Off the grid: Opening Shove

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The Warlord

Choosing a Warlord power with a non-combat application was difficult, but not difficult in the same way as the Ranger or Rogue. While most classes are about hitting stuff, the Warlord is all about directing allies and creating a tactical advantage. Although I finally decided on showcasing Opening Shove, I’d like to point out that Commander’s Strike, Furious Smash, and Viper’s Strike also have excellent off-the-grid applications.

Opening Shove

Holly heard the cries down the market streets and turned to see a large, white horse careening down the cobblestone—wagon and frantic driver in tow. She began to retreat to the safety of a side alley when her sharp eyes spied a crumple of red and yellow fabric screaming on the road.

A little girl, no more than 8 years old, had been knocked over by the crowd. Her fine clothing was a flailing mass of frills as she tried to scramble to her feet. She might make it in time, she might not, but Holly was not the kind of woman who left anything to chance.

Holly pressed through the crowd, but was no match against the retreating mass of shoppers and keepers. Unable to make progress against the burly man in front of her, Holly raised a small slippered foot and kicked him out of the way. Now with a clear view ahead of her, Holly channeled her inner strength and shouted, “get off the road!”

The voice pierced the air like the note of a flute. It was a voice that had overpowered the clash of blades, the roar of fire, and the screams of the dying. It was a voice that years ago commanded thousands of men over miles of blood stained earth. It was a voice that had no trouble crushing the noise of a scared throng or the rapid impact of horse’s hooves on stone.

The little girl on the street stumbled and without standing completely upright, managed to scramble to the curb and avoid being trampled. Holly breathed a sigh of relief and relaxed her body.

The retired lady of war turned to be on her way, but was stopped by four fat fingers encircling her arm. “What do you mean by kicking me?” Holly turned and found a large face staring back at her. Her body tensed once more and she took a deep breath. The worst of the day may not be over.

The girl falls in the street and gets tangled up in her clothing, making her slowed. The crowd has become a mobile obstacle that Holly cannot move through to get to the girl, so she resorts to Opening Shove to grant the little girl a shift equal to Holly’s intelligence modifier. Holly makes a strength versus reflex attack against an innocent bystander and easily succeeds. The little girl then shifts as far as her slowed state allows, but it’s just enough to move her out of the way of the oncoming cart.

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About the Author

I started Dungeon Mastering with secondhand AD&D materials in 1996 and have run a vast number of D20 campaigns, from cliche' medieval adventures in a kingdom made of Lego bricks to fighting zombies and the mob in the mid 1930s. I try to make the gaming experience as enjoyable, fast-paced, and easy to play as humanly possible.