Inspired 4e Design

4e and the Art of the Limit Break: Primal Limit Breaks.

Protectors of the earth and the natural world, primal characters reach into the energy of that same ecosystem they protect in times of crisis to bring punishment those who transgress against the natural order.

The Ultimate Exaltation of Earth

The eternal enduring cycle of life and death, of destruction and renewal, flows through you.  Your body takes the form of  earth that is constantly crumbling to dust and reforming.  Your spirit, like the earth, can never truly die.

Encounter*Primal,Limit,Polymorph
Minor Action

Effect: You drop to zero hit points, but are not dying, and not unconscious. You automatically pass all death saving throws.  You become immune to damage and are weakened. At the beginning of your turn, expend a healing surge or the power ends.
Heroic Effect:When this power ends, you regain hit points equal to your healing surge value and recover 1d4+2 healing surges.

Paragon Effect: When this power ends you regain hit points equal to your bloodied value and recover 1d4+2 healing surges.

Epic Effect: When this power ends you regain all of your hit points and recover 1d4+2 healing surges.

Howling Ascendancy

You connect with the wild, drawing forth the attributes of all of nature’s creatures. With a supernatural howl, you become nature’s vengeance.

Encounter *Primal,Limit,Rage
Minor Action

Effect: Your speed increases by 2.
Heroic Effect: Once per turn as a free action, you may choose one of the following:  +5 to Athletics, +2 AC, or +4 damage.  The effects last until the start of your next turn.

Paragon Effect:Once per turn as a free action, you may choose one of the following:  +5 to Athletics, +2 AC, +6 damage, or spend a healing surge to recover hit points.  The effects last until the start of your next turn.

Epic Effect: Once per turn as a free action, you may choose one of the following:  +5 to Athletics, +2 AC, +8 damage, spend a healing surge to recover hit points, or fly your speed.  The effects last until the start of your next turn.

Primal Army

The primal spirits that inhabit all things respond to your urgent need.  Nature’s threads bind you all, as you become a general of these wild spirits, if only for a time.


Encounter *Primal,Limit,Conjuration
Minor Action

Effect: You summon one or more wild platoons.  Each wild platoon counts as a large creature and can block movement and counts as concealment against enemies.  A wild platoon may not be destroyed, but may be dismissed by you as a free action. You may spend a move action to move all wild platoons five spaces. At the beginning of each turn, expend one healing surge or dismiss all wild platoons summoned.

Heroic Effect: You summon one wild platoon within 10 squares of you. Any enemy that starts its turn next to a wild platoon is slowed until the end of turn and takes 5 psychic damage.

Paragon Effect: you summon two wild platoons within 10 squares of you. Any enemy that starts its turn next to a wild platoon is slowed until the end of turn and takes 5 psychic damage.

Epic Effect:You summon three wild platoons within 10 squares of you. Any enemy that starts its turn next to a wild platoon is slowed until the end of turn and takes 5 psychic damage.

Form of the Great Sea

Let the salt of Earth admonish the water to bear the virtue of the Great Sea. Blood becomes water neverending.  Drenched in this water, past injuries are forgotten as you bring the force of the great yawning tides to bear upon your enemy.

Encounter*Primal,Limit,Polymorph
Minor Action

Effect: You assume the guardian form of the Great Sea.  Your hit points change to that of your bloodied value.  Whenever you expend a healing surge to regain hit points, those hit points become temporary hit points instead. If an effect would heal damage, it instead grants that amount of temporary hit points.

Heroic Effect: whenever one of your attacks hits an opponent, as a free action you may spend one healing surge to daze that enemy until the end of its next turn. The enemy is also weakened (save ends).

Paragon Effect: whenever one of your attacks hits an opponent, as a free action you may spend one healing surge to daze that enemy until the end of its next turn. The enemy also is immobilized (save ends).

Epic Effect: whenever one of your attacks hits an opponent, as a free action you may spend two healing surges to stun that enemy until the end of its next turn.  The enemy is also immobilized (save ends).

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About gamefiend

A Jack of All Trades ,or if you prefer, an extreme example of multi-classing, Gamefiend, a.k.a Quinn Murphy has been discussing, playing and designing games straight out of the womb. He is the owner and Editor-in-Chief of this site in addition to being an aspiring game designer. As you would assume, he is a huge fan of 4e. By day he is a technologist.