  Do I use power a or power B?  Maybe power A then power B?  Nononono.  Give me power C, then A, then B. Wait, what about C, then B?

As the fight dwindles down, this delay naturally diminishes –you’ve got less options. I envision a scenario where the PC manning the Psion has just mindblasted himself (save ends) while choosing his powers.  It’s like those KGB commercials where someone gets stuck mid-sentence trying to recall some obscure trivia bit.  Your poor PC has got several at-wills. He can augment them or not augment them.   Barring utilities and dailies, he’s got the same options each turn, so choices never become simpler for him.

I know you can force players to speed up, and that skilled players won’t have this problem…but it’s a concern.  See above RE: my state of fretfulness.

So I have a few gripes.  But I also have a simple way to address those concerns –I’ve assembled a crack team of game playing ninjas (known to you as the At-Will staff) and will be testing it this weekend!

I’ll let you know how it goes…In the meantime, share your gripes or actual play with us.

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About the Author

A Jack of All Trades ,or if you prefer, an extreme example of multi-classing, Gamefiend, a.k.a Quinn Murphy has been discussing, playing and designing games straight out of the womb. He is the owner and Editor-in-Chief of this site in addition to being an aspiring game designer. As you would assume, he is a huge fan of 4e. By day he is a technologist. Follow gamefiend on Twitter