A Matter of Timing; Revising the Worldbreaker Mechanic.

A Matter of Timing; Revising the Worldbreaker Mechanic.

I’ve put a lot of thought lately into the composition of this unique and unofficial variant for making solos, and I wanted to share them with people who are wondering about creating their own worldbreakers.  Before I get philosophical though, I need to redefine the mechanic once more.

Special thanks to Rob Donoghue (for his awesome thoughts on timing) and Mike Shea (for a special chat at Gencon which inspired the change).

Worldbreaker

A power with the keyword ‘Worldbreaker’ has the following characteristics:

  • Generates an overriding effect on the battlefield
  • Has a duration of three rounds
  • Enables the use of worldbreaker attacks and summons.  Powers with the name of the worldbreaker attack can only be used when the worldbreaker power is in effect. Example.  Maim has the worldbreaker attack “True Power”.  His power “Terror of the Border Realms” has the keyword “True Power Attack”, meaning it can only be used during the three turns
  • The power triggers after the monster loses a quarter of its HP, and recharges each quarter HP loss after that.
  • The worldbreaker power is a free action that can only be used on the creature’s turn, but may always be used,  no matter what other conditions are on the creature and no matter what actions are available to it.
  • triggering the worldbreaker removes all dazed, stunned, immobilized and unconscious effects from a monster.
  • each worldbreaker triggers a mini-skill challenge known as an opening, where the PCs are given a chance to mitigate some of the effects of the worldbreaker.

Other effects of the power will change; the above lists the commonalities of all worldbreakers.

I’ll detail more thoughts on worldbreaker design later; for the meantime sit back and enjoy as I create more and publish some others that are coming in!   Today we will have Etherkai, the Nightmare Dragon.

Similar Posts:

About the Author

A Jack of All Trades ,or if you prefer, an extreme example of multi-classing, Gamefiend, a.k.a Quinn Murphy has been discussing, playing and designing games straight out of the womb. He is the owner and Editor-in-Chief of this site in addition to being an aspiring game designer. As you would assume, he is a huge fan of 4e. By day he is a technologist. Follow gamefiend on Twitter