Don’t Rest Here : Menace and the Horizon

Don’t Rest Here : Menace and the Horizon

How do we propel PCs forward into fights without them crawling forward in a fight-rest-fight-rest manner? The threat of the extended rest looms over any scenario or encounter.  From a player’s standpoint it makes sense; why fight with less than all your resources?  A DM of course looks at it differently. Extended rests can wreck the difficulty of encounters (taking a rest in the middle of a series of easy or moderate encounters makes the latter half way too easy) and they can lay waste to the flow of a story.

I think the typical solution is to have some chance for a fight, but I never liked that; I want players to be able to rest safely when they wish.  After quite a bit of thinking, I’ve got what in limited testing seems to be the answer:

Menace

Taking a rest within a dangerous area causes a subtle shift.  The adventurers rest, and the environment regroups as well. We represent this simply and subtly by giving the GM an action point that he can spend on any monster in the dungeon or this section of the story.  These action points can be spent as normal action points on any monster the PCs face.

This fix works well in my testing. It’s a simple plan to implement, and players who like a challenge will actually enjoy the trade-off of getting a “no questions asked” extended rest and upping the potential challenges they can face.

The Horizon

We can go farther, of course.  Menace threatens and gets in your face, but there is a whole new level of danger that lurks on the Horizon.  Certain actions that adventurers take hasten their approach to this threat or event.   If they can make the right choices, maybe they can outrace it.  Or maybe not…

The Horizon is a bit more complex than Menace, but not by much.  Instead of accumulating action points, extended rests and other actions accumulate points that advance along a track.  Reaching the track’s end unlocks an significant story event.  The mummy finally rises from it’s tomb; the ritual completes summoning the Starborn; the monster tracking you has finally caught up with you.

You can approach the Horizon as a way to unlock a bonus encounter –players might decide they want to fight it and take a bunch of extended rests in a row — or you can use it as pressure.  Knowing that the fate of the town depends on them should motivate characters to push ahead instead of rest.

The Horizon is also cool in that it doesn’t just need to be extended rests that triggers the timer. You can build a bit of a “wild” timer by tying it to events; In the Bloodrock tombs, critical hits  feed the vampire lord within and hasten his awakening.  Timers can be made more thematic by tying them to player decisions; Each time a player uses a daily, the display of power opens the eye of the buried lost god who dwells in the ruins.

One last thing, and it’s important:  The PCs have to see that track!  That “clock” has to have a presence at the table, supplying a sense of dread and foreboding, and shaping their decisions as play progresses.  If the players don’t know, then they will either spend a lot of time trying to track it or they will just ignore it.  You need something to influence behaviors and you need to give them some knowledge of what increments it.  Slowly revealing that information works too; imagine the horror on the avenger’s face when she realizes her criticals feed the main bad guy after her first crit!  There are a lot of ways to introduce it, but a Horizon must always loom over the players.

As always, I welcome your thoughts and would love to see any implementations…I might share some Horizons here if there is interest.

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About the Author

A Jack of All Trades ,or if you prefer, an extreme example of multi-classing, Gamefiend, a.k.a Quinn Murphy has been discussing, playing and designing games straight out of the womb. He is the owner and Editor-in-Chief of this site in addition to being an aspiring game designer. As you would assume, he is a huge fan of 4e. By day he is a technologist. Follow gamefiend on Twitter