Inspired 4e Design

Archive for the ‘Rules’ Category

The Tragic Imprint: Cursed Items in 4e

I hate cursed items.  I want cursed items.  I hate the traditional implementation, in which the DM hands a PC a bunk item at best, and something that actively causes harm at worst.  It’s the game of  punishing characters for not sufficiently vetting every single item that comes their way.
I understand that a lot of [...]