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The second class coming off-the-grid is the fighter. This one was a little tough, since the entire philosophy behind the fighter is fighting, but there’s no reason why you can’t display your awesome martial aptitude just to make a point.
The Fighter
Reaping Strike
“A contest?” Ivan mocked. “I’m more than your match in wit and you’re so drunk you can hardly stand. Unless this test involves wobbling, I don’t think you’ll win.”
Dmitri reached across and pulled a pine nut from a bowl on the table. He held it between two fingers and eyed it warily, weaving back and forth as he tried to stand straight.
“Tell ya what. I gonna toss this thing and close my eyes. If I cut it with one stroke, we leave tonight.” Dmitri readied to throw the nut and clenched his eyes.
“And if you don’t?” Ivan countered.
“Oh, ah will.” Dmitri slurred and tossed the little nut in the air. With his eyes shut, he drew his saber, whirled completely around, losing his balance and stumbling into a nearby post.
The pine nut dropped to the floor, cut at a sharp angle across one end.
Using reaping strike in combat guarantees that the character will do damage to his target, whether he hits or misses. Dmitri may have had several penalties to his attack roll: the size of the pine nut, he’s stonking drunk, and closing his eyes, but none of that matters. With reaping strike, he’d cut that nut every time.

Excellent!
I like it, and this series. For me, one of the drawbacks to an everything has a rule approach is that it feels much more restrictive to me than utilizing broader rules systems with creativity and a GM empowered by a more open system. That’s why 4e just felt so liberating to me and reminds me fondly of the old school days.
I like this. I like it better than divine flame, just because there are already rituals that let you heal the sick, but there’s nothing right now that lets you win bar bets.
I’m a BIG fan of these Off the Grid things, but unfortunately, I have some trouble with this one. First, it breaks one of my cardinal rules of D&D which is that a hit on the dice doesn’t always translate to a an actual connecting strike in the narrative. HPs get really wonky really fast if every sword strike that hits a character actually cuts into them. From a mechanical aspect, the nut probably has 1 HP which makes it a minion and minions don’t take damage from missed attacks.
If this were an encounter power, I’d be all about it. But the fact that it’s an at-will… I don’t know if it would fly like this in my game. It’s still a good translation, though. Kudos.