Off the Grid: Reaping Strike

Off the Grid: Reaping Strike

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The second class coming off-the-grid is the fighter. This one was a little tough, since the entire philosophy behind the fighter is fighting, but there’s no reason why you can’t display your awesome martial aptitude just to make a point.

The Fighter

Reaping Strike

“A contest?” Ivan mocked. “I’m more than your match in wit and you’re so drunk you can hardly stand. Unless this test involves wobbling, I don’t think you’ll win.”

Dmitri reached across and pulled a pine nut from a bowl on the table. He held it between two fingers and eyed it warily, weaving back and forth as he tried to stand straight.

“Tell ya what. I gonna toss this thing and close my eyes. If I cut it with one stroke, we leave tonight.” Dmitri readied to throw the nut and clenched his eyes.

“And if you don’t?” Ivan countered.

“Oh, ah will.” Dmitri slurred and tossed the little nut in the air. With his eyes shut, he drew his saber, whirled completely around, losing his balance and stumbling into a nearby post.

The pine nut dropped to the floor, cut at a sharp angle across one end.

Using reaping strike in combat guarantees that the character will do damage to his target, whether he hits or misses. Dmitri may have had several penalties to his attack roll: the size of the pine nut, he’s stonking drunk, and closing his eyes, but none of that matters. With reaping strike, he’d cut that nut every time.

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About the Author

I started Dungeon Mastering with secondhand AD&D materials in 1996 and have run a vast number of D20 campaigns, from cliche' medieval adventures in a kingdom made of Lego bricks to fighting zombies and the mob in the mid 1930s. I try to make the gaming experience as enjoyable, fast-paced, and easy to play as humanly possible.