Red PipeSingle-Use Terrain
This pipe runs across the chamber before turning 90 degrees.
Standard Action
Requirement: You must be adjacent to the pipe if you use the Thievery skill.
Check: Thievery check (hard DC) to breach the pipe; otherwise deal 10 damage to a square of the pipe in a single attack to breach it (all defenses 10).
Success: The pipe bursts.
Attack: Close blast 3 (creatures in the blast); +7 vs. Fortitude
Hit: 1d8 + 4 poison damage, and the target is blinded (save ends).
Published in Dungeon Magazine 195.