Aligned Symbols: Augmenting Myth with Alignment

Aligned Symbols: Augmenting Myth with Alignment

Alignment has been mostly abandoned in 4th edition. Why? Many reasons, but we’ll focus on one; player choice. In previous editions, alignment was a tool for determinism and obedience. A good character did good things because he was good. Likewise for evil. If you did something that went against your alignment, the punishment was severe! The gods themselves could come after you to set you straight or put you down. You chose your alignment in earlier editions and D&D and you obeyed that alignment.

Alignment as forced behavior is a concept that has broken down over the years. In 4th edition, alignment is threadbare at best. Gone are the nuanced slices of goodness, evil and neutrality. Alignment in 4th edition as a backdrop, as a guide to where your character’s personality trends. I can’t honestly say I disagree with that stance. Alignment has traditionally been more of a stick and less of a carrot as it has existed in D&D’s iterations.

Could it be more? I’ll say yes. Going with the theory that power is personality, linking alignment and powers is a natural fit. Currently alignment provides basic information on your character’s morality. I am good, I am unaligned, I am evil. In the current state, is there even any reason not to be unaligned? You do some good, some bad, and you don’t have to feel guilty about it. Why have alignment at all if there is no true expression of it? My thought is that you can make alignment a true part of your story’s myth without forcing players into restrictive molds. Powers provide a method of expressing how you are good, neutral or evil. Are you cruel? Are you a conniver? Do you worship law and order? Or do you champion freedom? Powers extend and express your alignment.

I’ll take this further: You can express alignment as an in-game element. Make alignment concrete by tying it to your world’s in-game philosophies or symbol system. A symbol system you use could be the Zodiac system, or anything that represents iconic archetypes for nature and personality. Characters then are no longer good or evil or unaligned; they are an incarnation of Ares, or Pisces, or Leo. The related powers express your character’s connection to this symbol.

Because we like to show and not just tell, Ryven has developed the Zodiac alignment system to illustrate; expect the first half on Friday.

In the meantime, how have you used alignment in your 4e game? Share with us.

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About the Author

A Jack of All Trades ,or if you prefer, an extreme example of multi-classing, Gamefiend, a.k.a Quinn Murphy has been discussing, playing and designing games straight out of the womb. He is the owner and Editor-in-Chief of this site in addition to being an aspiring game designer. As you would assume, he is a huge fan of 4e. By day he is a technologist. Follow gamefiend on Twitter