776 entries
-
Abyssal Breach
Abyssal Breach Hazard Level 12 Lurker XP 700 The air above you is rent by a roiling mass of energy, flaring with unearthly light as it descends toward you. Hazard: A shimmering cl...
-
Abyssal Miasma
Abyssal Miasma Hazard Level 15 Obstacle XP 1200 A cloud of mist swirls with a range of nauseating colors, blocking line of sight and assaulting nostrils with its foul odor. Hazard...
-
Abyssal Portal
Abyssal Portal Hazard Level Obstacle XP by level A portal to the Abyss whispers in your mind, drawing you forward as it compels you to revel in chaos and murder. Hazard: The abyss...
-
Abyssal Wellspring
Abyssal Wellspring An abyssal wellspring is a suppurating wound in reality. It is a place where the raw madness and evil of the Abyss bulges into another plane. Effect: An abyssal...
-
Acid Pit
Acid Pit Trap Level 23 Obstacle XP 5100 Acid fills this deep basin, burning all that falls within it. Trap: The acid attacks any creature in a trap square. Perception ✦ No check i...
-
Acid Spray Chest
Acid Spray Chest Object Level 17 Trap XP 1600 Detect Perception DC 31 Initiative — HP 75 AC 30, Fortitude 30, Reflex 5, Will — Immune cold, fire, necrotic, poison, psychic, radian...
-
Acid Trap
Acid Trap Trap Level 2 Obstacle XP 125 A 10-by-20-foot section of the floor drops away on hinges to a 10-foot-deep pit filled up to ankle height with diluted acid. Perception ✦ DC...
-
Acidic Mire
Acidic Mire Any quagmire can be dangerous and debilitating. In the Elemental Chaos, a swampy area filled with caustic liquid makes the peril far worse. Seas composed of flesh-diss...
-
Acidic Pools
Acidic Pools Hazard Level 15 Obstacle XP 1200 The clear water in this pool ripples gently. Hazard: The acid in these two pools burns any creature that enters them, but also allows...
-
Agony Amplifier
Agony Amplifier Many clichéd stories claim that there is power in pain, and that instinctive reactions to agony can be harnessed and used to great effect. The agony amplifier lend...
-
Alluring Obelisks
Alluring Obelisks Trap Level 30 Lurker XP 19000 Five 20-foot-tall obelisks are positioned around the throne room. Glowing runes surround each one. Trap: Anytime a living creature...
-
Altar of Compassion
Altar of Compassion Trap Level 23 Blaster XP 5100 The eaglelike wngs of the altar flap, and a wave of force blasts out in all directions. Trap: When it attacks, the altar erupts w...
-
Altar of Pain
Altar of Pain Hazard Level 7 Blaster XP 300 This crude altar is carved from black rock, the dark bloodstains of uncounted sacrifices covering its surface and the ground around it....
-
Altar of Pazuzu
Altar of Pazuzu Trap Level 11 Lurker XP 600 A finely appointed altar is covered in gleaming gold and set with finely crafted gems. Its glittering surface shimmers, inviting your a...
-
Altar of the Eye
Altar of the Eye Object Level 19 Elite Trap XP 4800 Detect automatic Initiative +15 HP 270 AC 33, Fortitude 30, Reflex 30, Will — Immune necrotic, poison, psychic, forced movement...
-
Altar of Zealotry
Altar of Zealotry Trap Level 15 Lurker XP 1200 The altar ahead appears twisted and evil, and it radiates a disturbing feeling of maliciousness and dread. Trap: Taking the form of...
-
Altar of Zealotry (Elite)
Altar of Zealotry (Elite) Trap Level 15 Elite Lurker XP 2400 The altar ahead appears twisted and evil, and it radiates a disturbing feeling of maliciousness and dread. Trap: This...
-
Anefsina's Spectral Tendrils
Anefsina's Spectral Tendrils Trap Level 13 Obstacle XP 800 Ghostly tendrils whip from the ground to lash at you. Trap: This trap occupies a fi eld of 15 squares. When a creature e...
-
Angel of Desolation
Angel of Desolation Trap Level 18 Blaster XP 2000 The angel's dim glow begins to draw out your soul! Trap: The area before the trap is filled with soul-harming necrotic energy. Pe...
-
Angel of Madness
Angel of Madness Trap Level 18 Blaster XP 2000 The angel's golden glow begins to eat at your mind! Trap: The area before the trap is fi lled with mentally disruptive psychic energ...
-
Angelic Lantern
Angelic Lantern Angelic lanterns are faint manifestations of divine will. These tiny, pulsating balls of light float in a square, shedding bright light in a 20-square radius. Effe...
-
Angry Crowd
Angry Crowd Hazard Level Party's Level XP Varies The crowd becomes a seething mass of rage. Hazard: Each square occupied by the crowd becomes difficult terrain. Perception ✦ No ch...
-
Animated Armory
Animated Armory Terrain Level 8 Trap XP 1750 Detect Perception DC 24 Initiative see below Triggered Actions Animate Objects ✦ Encounter Trigger : A living creature enters the room...
-
Animated Crossbow
Animated Crossbow Object Level 8 Minion Trap XP - Detect automatic Initiative +4 HP 1; a missed attack never damages a minion. AC 22, Fortitude 10, Reflex 20, Will — Immune necrot...
-
Animated Maul
Animated Maul Object Level 8 Minion Trap XP - Detect automatic Initiative +4 HP 1; a missed attack never damages a minion. AC 20, Fortitude 20, Reflex 10, Will — Immune necrotic,...
-
Animated Rapier
Animated Rapier Object Level 8 Minion Trap XP - Detect automatic Initiative +6 HP 1; a missed attack never damages a minion. AC 22, Fortitude 15, Reflex 20, Will — Immune necrotic...
-
Animated Shield
Animated Shield Object Level 8 Minion Trap XP - Detect automatic Initiative +4 HP 1; a missed attack never damages a minion. AC 24, Fortitude 20, Reflex 20, Will — Immune necrotic...
-
Animating Spirit
Animating Spirit Hazard Level 8 Lurker XP 350 A cruel spirit flits from statue to statue, animating the stone to deliver a nasty attack to the unprepared. Hazard: An invisible spi...
-
Apathy Mist
Apathy Mist Hazard Level 12 Lurker XP 700 Curling white mist promises loss of motivation and oblivion to those who linger here overlong. Hazard: Whenever a character enters the ro...
-
Arcane Cage
Arcane Cage Trap Level 13 Obstacle XP 800 The glowing sigils flare brightly, and bars of arcane power fill the causeway. Trap: When a character enters the causeway, the arcane cag...
-
Arcane Generator
Arcane Generator Trap Level 7 Warder XP 300 This arcane contraption of metal, gems, and stone glows with some hidden purpose. Trap: When triggered, the generator activates allied...
-
Arcane Tempest
Arcane Tempest Terrain Level 13 Hazard XP 800 Detect automatic Initiative +6 Immune attacks Traits Mesmeric Aurora (charm, zone) The zone covers the entire bridge. Any creature th...
-
Arcane Turret
Arcane Turret Trap Level 6 Blaster XP 250 A crossbowlike contraption emerges and begins to fire magical bolts much like magic missiles. Trap: When triggered, the trap begins launc...
-
Archtus Gargoyle Statue
Archtus Gargoyle Statue Object Level 14 Minion Hazard XP 250 Initiative +13 HP 1; a missed attack never damages a minion. AC 26, Fortitude 26, Reflex 27, Will - Immune necrotic, p...
-
Ash Field
Ash Field Defiling magic withers verdant areas, dissolving plants into a fine powder and creating extended areas of lifeless ash. Defiled vegetation is a primary source of Athas's...
-
Ash Tree
Ash Tree Terrain Level 9 Hazard XP 400 Detect Perception DC 12 Initiative +7 HP 100 AC 23, Fortitude 21, Reflex 14, Will - Immune fire, necrotic, poison, psychic, forced movement,...
-
Astral Flame
Astral Flame Astral flame is the burning essence of the Astral Sea. It is a fountain of fiery liquid that sheds bright light in a 20-square radius. Effect: It costs 1 extra square...
-
Astral Lodestone
Astral Lodestone Object Level 23 Hazard XP 5100 Detect Arcana DC 27 Initiative — Immune attacks Traits ☼ Crushing Presence (force) ✦ Aura 3 Any creature that enters the aura is sl...
-
Astral Nexus (Elite)
Astral Nexus (Elite) Hazard Level 17 Elite Blaster XP 3200 Tendrils of white light begin to peel off where the crystal shards focus planar energy into spheres of pure astral essen...
-
Astral Vents
Astral Vents Trap Level 19 Blaster XP 2400 The floor of the cavern suddenly ripples as a wave of unearthly power lifts you off your feet. Trap: When a creature steps onto a trigge...
-
Avernus Cinderstorm
Avernus Cinderstorm Hazard Level 18 Blaster XP 2000 A ball of hellfire streaks down from the sky and explodes on impact, becoming a roiling, angry cloud of hot embers. This phenom...
-
Avernus Cinderstorm (Elite)
Avernus Cinderstorm (Elite) Hazard Level 18 Elite Blaster XP 4000 A ball of hellfire streaks down from the sky and explodes on impact, becoming a roiling, angry cloud of hot ember...
-
Badlands Tremor
Badlands Tremor Hazard Level 5 Hazard XP 200 The earth shudders and snaps, knocking creatures prone or tossing them into newly formed fissures. Hazard: When a badlands tremor is t...
-
Ballista Platform
Ballista Platform Hazard Level 19 Blaster XP 2400 A massive crossbow manned by three crewmen, these platforms hurl spear-size bolts at foes. Hazard: Seven ballista platforms arran...
-
Barbed Cacti
Barbed Cacti Rugged cacti cling to Athas's rocky badlands and stony barrens. The thorns of most cacti are painful but not debilitating. The barbed cactus, on the other hand, has w...
-
Billowing Cauldron
Billowing Cauldron Object Level 18 Trap XP 2000 Detect automatic Initiative — HP 170 AC 30, Fortitude 30, Reflex 15, Will — Immune cold, fire, necrotic, poison, psychic, radiant,...
-
Bitter Glass
Bitter Glass Hazard Level 14 Blaster XP 1000 As the githyanki are forced to cease their ritual, a babbling backlash of psychic energy attacks your mind, causing an immediate and i...
-
Black Door (Elite)
Black Door (Elite) Hazard Level 28 Elite Warder XP 26000 The haze of black energy shielding the door suddenly erupts into tendrils of psychic force. Hazard: The devils' attempts t...
-
Black Sand
Black Sand When defiling magic is used to slaughter innocents, a residue can cover the drained land. This foul miasma mixes with the ground to create black sand, which poisons the...
-
Black Sleep Briar
Black Sleep Briar Terrain Level 8 Hazard XP 350 Detect automatic Initiative - HP 45 per square AC 20, Fortitude 18, Reflex 18, Will - Immune psychic, forced movement, all conditio...
-
Blade Bridges
Blade Bridges Trap Level 8 Blaster XP 350 A turnstile of swing blades make it dangerous to pass. Trap: If a PC opens a crypt door, the trap goes off. Perception ✦ DC 24: The chara...
-
Blade Cluster
Blade Cluster Trap Level 24 Obstacle XP 6050 Clusters of blades across the torture yard slash out at nearby creatures. Trap: A blade cluster targets each adjacent creature. ✦ No P...
-
Blast Cloud
Blast Cloud Rust-hued dust hangs in the air. The dust particles conduct and amplify certain types of energy and elemental forces. Effect: The squares containing the cloud are ligh...
-
Blind Devourer
Blind Devourer Trap Level 15 Lurker XP 1200 The fiendish visage carved into the floor stares up with blank eyes, the blackness of its mouth seeming to draw in all light. Trap: The...
-
Blinding Portal
Blinding Portal Object Level 5 Trap XP 200 Detect Perception or Arcana DC 22 Initiative — Immune attacks Triggered Actions ➶ Attack ✦ At-Will Trigger : A creature passes through t...
-
Blood Feast Ward
Blood Feast Ward Terrain Level 10 Trap XP 500 Detect Perception DC 26 Initiative - Immune attacks Triggered Actions ᗕ Life Leech (necrotic) ✦ At-Will Trigger : A living creature o...
-
Blood Grate
Blood Grate Blood grates ref lect the fomorians' fascination with butchery, even in battle. Not only do these hideous contraptions revitalize the fomorians and their allies as the...
-
Blood Midge Cloud
Blood Midge Cloud A swarm of biting insects fills the area. Effect: The squares occupied by the cloud are lightly obscured, and the cloud is difficult terrain. If no creature is i...
-
Blood Rock
Blood Rock The site of ceremonial sacrifices, a great slaughter, or some other calamity, the spirit of death hovers over blood rock. Effect: A creature standing in a square of blo...
-
Blood Tree
Blood Tree Hazard Level 9 Obstacle XP 400 An ominous tree rises from the grassy floor. Cruel barbs extend from its black bark. Blood-red leaves rustle despite the absence of a bre...
-
Blood-Filling Chamber
Blood-Filling Chamber Trap Level 26 Blaster XP 9000 The iron-hard bone doors slam shut, and the skull face in the floor begins to spray blood in fountains that scour the ceiling....
-
Bloody Fingertips
Bloody Fingertips Hazard Level 1 Obstacle XP 100 Crude brickwork seals off a dungeon corridor. When a character comes within 3 squares of it, four bloody smears, as if produced by...
-
Bloody Fingertips (Elite)
Bloody Fingertips (Elite) Hazard Level 1 Elite Obstacle XP 200 Crude brickwork seals off a dungeon corridor. When a character comes within 3 squares of it, four bloody smears, as...
-
Bolt Stone
Bolt Stone In some areas, lightning energy fuses with rock to form a highly unstable, dangerous mixture. In various regions of the Elemental Chaos, and in dungeons located near th...
-
Bonepowder Haze
Bonepowder Haze In desolate sections of the Abyss, especially the dread region of Thanatos (see Manual of the Planes), strange clouds of fine, white powder hover in the air and cr...
-
Boneslide
Boneslide Hazard Level 7 Lurker XP 300 The bulging door bursts open, unleashing a wave of bones. Hazard: When the door opens, bones gush forth from the chamber in a rushing wave....
-
Booby-Trapped Passage
Booby-Trapped Passage Trap Level 12 Obstacle XP 700 A tripwire sets off an alarm and damages the one setting it off. Trap: The trap consists of 2 adjacent squares that contain tri...
-
Bookcase
Bookcase Single-Use Terrain A firm shove sends the bookcase toppling over onto the surprised victims. Standard Action Requirement: You must be adjacent to the bookcase. Check: Ath...
-
Boulder
Boulder Single-Use Terrain This large boulder is perched atop a long slope. One strong shove could send it hurtling into an oncoming mob of enemies. Standard Action Requirement: Y...
-
Bouncing Barrage (Elite)
Bouncing Barrage (Elite) Trap Level 20 Elite Blaster XP 5600 Fist-sized balls leap up into the air, unleashing a hail of poisoned darts before landing and bouncing in a random dir...
-
Brambleweed
Brambleweed Brambleweed has finger-length thorns, sharp and sturdy enough to rend flesh. The plant's thick vines spread across an area, hindering any who enter it. Effect: Bramble...
-
Brazier
Brazier Single-Use Terrain This brazier burns brightly and hot. Tipping its iron stand sends blazing coals over nearby foes. Standard Action Requirement: You must be adjacent to a...
-
Brazier of Silver Fire
Brazier of Silver Fire Triggered Actions ᗕ Silver Fire (radiant) ✦ Daily Trigger : The chest containing the brazier is opened. Attack : Close burst 3 (each undead or elemental cre...
-
Brazier Topple
Brazier Topple Level - Single-Use Terrain XP - Detect - Initiative - Standard Actions ᗕ Brazier Topple ✦ Encounter Requirement : You must be adjacent to the brazier and succeed on...
-
Breath of Bahamut
Breath of Bahamut Trap Level 19 Blaster XP 2400 The dragon head releases a gout of radiant fire. Trap: Once a creature opens the doors and steps through the doorway, the head brea...
-
Breath of Tiamat
Breath of Tiamat Trap Level 18 Blaster XP 2000 Trap: When any creature makes an attack in this room, random pillars burst up through the floor and spray the area with acid. Percep...
-
Breathing Door (Elite)
Breathing Door (Elite) Trap Level 25 Elite Blaster XP 14000 This doorway breathes a variation of the dragon's own breath weapon. Trap: This trapped doorway is triggered if a creat...
-
Brine Blast
Brine Blast Hazard Level 27 Blaster XP 11000 A blast of red-tinged saltwater slams through the cavern like a river of blood. Hazard: The brine blast randomly explodes, rushing dow...
-
Burning Adhesive
Burning Adhesive Trap Level 9 Warder XP 400 A great gong sounds off in the distance as a cascade of acidic, sticky liquid flows down from above. Trap: Tripwires hidden in the cont...
-
Burning Floor
Burning Floor Hazard Level 4 Obstacle XP 175 The fire started by the bounty hunters spreads along the dusty timbers of the floor. Hazard: Anyone passing through the flames runs th...
-
Burning Mote
Burning Mote Hazard Level 17 Obstacle XP 1600 Spherical motes of purple fire float around the chamber, as though carried upon an imperceptible breeze. Hazard: A burning mote rando...
-
Burning Pitch
Burning Pitch Hazard Level 11 Blaster XP 600 The molten pitch in the burning pool suddenly flares, blasting forth in a wave of fire. Hazard: Flammable gases accumulate above the t...
-
Burning Vapor
Burning Vapor Hazard Level 11 Obstacle XP 600 Clouds of burning vapor are common on the Elemental Chaos. These mixtures of elemental fire and air inexplicably wander far and can b...
-
Bush of Black Roses
Bush of Black Roses Hazard Level 13 Lurker XP 800 When a creature moves next to one of these rose bushes, the blossoms explode with toxic black pollen. Hazard: A rose bush fills i...
-
Cacodemon Possession
Cacodemon Possession Hazard Level variable Lurker XP by previous form A cacodemon can attempt to possess any creature within the area it haunts. Hazard: A cacodemon haunts an area...
-
Cage Trap
Cage Trap Object Level 4 Trap XP 175 Detect Perception DC 21 Initiative — HP 50 AC 5, Fortitude 10, Reflex 5, Will — Immune necrotic, poison, psychic, forced movement, all conditi...
-
Calmachia's Forge (Elite)
Calmachia's Forge (Elite) Trap Level 7 Elite Warder XP 600 The mechanisms around the forge appear to move with a life of their own. Something takes form in the forge's heart. Trap...
-
Caltrops
Caltrops Object Level 8 Trap XP - Detect automatic Initiative - Immune attacks Triggered Actions ⚔ Attack ✦ At-Will Trigger : A creature enters a square containing caltrops. Attac...
-
Capture Crystal
Capture Crystal Hazard Level 13 Lurker XP 800 The crystalline floor emits a resonant hum, and then absorbs the creature above it with a painful flash of light. Hazard: When trigge...
-
Carnage Stone
Carnage Stone There are places in the world where evil has triumphed. These dark, blighted areas bore witness to great and terrible slaughter. Each innocent cut down on these site...
-
Carpet of Serpents
Carpet of Serpents These patches of ground are covered with swarms of serpents (or other venomous creatures) that dart in and out of various hidden dens. Effect: A carpet of serpe...
-
Catwalk Deadfall and Mesh
Catwalk Deadfall and Mesh Trap Level 7 Warder XP 300 The catwalk falls open. Trap: A 2-square-by-2-square section of floor flips downward, dumping creatures toward the molten meta...
-
Caught Breath
Caught Breath In several areas of the Shadowdark, the warm breath of living creatures freezes in the air, forming tinkling crystals. This is no mere fog. Each exhalation curls out...
-
Cauldron Feeder
Cauldron Feeder Trap Level 2 Obstacle XP 125 The four statues in this chamber are carved from the natural stone of the room and affixed to the floor. They depict human–snake hybri...
-
Caustic Blast (Elite)
Caustic Blast (Elite) Trap Level 10 Elite Blaster XP 800 Four sections of wall hide nozzles that let loose a blast of caustic gas every few seconds once triggered. Perception ✦ DC...
-
Caustic Geyser
Caustic Geyser Hazard Level 9 Blaster XP 400 A geyser of acidic liquid explodes from the ground. Hazard: The geyser becomes active when triggered. Thereafter, it attacks every rou...
-
Cave Slime
Cave Slime This thin, blue slime is harmless but extremely slick. Effect: A creature that enters a square filled with cave slime must succeed on an easy Acrobatics check or fall p...
-
Cave-In
Cave-In Hazard Level 13 Lurker XP 800 A disruption of some sort sets off a chain reaction that doesn't end until all the room is covered in rubble. Hazard: When triggered, rocks a...
-
Ceiling Scythe
Ceiling Scythe Trap Level 6 Lurker XP 250 Scything blades sweep across the hall. Trap: The scything blades emerge from the ceiling and sweep across the hallway. Initiative +6 Trig...
-
Chandelier
Chandelier Single-Use Terrain A large, ornate chandelier of iron and crystal hangs over the battlefield. It would be a pity if it fell to the ground. Standard Action Check: From a...
-
Chaos Breath
Chaos Breath An area of chaos breath contains powerful, unpredictable wind gusts that extend high into the atmosphere, equally affecting flying and grounded creatures. The gusts o...
-
Chaos Haze
Chaos Haze Hazard Level 23 Blaster XP 5100 A dark haze hangs about a foot off the ground. It seems to carry a slight charge. Its touch burns slightly, but with no heat. Hazard: Th...
-
Chaos Shard
Chaos Shard Object Level 10 Hazard XP 500 Detect - Initiative +7 HP 66 AC 24, Fortitude 22, Reflex 5, Will - Immune all conditions, necrotic, poison, psychic Traits ☼ Psychic Prob...
-
Chaos Shard Delirium I
Chaos Shard Delirium I Terrain Level 9 Elite Hazard XP 800 Detect - Initiative - Immune attacks Triggered Actions Undying Troglodytes (illusion) ✦ At-Will Trigger : A troglodyte d...
-
Chaos Shard Delirium II
Chaos Shard Delirium II Terrain Level 9 Elite Hazard XP 800 Detect - Initiative - Immune attacks Triggered Actions Invisible Meenlocks (illusion) ✦ At-Will Trigger : A meenlock is...
-
Chaos Spots
Chaos Spots Certain locations in the dominion are in constant (if sluggish) f lux, especially the Chaos Bog and isolated “chaos spots” elsewhere in the dominion. Effect: While in...
-
Chaos Storm
Chaos Storm Hazard Level 16 Blaster XP 1400 A churning mass of raw chaos rolls across the battlefield, leaving nothing unchanged by its presence. Hazard: A swirling mass of multic...
-
Chaotic Planar Rift
Chaotic Planar Rift Hazard Level 23 Elite Blaster XP 10200 A brilliant stream of crackling acid leaps from one hunk of floating matter to another like lightning, then transforms i...
-
Charming Door
Charming Door Object Level 5 Trap XP 200 Detect see Countermeasures Initiative — HP 20 AC 5, Fortitude 10, Reflex —, Will — Immune cold, necrotic, poison, psychic, radiant, ongoin...
-
Charnel Floor
Charnel Floor Hazard Level 12 Warder XP 700 The shifting surface of the charnel floor swallows any who disturb it. Hazard: A character must take care to avoid being buried within...
-
Chest of Darts
Chest of Darts Object Level 3 Trap XP 150 Detect Perception DC 21 Initiative — Immune attacks Triggered Actions ᗕ Attack (poison) ✦ Encounter Trigger : The chest is opened. Attack...
-
Child Scarecrow
Child Scarecrow Object Level 3 Trap XP 150 Detect Perception DC 21 Initiative — Immune attacks Triggered Actions ᗕ Attack (fire) ✦ Encounter Trigger : A creature moves or tampers...
-
Choke Frost
Choke Frost Choke frost is found in the deepest caves of frozen lands or in the lairs of creatures of elemental ice. This light, white mist congeals into thick ice when creatures...
-
Chokedust Cloud
Chokedust Cloud Hazard Level 2 Lurker XP 125 Powdery sand blasts into the air, filling it with a clinging, choking cloud. Hazard: These areas of sand or dust, typically 3 squares...
-
Choking Vapors
Choking Vapors These fumes rise from volcanic vents, venomous incense—or both, in the case of rare sacrifices involving yuan-ti priests that expect to rise again after dying withi...
-
Cinder Storm
Cinder Storm Hazard Level 15 Lurker XP 1200 The volcano lets loose a minor eruption, belching forth a cloud of fiery cinders. Hazard: The capricious volcano shoots forth this cind...
-
Clamping Stairs
Clamping Stairs Trap Level 7 Obstacle XP 300 Individual slats on these stairs give way when stepped on, catching feet in their clamping embrace. Trap: The stairs in this area are...
-
Claw of Yeenoghu
Claw of Yeenoghu Hazard Level 8 Lurker XP 350 Through the planar conduit, a massive, clawed hand of primal elemental energy reaches for you. Hazard: A claw of elemental energy und...
-
Claws of Sand
Claws of Sand Trap Level 25 Lurker XP 7000 Great claws of burning sand rise up from the floor to grasp at those around them. Trap: When the PCs venture too close, claws of sand re...
-
Cloud of Elemental Steam
Cloud of Elemental Steam Hazard Level 14 Blaster XP 1000 A cloud of scalding steam drifts across the battlefield, seemingly attracted to living creatures. Hazard: This 3-square-by...
-
Cloudspore
Cloudspore Cloudspores are created by strange mushrooms found in the Underdark. The mushrooms, which are normal terrain, release a thick cloud of spores when creatures move throug...
-
Collapsing Ceiling
Collapsing Ceiling Hazard Level 2 Lurker XP 125 A foreboding crack echoes through the chamber that quickly grows to a thunderous rumble. Hazard: The mound of rubble above the cham...
-
Collapsing Ceiling
Collapsing Ceiling Object Level 4 Elite Trap XP 350 Detect see Countermeasures below Initiative - Immune all conditions, forced movement, ongoing damage, necrotic, poison, psychic...
-
Collapsing Floor Puzzle
Collapsing Floor Puzzle Terrain Level 21 Trap XP 3200 Detect Perception DC 19 Initiative — Immune attacks Triggered Actions Collapse ✦ At-Will Trigger : A creature moves onto a ti...
-
Collapsing Tracks
Collapsing Tracks Trap Level 9 Warder XP 400 The tracks of the mine carts loom over the black chasm below. Trap: Though the track here appears trustworthy, it has been sabotaged t...
-
Collapsing Trail
Collapsing Trail Terrain Level 6 Hazard XP 250 Detect automatic Initiative - Immune attacks Triggered Actions ⚔ Attack ✦ At-Will Trigger : A creature enters a square of collapsing...
-
Collapsing Tunnel
Collapsing Tunnel Trap Level 13 Lurker XP 800 An alchemical explosion causes a tunnel to collapse. Trap: When triggered, the rock of the collapsing shaft fills the area with attac...
-
Collector's Dancing Sword
Collector's Dancing Sword Object Level 23 Hazard XP 5100 Detect automatic Initiative +19 Immune attacks Traits Opportunistic Blade The sword can make opportunity attacks. Standard...
-
Concealed Pit
Concealed Pit Level 1 Trap XP 0 Detect Perception DC 12 Initiative - Immune attacks Triggered Actions ⚔ Attack ✦ At-Will Trigger : A Medium or smaller creature enters a pit square...
-
Corpse Wall
Corpse Wall Object Level 6 Elite Trap XP 500 Detect Perception DC 11 Initiative +7 HP 56 per square of the wall AC 18, Fortitude 20, Reflex 15, Will - Resist 10 to all damage but...
-
Corrosive Salt Stream
Corrosive Salt Stream Hazard Level 20 Obstacle XP 500 A crystalline mass of salt flows like a corrosive river. Hazard: The corrosive salt stream attacks any creature that falls in...
-
Corruption Sludge Pool
Corruption Sludge Pool Hazard Level 28 Obstacle XP 13000 The surface of this gooey, black-green pond is broken by bits of flesh. Serpentine forms disturb the fetid pool, revealing...
-
Corruption Sludge Pool (Elite)
Corruption Sludge Pool (Elite) Hazard Level 28 Elite Obstacle XP 13000 The surface of this gooey, black-green pond is broken by bits of flesh. Serpentine forms disturb the fetid p...
-
Corruption Storm
Corruption Storm Hazard Level 32 Blaster XP 27000 Churning tendrils of corruption lash across the deck, changing whatever they touch into something foul. Hazard: A swirling mass o...
-
Covered Pit
Covered Pit Object Level 1 Trap XP 100 Detect Perception DC 19 Initiative — Immune attacks Triggered Actions Attack ✦ Encounter Trigger : A Medium or larger creature enters a trig...
-
Covered Spiked Pit Trap
Covered Spiked Pit Trap Trap Level 1 Elite Warder XP 200 Trap: A moth-eaten rug covers a 10-foot-deep pit. Jagged spikes coated with poison have been placed at the bottom of the p...
-
Crawler Nest
Crawler Nest Hazard Level 18 Lurker XP 2000 Odors of stagnation and rot fill this cave. A nearby mound of refuse quivers and shakes, as though something moves within. Hazard: When...
-
Crawling Earth
Crawling Earth The substance of the Elemental Chaos sometimes exhibits a destructive will, especially in the form of elementals, but sentience is not necessary for the semblance o...
-
Creeping Ice
Creeping Ice In some areas infused with cold energy, particularly where icy parts of the Elemental Chaos erupt into the world, a strange form of ice crawls toward any kind of heat...
-
Cresset Trap
Cresset Trap Trap Level 5 Blaster XP 200 These half-hemisphere brass containers hold a supply of oil and burn with a flickering magic flame that can ignite into an inferno. Trap:...
-
Crocodile Font
Crocodile Font Object Level 15 Trap XP 1200 Detect Perception DC 22 Initiative — HP 30 AC 25, Fortitude 25, Reflex 5, Will — Immune cold, necrotic, poison, psychic, radiant, force...
-
Crossbow Turret
Crossbow Turret Trap Level 3 Blaster XP 150 Perception ✦ DC 25: DC 25: On the ceiling there seems to be a section of stone containing a seam. Initiative +3 Trigger When the four i...
-
Crumbling Ledges
Crumbling Ledges Hazard Level 16 Warder XP 1400 Open ledges of crumbling stone offer the only access to the chasm below. Hazard: A character moving on a stone ledge triggers a col...
-
Crumbling Trail
Crumbling Trail Terrain Level 5 Hazard XP 200 Detect automatic Initiative - Immune attacks Triggered Actions ⚔ Attack ✦ At-Will Trigger : A creature enters a square of crumbling t...
-
Crushing Manacles
Crushing Manacles Trap Level 15 Obstacle XP 1200 Bloody manacles set into the wall come to life, rattling and grasping at you. Trap: Manacles set into the wall lash out at nearby...
-
Crushing Walls and Ceiling
Crushing Walls and Ceiling Trap Level 12 Blaster XP 700 As you step off the portal, the walls suddenly lurch forward and begin to press in. Trap: The first and third sections of t...
-
Crushing Walls Room (Elite)
Crushing Walls Room (Elite) Trap Level 11 Elite Blaster XP 1200 When a character moves onto a central square in the room, reinforced iron doors crash down over the exits, and two...
-
Crypt Thing
Crypt Thing Object Level 18 Trap XP 2000 Detect automatic Initiative +10 HP 100 AC 30, Fortitude 30, Reflex 25, Will - Immune necrotic, poison, psychic, forced movement, all condi...
-
Crystal Idol of Imix
Crystal Idol of Imix Object Level 19 Trap XP 2400 Detect automatic Initiative — HP 250 AC 30, Fortitude 30, Reflex 5, Will — Immune all conditions, fire, forced movement, necrotic...
-
Crystalline Web
Crystalline Web Trap Level 4 Obstacle XP 175 Thin, shimmering glass strands interlace into an intricate, beautiful web. Trap: The crystalline web stretches between two surfaces, c...
-
Crystalline Web
Crystalline Web Trap Level 4 Elite Obstacle XP 350 Thin, shimmering glass strands interlace into an intricate, beautiful web. Trap: The crystalline web stretches between two surfa...
-
Crystalshock Stalagmite
Crystalshock Stalagmite Hazard Level 10 Blaster XP 500 Detect automatic Initiative +10 HP 90 AC 24, Fortitude 21, Reflex 5, Will — Immune disease, fire, forced movement, lightning...
-
Curse of the Devouring Darkness
Curse of the Devouring Darkness Trap Level 7 Warder XP 300 As you flip through the black, leather-bound manuscript, the neatly penned text rapidly begins to dissolve, writhing and...
-
Curse of the Dragon's Death
Curse of the Dragon's Death Hazard Level 10 Lurker XP 500 The spirit of a dragon lives on long after its death, twisted by hate and anger. Hazard: When a nondragon enters the room...
-
Curse of the Dragon's Death (Elite)
Curse of the Dragon's Death (Elite) Hazard Level 10 Elite Lurker XP 1000 The spirit of a dragon lives on long after its death, twisted by hate and anger. Hazard: When a nondragon...
-
Cursed Idol
Cursed Idol Hazard Level 5 Obstacle XP 350 A tendril of dark mist snakes out from the octopus idol and solidifies into a black, oily tentacle. Hazard: This trap consists of the sq...
-
Cursed Obelisk
Cursed Obelisk These black, stone obelisks are usually covered in ruins and stand between 2 and 20 squares high. Effect: While a nonworshiper of Zehir is within a number of square...
-
Daggerspring Floor
Daggerspring Floor Trap Level 10 Obstacle XP 500 Several squares of the room (marked on the map) are trapped with spring-loaded blades, which trigger when stepped on. The trigger...
-
Daggerthorn Briar
Daggerthorn Briar Hazard Level 7 Obstacle XP 300 Found in deep woods and in the Feywild, daggerthorn briar is a bloodthirsty plant that some hard-hearted nobles use to guard the g...
-
Daggerthorn Briar (Elite)
Daggerthorn Briar (Elite) Hazard Level 7 Elite Obstacle XP 600 Found in deep woods and in the Feywild, daggerthorn briar is a bloodthirsty plant that some hard-hearted nobles use...
-
Damaged Door
Damaged Door Single-Use Terrain Standard Actions ⚔ Topple ✦ Encounter Requirement : You must be adjacent to the door. Attack : Melee 1 (one creature adjacent to the door); +9 vs....
-
Dart Trap
Dart Trap Trap Level 1 Blaster XP 100 Darts fire from the suit of armor, filling the chamber with danger. Trap: When one of the traps is triggered, a dart flies from the suit of a...
-
Dart-Thrower
Dart-Thrower Trap Level 1 Warder XP 100 Dozens of minuscule holes pierce a 5-foot section of wall, each concealing a dart launcher. Perception ✦ DC 14: The character notices a pre...
-
Dawnbell
Dawnbell Trap Level 26 Elite Blaster XP 18000 The great silver bell before you begins to toll with a terrible power, crushing the resolve and bodies of those who would trespass ag...
-
Dead Magic
Dead Magic The most powerful arcane magic (such as that used by the Dragon) completely drains an area of plant and animal life. These dead magic locales have nothing left to give....
-
Dead-Gray Mist
Dead-Gray Mist Hazard Level 11 Obstacle XP 600 Cold to the touch and smelling of death, the dead-gray mist of the Mournland coats everything with distilled despair. Hazard: Dead-g...
-
Death Forest
Death Forest Trap Level 24 Obstacle XP 6050 Tree sculptures in the area whip out with their longest branches to entangle those who pass. Trap: The trap consist of six to eight tre...
-
Death Frost
Death Frost Hazard Level 13 Obstacle XP 800 Black frost creeps across the cold stone, hungry for the warmth of life. Hazard: This hazard consists of an area of 2 to 5 contiguous s...
-
Death Mold
Death Mold Terrain Level 12 Hazard XP 700 Detect Perception DC 20 Initiative - Immune attacks Triggered Actions ᗕ Attack (necrotic) ✦ At-Will Trigger : A living creature enters or...
-
Death Mold
Death Mold Terrain Level 12 Hazard XP 700 Detect Perception DC 20 Initiative — Immune attacks Triggered Actions ᗕ Attack (necrotic) ✦ At-Will Trigger : A living creature enters or...
-
Death Strangler Statue
Death Strangler Statue Trap Level 16 Blaster XP 1400 This statue is of a masked humanoid holding wicked-looking spiked chains in each hand. When a creature approaches, it comes al...
-
Death Strangler Vines
Death Strangler Vines Trap Level 28 Blaster XP 13000 The vines lash out at anything that approaches. Trap: When the trap is triggered, the vines grab intruders, hold them in place...
-
Deathcap
Deathcap Hazard Level 12 Blaster XP 700 The stem of this mushroom is as thick as a tree trunk, and its cap is wide and red, covered with lumpy yellow spots. Hazard: A deathcap fil...
-
Deathcap (Elite)
Deathcap (Elite) Hazard Level 12 Elite Blaster XP 1400 The stem of this mushroom is as thick as a tree trunk, and its cap is wide and red, covered with lumpy yellow spots. Hazard:...
-
Deathgrasp Sarcophagus
Deathgrasp Sarcophagus Trap Level 10 Obstacle XP 700 This sarcophagus crafted from dark metal is covered in gruesome iconography. A leering skull with ram horns stares forth from...
-
Defaced Devourer
Defaced Devourer Trap Level 19 Obstacle XP 2400 The mouth of the Devourer flares with an infernal light. Trap: Taken from the abandoned Tomb above, the visage of the Devourer has...
-
Defiled Ground
Defiled Ground The dead do not always rest in peace. Some cemeteries are darker than others, and ancient events leave unseen traces of their former presence. Defiled ground someti...
-
Defiled Plain
Defiled Plain Hazard Level 24 Obstacle XP 6050 Blackened and lifeless, this area has been despoiled by defiling magic. The sand is strewn with the bones of tiny scavengers, the ro...
-
Defiling Sigil
Defiling Sigil Trap Level 2 Blaster XP 125 When a living creature approaches the sigil, defiling magic sucks the life from the intruder, possibly creating an undead. Trap: When tr...
-
Demon Brazier
Demon Brazier Trap Level 24 Blaster XP 6050 This large brazier glows red and gold. Perception ✦ DC 33: With a Perception check, the character notices glowing sigils on the brazier...
-
Demon Face Idol
Demon Face Idol Trap Level 6 Warder XP 250 The leering face of a demon has been carved into the stone wall of this temple. Trap: The demon face idol hangs in 1 square on a wall or...
-
Demon Jags
Demon Jags These areas of sharp, rugged stone are formed when demons are trampled by other demons or otherwise violently absorbed into the surrounding surface. Most commonly encou...
-
Demon Slick
Demon Slick Dangerous and debilitating, this odd black slime is a common terrain feature throughout the Abyss. It is particularly widespread where large numbers of demons congrega...
-
Demonic Slime
Demonic Slime Hazard Level 16 Obstacle XP 1400 Wherever demons congregate for long, you are bound to find this sticky red slime that smells strongly of rot and the bitter iron tan...
-
Demonskin Tapestry
Demonskin Tapestry Trap Level 19 Warder XP 2400 A stitched tapestry of bloodstained leather hangs from the wall. Trap: A demonskin tapestry occupies 2 squares of a wall or a doorw...
-
Demonweb Doomspore
Demonweb Doomspore Object Level 26 Minion Hazard XP 2250 Detect automatic Initiative — HP 1; a missed attack never damages a minion. AC 40, Fortitude 38, Reflex 38, Will — Immune...
-
Demonweb Glyph
Demonweb Glyph Object Level 2 Trap XP 125 Detect Perception or Arcana DC 9 Initiative — Immune attacks Triggered Actions ᗕ Attack (poison, zone) ✦ Daily Trigger : A creature enter...
-
Desert Glass
Desert Glass Hazard Level 17 Obstacle XP 1600 The superheated temperatures caused by volcanic activity or potent magic can fuse sand into planes of slippery glass. These sharp, br...
-
Detached Float
Detached Float Hazard Level 1 Obstacle XP 100 The wooden raft shoots to the surface and strikes anyone in the water above it. Hazard: Each raft detaches from its mooring chain whe...
-
Devil Dune
Devil Dune Hazard Level 9 Obstacle XP 400 A mound of sand surges before a heavy wind, consuming anyone in its path. Hazard: This heap of sand, up to 4 squares by 4 squares in size...
-
Dew Frond
Dew Frond Hazard Level 4 Obstacle XP 175 Dew fronds easily blend with the foliage of their tropical surroundings. Young fronds are 3 to 5 feet tall and yellow-tan in color. Hazard...
-
Dimensional Turbulence
Dimensional Turbulence Instability in the fabric of a plane makes teleportation difficult and inaccurate. Dimensional turbulence is visible as a faint rippling of space with an oc...
-
Divine Blood
Divine Blood Wreckage from the ancient war between the gods and the primordials still litters the planes. In secluded places where few dare travel, one might stumble upon a pool o...
-
Donjon's Cave-In
Donjon's Cave-In Level - Single-Use Terrain XP - Detect - Initiative - Standard Actions ᗕ Cave-In ✦ Encounter Attack : Close blast 3 (creatures in the blast); +10 vs. Reflex Hit :...
-
Doomlight Crystal
Doomlight Crystal These rare, glowing rock formations exist in the Underdark and deep caverns. The glow comes from the gas inside the crystals, which explodes if it comes in conta...
-
Doomspore
Doomspore Hazard Level 3 Obstacle XP 150 Usually found in large, natural caverns, or in areas tainted by the Shadowfell, these patches of large, toadstool-shaped fungus can grow t...
-
Doomspore (Elite)
Doomspore (Elite) Hazard Level 3 Elite Obstacle XP 300 Usually found in large, natural caverns, or in areas tainted by the Shadowfell, these patches of large, toadstool-shaped fun...
-
Dragon Blades
Dragon Blades Trap Level 25 Blaster XP 7000 The carving of the dragon that encircles the great pillar hurls blades of pure force. Trap: When the PCs reach the lower stairs, the st...
-
Dragon Simulacrum
Dragon Simulacrum Trap Level 15 Blaster XP 1200 Exquisitely carved from black basalt, the stone dragon's eyes glitter with malevolence. Trap: The dragon simulacrum occupies a 2-by...
-
Dragon Simulacrum (Elite)
Dragon Simulacrum (Elite) Trap Level 15 Elite Blaster XP 2400 Exquisitely carved from black basalt, the stone dragon's eyes glitter with malevolence. Trap: The dragon simulacrum o...
-
Dragon-Eye Disintegrator Beams
Dragon-Eye Disintegrator Beams Hazard Level 30 Solo Blaster XP 95000 A white spotlight-beam emerges from the eyes of each dragon, transfixing each flying creature in the room. Haz...
-
Dragontooth Passageway
Dragontooth Passageway Trap Level 7 Lurker XP 300 Fang-shaped blades arc out of a slit in the floor to slice into those that pass through this hallway. Trap: A section of hallway—...
-
Dread Pit (Elite)
Dread Pit (Elite) Trap Level 26 Elite Lurker XP 18000 A deep pit, channeling black necrotic energy, is covered by a substantive illusion of a normal floor. Trap: The trap can cove...
-
Dread Portal
Dread Portal Object Level 13 Trap XP 800 Detect Perception or Arcana DC 29 Initiative — Immune attacks Triggered Actions ⚔ Attack (necrotic) ✦ At-Will Trigger : A creature touches...
-
Dreaming Door
Dreaming Door Object Level 1 Trap XP 100 Detect Perception or Arcana DC 19 Initiative — Immune attacks Triggered Actions ➶ Attack (charm) ✦ At-Will Trigger : A creature passes thr...
-
Drowning Vault
Drowning Vault Object Level 15 Trap XP 1200 Detect see Countermeasures Initiative +8 Immune attacks Triggered Actions Seal the Vault ✦ Encounter Trigger : A creature steps onto a...
-
Dust Funnel
Dust Funnel Hazard Level 15 Blaster XP 1200 A shrieking maelstrom of dust descends from the sky. It skitters along the ground, bowling over and seizing creatures in its path. Haza...
-
Dwarven Crossbow Turret
Dwarven Crossbow Turret Trap Level 3 Elite Blaster XP 300 Four armored steel crossbow turrets whir to life. Trap: Four crossbows attack each round on their initiative after they a...
-
Earth Nodes
Earth Nodes Streams of invisible power run beneath the earth, occasionally crossing and collecting in a single spot like a river flowing into a lake. Such rare collection points a...
-
Earthen Maw
Earthen Maw Parts of the broken badlands open and close like jaws, seeking to snare passersby. Effect: Whenever a creature without earth walk remains on the same square of earthen...
-
Earthen Wyvern
Earthen Wyvern Trap Level 26 Warder XP 9000 Hanging from the ceiling, a stone carving of a wyvern spits a vicious stream of a harmful alchemical mixture. Trap: This stone wyvern s...
-
Earthflow
Earthflow The world suffers the occasional mudslide or avalanche. In the Elemental Chaos, earth moves constantly in rivers of rock, dirt, or mud. Effect: Each area of earthflow ha...
-
Earthmotes
Earthmotes Earthmotes are free-floating bits of landscape that defy gravity to hover in the sky. Despite their appearance, these islands in the sky are stable and durable. Earthmo...
-
Echo Gems
Echo Gems Trap Level 17 Lurker XP 1600 Glittering crystals stab out from the room's walls and attune to energy created in their presence. Dragons keep these gems to further beef u...
-
Echo Gems (Elite)
Echo Gems (Elite) Trap Level 17 Elite Lurker XP 3200 Glittering crystals stab out from the room's walls and attune to energy created in their presence. Dragons keep these gems to...
-
Eldritch Influx
Eldritch Influx One or more squares reflect light, as if a metallic object hung suspended in the air. Characters entering these squares feel energy surrounding them and hear a fai...
-
Eldritch Machine (Elite)
Eldritch Machine (Elite) Trap Level 2 Elite Blaster XP 250 With a piercing shriek, one of the four strange devices that make up the machine releases a bolt of crackling energy tha...
-
Eldritch Storm
Eldritch Storm Hazard Level 22 Warder XP 4150 The activation of Acererak's eldritch engine has surrounded the ruins of Necromanteion with a swirling storm of white arcane fire. Ha...
-
Electrified Floor
Electrified Floor Trap Level 10 Obstacle XP 500 A stretch of hallway contains glowing blue floor tiles. When the wrong tile is stepped upon, an electrifying shock is triggered. Tr...
-
Electrified Floor
Electrified Floor Object Level 10 Trap XP 500 Detect Perception or Arcana DC 26 Initiative - Immune attacks Triggered Actions ⚔ Attack (lightning) ✦ At-Will Trigger : A creature e...
-
Electrified Floor (Elite)
Electrified Floor (Elite) Trap Level 10 Elite Obstacle XP 1000 A stretch of hallway contains glowing blue floor tiles. When the wrong tile is stepped upon, an electrifying shock i...
-
Elemental Conduit
Elemental Conduit Hazard Level 25 Blaster XP 7000 A glowing ball of blackness surrounded by elemental energy fires deadly bolts around the chamber. Hazard: Each elemental conduit...
-
Elemental Eruptions
Elemental Eruptions Hazard Level 18 Obstacle XP 2000 The area ahead shudders, projecting heat and small lightning arcs. Suddenly, part of it bursts upward, exploding in elemental...
-
Elemental Eruptions (Elite)
Elemental Eruptions (Elite) Hazard Level 18 Elite Obstacle XP 4000 The area ahead shudders, projecting heat and small lightning arcs. Suddenly, part of it bursts upward, exploding...
-
Elemental Rift
Elemental Rift Hazard Level 28 Blaster XP 13000 The cavern is split in two by a great rift surging with pure elemental energy. Hazard: The rift surges with raw elemental power, ma...
-
Elemental Seepage
Elemental Seepage Elemental seepage is elemental fire, cold, thunder, or lightning, or some combination of the four. The seepage takes the form of a strange, viscous mass that pul...
-
Elemental Spout
Elemental Spout Eruptions of material or elemental energy are a common occurrence in the Plane Below. Any substance can issue forth from solid surfaces, bodies of liquid, raging s...
-
Elemental Tiles
Elemental Tiles Trap Level 16 Obstacle XP 1400 The area is riddled with floor tiles that transform before your eyes. At times, each tile resembles stone that ripples like water; t...
-
Elemental Transformation Field
Elemental Transformation Field Hazard Level 18 Lurker XP 2000 A hazelike heat rising from a desert fills the area with an oddly hued distortion. Suddenly, a companion is horribly...
-
Elemental Transformation Field (Elite)
Elemental Transformation Field (Elite) Hazard Level 18 Lurker XP 4000 A hazelike heat rising from a desert fills the area with an oddly hued distortion. Suddenly, a companion is h...
-
Elemental Turret
Elemental Turret Object Level 7 Trap XP 300 Detect automatic Initiative +9 HP 40 AC 21, Fortitude 19, Reflex 10, Will - Resist 5 all Immune necrotic, poison, psychic, forced movem...
-
Elemental Vortex
Elemental Vortex Trap Level 3 Obstacle XP 150 Initiative +6 Trigger When the four items are placed in the runic circles, this trap rolls initiative. Attack Standard Action Close b...
-
Elemental Windchurn
Elemental Windchurn The powerful, swirling wind in this area makes flying difficult. The elemental turbulence crackles with energy, bringing with it a strong ozone odor. Effect: A...
-
Elite Glyph of Warding
Elite Glyph of Warding Trap Level 7 Trap XP 600 Detect Arcana DC 28 or Perception DC 32 Initiative — Immune attacks Triggered Actions ᗕ Attack (necrotic) ✦ Encounter Trigger : An...
-
Ember Moss
Ember Moss This strange Underdark moss is a useful ingredient in creating everburning torches and sunrods, because it's highly flammable and burns bright and hot. Effect: A creatu...
-
Endless Fall
Endless Fall Trap Level 23 Obstacle XP 5100 Creatures that fall into this pit blink out of existence. Trap: The forces of this pocket dimension pummel a character each round until...
-
Energy Alteration Field
Energy Alteration Field The air sparkles and the ground buzzes in the area of an energy alteration field. The terrain can be as big as an entire encounter area or as small as a fe...
-
Energy Crystals
Energy Crystals These weird crystals collect and store energy of all kinds. Effect: Energy crystals are difficult terrain and have the following stats: 20 hit points per tier; AC...
-
Energy Node
Energy Node An energy node is a particularly strong confluence of arcane, divine, and other forms of power. The air above it shimmers with energy, and anyone standing upon it feel...
-
Entropic Collapse
Entropic Collapse Trap Level 23 Warder XP 5100 This chamber swirls with dust, as though no one has disturbed the place in a long, long time. Trap: Golgorax relishes the idea of sh...
-
Entropic Collapse
Entropic Collapse Hazard Level 23 Warder XP 5100 The chamber swirls with dust, as though no one has disturbed the place in a long, long time. Hazard: When a creature casts a spell...
-
Entropic Collapse
Entropic Collapse Terrain Level 23 Hazard XP 5100 Detect Perception DC 36 Initiative - Immune attacks Triggered Actions ᗕ Attack (psychic) ✦ At-Will Trigger : A creature carrying...
-
Entropic Fissure
Entropic Fissure Hazard Level 22 Lurker XP 4150 A shifting, writhing fold in reality churns in a mass of disgusting colors and abominable screams, whispers, and gurgles. It lurche...
-
Entropic Nexus
Entropic Nexus Hazard Level 26 Lurker XP 9000 A cloud of shimmering black energy suddenly flares above the blood-red altar, a shrieking roar rising as it advances. Hazard: The ent...
-
Erratic Portal
Erratic Portal When the magic of a portal begins to fail, it might transform into an erratic portal. Effect: When a creature ends its movement in an erratic portal square, it must...
-
Eternal Tapestries
Eternal Tapestries Trap Level 15 Blaster XP 1200 The tapestries hanging throughout the room have the ability to pull creatures into their scenes. Trap: These magic tapestries are...
-
Evard's Tentacle Trap
Evard's Tentacle Trap Terrain Level 5 Trap XP 200 Detect Perception DC 22 Initiative +7 HP 15 per square of tentacles AC 16, Fortitude 17, Reflex 15, Will - Resist 5 area and clos...
-
Exotic Fruit Trees
Exotic Fruit Trees Single-Use Terrain A quick leap and a swipe knocks bulbous fruit off a nearby tree. Standard Action Check: Athletics check, DC 17, or a melee attack roll, AC 17...
-
Exploding Braziers
Exploding Braziers Trap Level 6 Blaster XP 250 The large brazier suddenly tips, and fire explodes in your direction. Trap: Each brazier can be tipped to set off a blast of fi re....
-
Exploding Iron Chest
Exploding Iron Chest Trap Level 15 Lurker XP 1200 Detect automatic Initiative - HP 75 AC 25, Fortitude 25, Reflex 3, Will - Immune cold, fire, necrotic, poison, psychic, radiant,...
-
Explosive Pollen Bramble
Explosive Pollen Bramble Hazard Level 6 Lurker XP 250 The nettles and thistles discharge yellow pollen that billows into a toxic cloud. Hazard: An explosive pollen bramble fills a...
-
Explosive Runes
Explosive Runes Object Level 2 Trap XP - Detect Arcana (detect magic) DC 13; Perception DC 20 Initiative - Immune all damage, forced movement, all conditions Triggered Actions ᗕ A...
-
Explosive Runes
Explosive Runes Trap Level 2 Blaster XP 125 Magical runes on an early page in the book explode when examined by the reader. Perception ✦ DC 20: The character notices the runes and...
-
Eye of Bahamut
Eye of Bahamut Trap Level 26 Solo Blaster XP 45000 A strange, many-faceted gem in the center of the chamber suddenly emits blasts of blinding light. Trap: A glittering diamond set...
-
Eye of Eradication (Elite)
Eye of Eradication (Elite) Trap Level 24 Elite Lurker XP 12100 An enormous, glowing purple eye hovers a few feet above the ground. It constantly looks about, as if searching for a...
-
Eye of Zaggoth
Eye of Zaggoth Trap Level 27 Solo Blaster XP 55000 This fist-sized crystal is cut to resemble a beholder. Trap: The Eye of Zaggoth is an octagonal or circular room with one door a...
-
Eye Unblinking
Eye Unblinking The fomorians of Inbharran use weapons called eyes unblinking, inset into spires of black steel. These magic weapons are made from the ritually enlarged evil eyes o...
-
Fake Lair Entrance
Fake Lair Entrance Trap Level 12 Solo Warder XP 3500 A passageway into the dragon's lair suddenly reaches a large wooden door. When the door is opened to reveal nothing but a dead...
-
Falling Blocks
Falling Blocks Area Level 5 Trap XP 200 Detect Perception DC 22 Initiative - Immune attacks Triggered Actions Attack ✦ Encounter Trigger : A living creature enters the 10-foot-squ...
-
Falling Iron Portcullis
Falling Iron Portcullis Trap Level 7 Minion Obstacle XP 75 When a pressure plate is stepped on, a hidden iron portcullis drops from the ceiling, blocking the hallway. Trap: A port...
-
Falling Log Barrier
Falling Log Barrier Trap Level 5 Obstacle XP 200 Several logs have been hoisted above the forest road and hidden within a canopy of branches to be dropped as an obstruction. Trap:...
-
Falling Rocks
Falling Rocks Hazard Level 13 Lurker XP 800 The caves rumble and shake, and suddenly rocks rain down from the ceiling above. Hazard: A shower of rocks comes down in certain parts...
-
False Demilich
False Demilich Trap Level 26 Solo Blaster XP 45000 A pile of dust and bones rises into the air, shaping into a roughly humanoid form; a skull atop the form—set with rubies for eye...
-
False Oasis
False Oasis Hazard Level 13 Elite Lurker XP 1600 Clear water and sheltering palms entice sun-scorched travelers, beckoning the unwary to their doom. Hazard: A false oasis is 6 squ...
-
False Orrery
False Orrery Trap Level 14 Solo Blaster XP 5000 A central stone with a teardrop shape sits in the middle of the spinning arms of this orrery. Trap: Arcs of psychic energy lance ou...
-
False-Floor Pit
False-Floor Pit Object Level 1 Trap XP 100 Detect Perception DC 19 Initiative - Immune attacks Triggered Actions ⚔ Attack ✦ Encounter Trigger : A creature enters one of the trap's...
-
False-Floor Pit
False-Floor Pit Object Level 1 Trap XP 100 Detect Perception DC 19 Initiative - Immune attacks Triggered Actions ⚔ Attack ✦ At-Will Trigger : A creature enters one of the pit's sq...
-
False-Floor Pit (Elite)
False-Floor Pit (Elite) Trap Level 1 Elite Warder XP 200 A covered pit is hidden near the center of the room. Timber covered with flagstones is rigged to fall when a creature walk...
-
Falsecap
Falsecap Hazard Level 10 Obstacle XP 500 The stem of this mushroom is as thick as a tree trunk, and its cap is wide and red, covered with lumpy yellow spots. Hazard: A falsecap fi...
-
Far Realm Anomaly
Far Realm Anomaly Object Level 15 Hazard XP 1200 Detect Arcana or Perception DC 22 Initiative +9 Immune attacks Traits ☼ Distortion Field ✦ Aura 3 Ranged attacks against creatures...
-
Far Realm Gate
Far Realm Gate Trap Level 26 Elite Blaster XP 45000 The gates flicker open to show horrifying, impossible vistas. Trap: Every round, two of the gates (use 1d8 twice to determine w...
-
Far Realm Insanity Portal
Far Realm Insanity Portal Trap Level 16 Blaster XP 1600 A glowing orange portal seethes with anger, then releases its energy in a wave of mind-numbing pain. Trap: Each round, the...
-
Far Realm Star Trap (Elite)
Far Realm Star Trap (Elite) Trap Level 26 Elite Blaster XP 18000 Light bends strangely in the room due to dimensional distortion. Motes that resemble starlight bob up and down in...
-
Far Realm Taint
Far Realm Taint Level 11 Hazard XP 0 Detect Arcana or Nature DC 19 Initiative - Immune attacks Triggered Actions ⚔ Attack ✦ At-Will Trigger : A nonaberrant creature enters a squar...
-
Far Transport
Far Transport Object Level 10 Minion Trap XP 125 Detect Arcana DC 18 Initiative - Immune attacks Triggered Actions ᗕ Attack (psychic, teleportation) ✦ At-Will Trigger : A creature...
-
Fearsome Portal
Fearsome Portal Object Level 4 Trap XP 175 Detect Perception or Arcana DC 21 Initiative — Immune attacks Triggered Actions ᗕ Attack (fear) ✦ Encounter Trigger : A living creature...
-
Festering Corruption
Festering Corruption The Feywild and Shadowfell bleed into the natural world, and vice versa. There are tales about travelers vanishing into Faerie while walking a lonely road at...
-
Fey Circle
Fey Circle Often distinguished by the presence of tangled vines or large toadstools, this location is empowered with the extraordinary energy of the Feywild. Effect: A creature ca...
-
Fey Crossroads
Fey Crossroads A fey crossroads is an entry to the Feywild. Each one's appearance varies, whether it is a stone arch, a pair of rune-scribed standing stones, or lintel-capped mono...
-
Fey Mounds
Fey Mounds Fey mounds are hidden burial grounds of wild fey. When a fey creature dies, it is placed in a mound and covered loosely with earth, branches, and leaves. Mushrooms grow...
-
Field of Doom
Field of Doom Hazard Level 30 Blaster XP 19000 The ground heaves like a living creature. A multitude of shrieking mouths open up across the rocky landscape, venting clouds of acid...
-
Field of Everflame
Field of Everflame Hazard Level 18 Blaster XP 2000 As you move forward, the shimmering haze of heat around you erupts into a field of blazing fire. Hazard: When a gate or portal t...
-
Field of Everflame
Field of Everflame Terrain Level 18 Hazard XP 2000 Detect Perception DC 32 Initiative - Immune attacks Triggered Actions ⚔ Attack (fire) ✦ At-Will Trigger : A creature enters the...
-
Field of Everflame (Elite)
Field of Everflame (Elite) Hazard Level 18 Elite Blaster XP 4000 As you move forward, the shimmering haze of heat around you erupts into a field of blazing fire. Hazard: When a ga...
-
Field of Snares
Field of Snares Trap Level 6 Lurker XP 250 Cunningly hidden loops of rope are hidden in the undergrowth, ready to snare the unwary and hoist them feet first. Trap: Squares marked...
-
Fighter-Flinger
Fighter-Flinger Trap Level 10 Lurker XP 500 The ground lurches, flinging the hapless victim through the air. Trap: A spring-loaded platform concealed under the sand explodes with...
-
Fighter-Flinger (Elite)
Fighter-Flinger (Elite) Trap Level 10 Elite Lurker XP 1000 The ground lurches, flinging the hapless victim through the air. Trap: A spring-loaded platform concealed under the sand...
-
Fire Cage
Fire Cage Trap Level 16 Lurker XP 1400 Bars of fire flare up around you. Trap: When a character enter s a trapped square, a cage of fire forms around him. Perception ✦ DC 25: You...
-
Fire Egg Fabrication
Fire Egg Fabrication Trap Level 9 Warder XP 400 The nest contains what looks like barrel-sized dragon eggs. But once an individual moves close, the eggs explode in a fiery burst....
-
Fire-Spewing Bed
Fire-Spewing Bed Object Level 2 Trap XP 125 Detect Perception DC 20 Initiative - HP 15 AC 10, Fortitude 5, Reflex 5, Will - Immune necrotic, poison, psychic, radiant, forced movem...
-
Five-Headed Trap
Five-Headed Trap Trap Level 30 Blaster XP 19000 The trap breathes five separate area breath attacks on all creatures within the area centered on the entrance. Trap: Creatures that...
-
Flame Jet
Flame Jet Object Level 8 Trap XP 350 Detect Perception DC 24 Initiative +5 Immune attacks Standard Actions ᗕ Attack (fire) ✦ At-Will Attack : Close blast 3 (creatures in blast); +...
-
Flame Jet
Flame Jet Trap Level 8 Blaster XP 350 Two hidden nozzles let loose a blast of flame. Trap: When the trap is triggered, two hidden nozzles in the walls attack each round on their i...
-
Flame Jet (Elite)
Flame Jet (Elite) Trap Level 8 Elite Blaster XP 700 Six hidden nozzles let loose a blast of flame. Trap: When the trap is triggered, six hidden nozzles in the walls attack each ro...
-
Flame Vent
Flame Vent Trap Level 4 Blaster XP 175 Jets of white-hot fire shoot out from the ground. Trap: The flame vent trap becomes active when triggered. Thereafter, it attacks every roun...
-
Flamejet Statues
Flamejet Statues Trap Level 1 Blaster XP 100 Flame belches from the mouth of each statue, threatening to burn all who pass. Trap: Flame fills the 2 squares directly in front of th...
-
Flash Flood
Flash Flood Terrain Level 8 Hazard XP 350 Detect Perception DC 16 or Nature DC 24 Initiative +8 Immune attacks Triggered Actions ⚔ Attack ✦ At-Will Trigger : A creature enters a s...
-
Flash Frost Shaft
Flash Frost Shaft Trap Level 16 Obstacle XP 1400 Suddenly ice bursts from beneath you and the ground opens, creating an ice-coated shaft that slides you down, dropping you onto a...
-
Flesh-Eating Dust Trap
Flesh-Eating Dust Trap Object Level 2 Trap XP 125 Detect Perception DC 20 Initiative — Immune attacks Triggered Actions ᗕ Attack (acid) ✦ Encounter Trigger : A creature enters the...
-
Flooding Room
Flooding Room Trap Level 4 Obstacle XP 175 Several pressure plates are hidden in the floor. When activated, both doors slam shut (if open) and are locked with hidden bars. Grates...
-
Font of Power
Font of Power Due to planar energy, the presence of a powerful artifact, or some other factor, this terrain boosts certain kinds of attacks. Effect: Choose one power keyword, such...
-
Foot Crusher
Foot Crusher Object Level 5 Trap XP 200 Detect Perception DC 22 Initiative — Immune attacks Triggered Actions (⚔) Slam ✦ At-Will Trigger : A creature enters the open door. Attack...
-
Footchopper Alarm Trap
Footchopper Alarm Trap Object Level 5 Trap XP 100 Detect Perception DC 14 or 21 Initiative - Immune attacks Triggered Actions ⚔ Attack ✦ At-Will Trigger : A creature enters one of...
-
Force Bridge
Force Bridge Hazard Level 15 Obstacle XP 1200 A shimmering bridge of force covers a 30-foot-long and 10-foot-deep pit, which has hundreds of sharpened spikes set into its floor. H...
-
Force Burst Wall
Force Burst Wall Trap Level 5 Obstacle XP 200 A flaring, translucent wall of blue force hangs like a sheet of wavering glass, blocking access between the corridor and the stone ch...
-
Force Cascade
Force Cascade Trap Level 22 Lurker XP 4150 The ghostly shape of an enormous part of the ceiling crashes down, leaving the actual ceiling intact. When it strikes the floor, it expl...
-
Force Pods
Force Pods Hazard Level 20 Blaster XP 2800 The nearby pods suddenly expand and pulse with power, sending a forceful wave of green energy rolling over the area. Hazard: When an ene...
-
Forced Lightning Door
Forced Lightning Door Object Level 7 Trap XP 300 Detect Perception or Arcana DC 23 Initiative — Immune attacks Triggered Actions ᗕ Attack (lightning) ✦ Encounter Trigger : The doo...
-
Forest of Stone
Forest of Stone Trap Level 1 Obstacle XP 100 A stone column rises from the ground with astonishing force. Trap: Four squares scattered across the battlefield conceal a magic press...
-
Forest of Stone (Elite)
Forest of Stone (Elite) Trap Level 1 Elite Obstacle XP 200 A stone column rises from the ground with astonishing force. Trap: Eight squares scattered across the battlefield concea...
-
Forgesong
Forgesong Trap Level 28 Warder XP 13000 The glowing walls of the Forge of Four Worlds emit a sonorous field that debilitates intruders. Trap: The Forge of Four Worlds channels arc...
-
Forgestorm
Forgestorm Hazard Level 29 Blaster XP 15000 A raging storm of elemental energy swirls around the bridge. Hazard: As the adventurers advance across the bridge, the forgestorm lashe...
-
Forgeworks
Forgeworks Trap Level 25 Elite Blaster XP 14000 The room is alive with industry, with bright sparks, streams of liquid fire, and choking clouds of smoke. Trap: The trap consists o...
-
Forgotten Soul
Forgotten Soul The legends concerning the Raven Queen's rise to power suggest there is great power in souls, a power many vile creatures work to exploit. Most souls manage to pass...
-
Foul Eggs
Foul Eggs Level 10 Hazard XP 0 Detect Arcana or Nature DC 18 Initiative - HP 1 AC 1, Fortitude 1, Reflex 1, Will - Triggered Actions ᗕ Attack (acid, fear) ✦ Encounter Trigger : A...
-
Four Winds Trap
Four Winds Trap Trap Level 24 Blaster XP 6050 Howling winds issue from the pillars, pushing you toward the spikecovered columns. Trap: Randomly select a pillar each round from tho...
-
Freezing Hall
Freezing Hall Object Level 1 Trap XP 100 Detect Arcana DC 12 Initiative - Immune attacks Triggered Actions Effect (cold) ✦ At-Will Trigger : A creature enters the trapped 10-foot-...
-
Freezing Moat
Freezing Moat Trap Level 18 Obstacle XP 2000 The still water appears calm and empty. At the bottom of the clear water, strange sigils glow with a cold, blue light. Trap: When a ch...
-
Frenzied Horde
Frenzied Horde Terrain Level 13 Hazard XP 800 Detect automatic Initiative - Immune attacks Traits Muffling Cacophony While within 5 squares of the spire, any creature gains resist...
-
Frigid Aura
Frigid Aura Hazard Level 3 Obstacle XP 150 Supernatural cold rolls out of the chamber ahead, filling the area with a frigid mist. Hazard: The frigid cold of this area harms creatu...
-
Frost Jet Door Trap
Frost Jet Door Trap Trap Level 8 Blaster XP 350 Two wall squares hide nozzles that let loose a blast of magic frost each round once triggered. Trap: If the door is opened in a man...
-
Frozen Fire
Frozen Fire Portions of the Elemental Chaos experience cold so intense that even fire freezes. In other areas, fire and ice mingle in ways that are contradictory to minds that are...
-
Fumarole
Fumarole Terrain Level 18 Hazard XP 2000 Detect automatic Initiative +9 Immune attacks Standard Actions ᗕ Fiery Eruption (fire) ✦ At-Will Effect : One fumarole makes the following...
-
Fungus Pit
Fungus Pit Hazard Level 13 Obstacle XP 800 An open pit 10 feet deep and 30 feet long fills the passageway ahead, a thick layer of dripping yellow-green fungus covering its floor....
-
Game Table
Game Table Trap Level 11 Blaster XP 600 The various game tables throughout the room aren't as innocent or harmless as they appear. Trap: Each game table is enchanted to both charm...
-
Garden of Rot
Garden of Rot Hazard Level 15 Obstacle XP 1200 A grove of ten-foot-tall mushrooms is permeated by a haze of sickly fog. Hazard: The toxic haze of a garden of rot is deadly to crea...
-
Gate of Zealotry
Gate of Zealotry Object Level 15 Trap XP 1200 Detect automatic Initiative +6 HP 140 AC 26, Fortitude 24, Reflex 15, Will — Immune necrotic, poison, psychic, forced movement, all c...
-
Gates of Winter
Gates of Winter Hazard Level 16 Lurker XP 1400 The ambient temperature drops sharply, and hoarfrost gleams ahead. All is quiet . . . until a wall of ice rises violently before you...
-
Gates of Winter (Elite)
Gates of Winter (Elite) Hazard Level 16 Elite Lurker XP 2800 The ambient temperature drops sharply, and hoarfrost gleams ahead. All is quiet . . . until a wall of ice rises violen...
-
Gauntlet Trap (Elite)
Gauntlet Trap (Elite) Trap Level 14 Elite Obstacle XP 2000 This stretch of hallway is floored with dark-purple tiles. As you pass between the spider statues, a hail of poisoned da...
-
Geometric Impossibility
Geometric Impossibility Terrain Level 28 Hazard XP 13000 Detect Perception DC 30 Initiative — Immune attacks Triggered Actions Attack ✦ At-Will Trigger : A nonaberrant creature e...
-
Ghostly Flame Jets
Ghostly Flame Jets Trap Level 8 Blaster XP 350 Ghostly light pulses in the ancient nozzles, and phantom flame silently explodes into existence. Trap: When the trap is triggered, t...
-
Ghoul Gate
Ghoul Gate Trap Level 17 Blaster XP 1600 The strange gate swings open with surprising speed as dozens of rotted, blood-dripping arms reach out to grab you. Trap: The gate leading...
-
Ghoul Teeth
Ghoul Teeth Trap Level 9 Lurker XP 400 A faint click deep in the floor is the only warning as a swath of tiny projectiles shoots through slots in the flagstones. The missiles are...
-
Ghoul Teeth (Elite)
Ghoul Teeth (Elite) Trap Level 9 Elite Lurker XP 1600 A faint click deep in the floor is the only warning as a swath of tiny projectiles shoots through slots in the flagstones. Th...
-
Giant Rolling Boulder
Giant Rolling Boulder Trap Level 14 Minion Blaster XP 250 When this trap is triggered, a huge rolling boulder is released and crashes through a false wall. It begins rolling down...
-
Gibbering Head
Gibbering Head Trap Level 7 Blaster XP 300 A severed head animates and spews a cacophony of blasphemies and imprecations at approaching creatures. Trap: This cursed head scours it...
-
Gibbet Zombies
Gibbet Zombies Hazard Level 3 Lurker XP 150 These gibbets hang like fruit from a large metal tree. Inside, rotting corpses—some fresher than others—lean against the bars of the ca...
-
Glimmering Mirage
Glimmering Mirage Heat mirages are common in the wastelands. They appear near the horizon and beckon viewers with the promise of shade or water, only to vanish as the travelers dr...
-
Glittermist
Glittermist Hazard Level 2 Warder XP 125 A cloud of scintillating golden motes hovers in the air, floating on an intangible current toward the closest creature. Hazard: A cloud of...
-
Glyph of Changes
Glyph of Changes Object Level 20 Minion Trap XP 700 Detect Perception DC 34 Initiative - Immune attacks Triggered Actions ᗕ Attack (polymorph) ✦ Encounter Trigger : A creature ent...
-
Glyph of Ioun
Glyph of Ioun Trap Level 7 Warder XP 300 Waves of psychic energy emanate from the statue of an angel. Trap: The angelic statue with its eye of Ioun knows who belongs in this area...
-
Glyph of Warding
Glyph of Warding Trap Level 7 Warder XP 300 A hidden glyph around the door suddenly glows and explodes as you try to open it. Trap: A magical glyph wards a portal, ready to explod...
-
Glyph of Warding
Glyph of Warding Object Level 7 Trap XP 300 Detect Perception DC 27, Arcana DC 23 Initiative - Immune attacks Triggered Actions ᗕ Attack (varies) ✦ Encounter Attack : Close burst...
-
Glyph of Warding (Elite)
Glyph of Warding (Elite) Trap Level 7 Elite Warder XP 600 A hidden glyph around the door suddenly glows and explodes as you try to open it. Trap: A magical glyph wards a portal, r...
-
Glyph of Warding (Fire)
Glyph of Warding (Fire) Object Level 2 Trap XP 125 Detect Arcana or Perception DC 15 Initiative - Immune attacks Triggered Actions ᗕ Attack (fire) Trigger : A creature touches the...
-
Glyph of Warding (level 2)
Glyph of Warding (level 2) Trap Level 2 Warder XP 125 An explosion erupts from the desk in a burst of silver-tinged green light. Trap: A magical glyph wards the warlock's desk, re...
-
Glyph of Warding (Lightning)
Glyph of Warding (Lightning) Object Level 2 Trap XP 125 Detect Arcana or Perception DC 15 Initiative — Immune attacks Triggered Actions ᗕ Attack (lightning) Trigger : A creature t...
-
Glyph of Warding (necrotic)
Glyph of Warding (necrotic) Object Level 7 Trap XP 300 Detect Arcana DC 23 or Perception DC 28 Initiative — Immune attacks Triggered Actions ᗕ Attack (necrotic) ✦ Encounter Trigge...
-
Godsblood
Godsblood Thanks to the natural vitality of the Feydark, the blood that Torog shed while burrowing through the Feydark remains as fresh and potent as on the day it was spilled, as...
-
Godsrock
Godsrock No divine entity can enter the underworld without in some way dying or taking on an aspect of death. Some live again when they exit the land of the dead, but all leave pi...
-
Golden Mist
Golden Mist Trap Level 18 Blaster XP 2000 Gleaming golden mist hovers throughout the cavern. Trap: The magic of the mist threatens to turn friends against one another in brutal vi...
-
Golden Spines
Golden Spines Trap Level 5 Warder XP 200 The gold that glitters before your eyes seems suddenly to warp and twist. A brutal array of spines surges upward, gleaming like the treasu...
-
Golden Spines (Elite)
Golden Spines (Elite) Trap Level 5 Elite Warder XP 400 The gold that glitters before your eyes seems suddenly to warp and twist. A brutal array of spines surges upward, gleaming l...
-
Gorgimrith's Maw (Elite)
Gorgimrith's Maw (Elite) Trap Level 25 Elite Obstacle XP 14000 One of the many-toothed maws of Gorgimrith opens on the rock wall ahead, black blood dripping from its three-tendril...
-
Gorgon Mud
Gorgon Mud Hazard Level 8 Trap XP 350 Detect Arcana or Perception DC 14 Initiative — Immune attacks Traits Thick Mud The mud is difficult terrain. Triggered Actions ⚔ Attack ✦ At-...
-
Gorgon Mud
Gorgon Mud Hazard Level 8 Obstacle XP 350 This viscous green mud forms pockets in bogs and soft ground. It erupts around those who disturb it to clutch at their feet, then hardens...
-
Gorgon Mud (Elite)
Gorgon Mud (Elite) Hazard Level 8 Elite Obstacle XP 700 This viscous green mud forms pockets in bogs and soft ground. It erupts around those who disturb it to clutch at their feet...
-
Grab Grass
Grab Grass This thick, tough grass grows in deep forests of the Feywild or in areas where the Feywild's magic filters into the material world. Effect: A creature that falls prone...
-
Grasping Bog
Grasping Bog A grasping bog is an area of deep, viscous mud that not only hampers movement but also clings to characters who tumble into it. Effect: A grasping bog is difficult te...
-
Grasping Bones
Grasping Bones Trap Level 10 Obstacle XP 500 Skeletal hands reach out to grab you. Trap: The bone furniture in this room acts at Kravak's command, clawing and grasping at his foes...
-
Grasping Dead
Grasping Dead Trap Level 3 Obstacle XP 150 Trap: Every square in this chamber marked with an “S” has a skeleton in it, ready to grasp at creatures passing by. Perception ✦ DC 18:...
-
Grasping Slime
Grasping Slime This black, viscous goo feeds on Underdark insects and vermin by trapping them in place and slowly digesting them. This black, viscous goo feeds on Underdark insect...
-
Grasping Stalagmites
Grasping Stalagmites Trap Level 21 Obstacle XP 3200 Magically animated rocky tendrils come out of the floor and grab unsuspecting individuals. Trap: Four stalagmites have been ani...
-
Grasping Stalagmites (Elite)
Grasping Stalagmites (Elite) Trap Level 21 Elite Obstacle XP 6400 Magically animated rocky tendrils come out of the floor and grab unsuspecting individuals. Trap: Eight stalagmite...
-
Grasping Vines
Grasping Vines Vines, roots, and other vegetation that has become infused with aberrant energies emanating from agathys can entangle those that come near. Effect: When a creature...
-
Gravity Sphere
Gravity Sphere Trap Level 7 Obstacle XP 300 Sand and dust tumble across the ground toward a pulsing gray sphere. Trap: The gravity sphere disrupts ranged attacks and pulls creatur...
-
Gravity Sphere (Elite)
Gravity Sphere (Elite) Trap Level 7 Elite Obstacle XP 600 Sand and dust tumble across the ground toward a pulsing gray sphere. Trap: The gravity sphere disrupts ranged attacks and...
-
Gravity Well
Gravity Well Area Level 3 Trap XP 150 Detect Arcana or Dungeoneering DC 21 Initiative - Immune attacks Triggered Actions ⚔ Attack (teleportation) ✦ At-Will Trigger : A creature st...
-
Green Fog
Green Fog A swirling green mist spreads across the ground, moving despite the lack of a breeze. As strange as the mists are, their sinister nature is not revealed until a creature...
-
Grim Statue
Grim Statue Object Level 3 Elite Trap XP 300 Detect Arcana DC 21 Initiative - HP 350 AC 15, Fortitude 15, Reflex 5, Will - Immune cold, fire, necrotic, poison, psychic, radiant, f...
-
Ground Swarms
Ground Swarms Various types of vermin crawl through the tunnels of the Feydark, including masses of rats, beetles, tiny drakes, and other nuisance creatures. A ground swarm can oc...
-
Grounding Fire Braziers
Grounding Fire Braziers Trap Level 24 Blaster XP 6050 Ribbons of flame blast from the braziers. Trap: Each round, each brazier shoots a barrage of fiery rays that attacks three ta...
-
Gusting Wind
Gusting Wind Terrain Level 7 Hazard XP 300 Detect Perception DC 16 Initiative +8 Immune attacks Triggered Actions ⚔ Attack ✦ At-Will Trigger : A creature enters the area of the gu...
-
Hall of Heroes Statue
Hall of Heroes Statue Object Level 3 Trap XP 150 Detect see Countermeasures below Initiative +5 Immune cold, necrotic, poison, psychic, radiant, forced movement, all conditions, o...
-
Haunted River
Haunted River Hazard Level 1 Elite Trap XP 200 Detect automatic Initiative +3 Immune attacks Standard Actions ➶ Attack ✦ At-Will Attack : Ranged 20 (one creature); +4 vs. Will Hit...
-
Haunting Conscience
Haunting Conscience Trap Level 24 Warder XP 6050 The dragon's hoard glimmers in the half light. But when it's approached, serpentine tendrils of golden mist curl from the coins an...
-
Haunting Conscience (Elite)
Haunting Conscience (Elite) Trap Level 24 Elite Warder XP 12100 The dragon's hoard glimmers in the half light. But when it's approached, serpentine tendrils of golden mist curl fr...
-
Healing Ground
Healing Ground This area is infused with primal energy that allows life of all sorts to flourish. Undergrowth or fungus that thrives on the primal energy in the place grows wildly...
-
Heart of Madness
Heart of Madness Hazard Level 9 Obstacle XP 400 The large, fleshy nodule pulses with mind-warping energy as it slowly awakens, sealing off the chamber beyond and preparing to exte...
-
Hellfire
Hellfire Hellfire is a rare flame created by extracting energy from a tortured soul. Found almost exclusively in the Nine Hells' deepest reaches, these vile flames burn uncontroll...
-
Hellfire
Hellfire Hellfire is found predominantly in the Nine Hells. Effect: A square of hellfire casts bright light in a 20-square radius. The ranged attacks of creatures adjacent to a he...
-
Hellfire Spout
Hellfire Spout Trap Level 8 Blaster XP 350 Two bizarre symbols blast nonbelievers each round once triggered. Trap: A blast of hellfire erupts from a symbol in a blaze of flame and...
-
Hellish Halberd (Elite)
Hellish Halberd (Elite) Trap Level 25 Elite Obstacle XP 14000 The great dragon-headed humanoid statue clutches a halberd. It seems capable of clearing a wide swath with a single s...
-
Hidden Pit
Hidden Pit Object Level 1 Trap XP 100 Detect Perception DC 19 Initiative — Immune attacks Triggered Actions ⚔ Attack ✦ Encounter Trigger : A creature enters the trap's square. Att...
-
Hidden Quagmire Hazard
Hidden Quagmire Hazard Hazard Level 2 Obstacle XP 125 A shallow pit filled with thick mud blends in with the muddy stone floor of the study. Hazard: The 2 x 4 section of the muddy...
-
Hollow Locked Doors
Hollow Locked Doors Object Level 16 Trap XP 1400 Detect see Countermeasures Initiative — HP 15 AC 20, Fortitude 20, Reflex 5, Will — Immune necrotic, poison, psychic, forced movem...
-
Howling Skulls
Howling Skulls Trap Level 16 Blaster XP 1400 The shriveled head's mouth opens wide, and it emits a terrible, shrieking wail. Trap: The skull unleashes a burst of necrotic energy t...
-
Hungry Shadow
Hungry Shadow Terrain Level 7 Minion Hazard XP 75 Detect Perception DC 23 Initiative +10 HP 1; a missed attack never damages the shadow. AC 21, Fortitude 19, Reflex 19, Will - Res...
-
Hungry Void
Hungry Void Some places in the unending night below sap existence as well as light and warmth. These hungry voids give creatures in them a disorienting feeling of falling away fro...
-
Hurrum
Hurrum Object Level 1 Hazard XP 100 Detect Perception DC 10 Initiative - HP 1 AC 10, Fortitude 5, Reflex 10, Will - Immune forced movement, all conditions, ongoing damage Triggere...
-
Ice Cell
Ice Cell Trap Level 5 Obstacle XP 200 The thin ice sheet gives way, plunging you into freezing water. Trap: Each icy cell is 8 feet deep. The trap attacks with freezing cold until...
-
Ice Maws
Ice Maws These expanses of permafrost seem tranquil from a distance, but when a creature approaches, the frozen ground seems to come alive with mouthlike openings that snap at the...
-
Ice Ring
Ice Ring Trap Level 18 Blaster XP 2000 The air around you flares to a cold white light as frigid shards of energy tear at your flesh. Trap: The ice archons that inhabit this area...
-
Icefang Pit
Icefang Pit Trap Level 16 Elite Obstacle XP 2800 Detect automatic Initiative - Triggered Actions ⚔ Icy Tendrils (cold) ✦ At-Will Trigger : A creature that lacks the cold keyword e...
-
Illusions
Illusions Illusions can mimic any terrain. Effect: Creatures that realize that an object is an illusion ignore its effects, while those that do not realize the truth behind the il...
-
Illusory Monster
Illusory Monster Terrain Level 8 Trap XP - Initiative +6 HP 5 per dungeon level AC 10, Fortitude 10, Reflex 10, Will — Immune necrotic, poison, psychic, forced movement, all condi...
-
Imprisoning Threads
Imprisoning Threads Object Level 25 Trap XP 7000 Detect Arcana DC 29 Initiative — HP 120 AC 39, Fortitude 37, Reflex 33, Will — Immune cold, necrotic, poison, psychic, thunder, al...
-
Infectious Pallor
Infectious Pallor Pockets of diseased air drift through the Abyss. These vapors are often invisible, and those that can be seen appear innocuous. Light within an area of infectiou...
-
Infernal Brazier
Infernal Brazier Single-Use Terrain These heavy brass braziers smoke with noxious fumes. What's burning in there, anyway? Standard Action Requirement: You must be adjacent to the...
-
Infernal Fumes
Infernal Fumes Most common in regions of the Nine Hells and certain volcanic regions of the world, infernal fumes are great clouds of gray smoke that glow red with inner heat. Inf...
-
Inferno Pillars
Inferno Pillars Object Level 18 Trap XP 2000 Detect see Identify below Initiative — Immune attacks Standard Actions Blazing Inferno (fire) ✦ Daily Requirement : A creature must us...
-
Inferno Room/Teleport Hall
Inferno Room/Teleport Hall Trap Level 8 Blaster XP 350 In a flash of light, you are suddenly transported from the narrow hall into a larger chamber. Then, flames erupt all around...
-
Insect Cloud
Insect Cloud Swarms of flying, blood-drinking bugs infest the Feydark, searching for targets for their hunger. Though they can survive on carrion and plant sap, they greatly prefe...
-
Insect Swarm
Insect Swarm Swarms of biting, sucking insects are found throughout the area, looking for their next source of food. Fresh blood often draws them. Effect: When a living creature s...
-
Iron Boot
Iron Boot Object Level 2 Minion Trap XP 31 Detect Perception DC 20 Initiative - Immune attacks Triggered Actions ⚔ Attack ✦ Encounter Trigger : A creature enters the trap's square...
-
Iron Maiden-in-Chains
Iron Maiden-in-Chains Trap Level 2 Obstacle XP 125 Stepping on a hidden pressure plate causes the iron sarcophagus in the nearby alcove to open, revealing a lid lined with spikes....
-
Jade Flame
Jade Flame This strange, vibrant green fire burns everything that comes near it, yet the nature of its magic is such that a creature it burns cannot be harmed by other sources of...
-
Jaws of Death (Elite)
Jaws of Death (Elite) Trap Level 25 Elite Lurker XP 14000 Wispy, wraithlike serpents with draconic heads lash out, biting bodies and souls. Trap: The trap's activation is continge...
-
Kinetic Arches
Kinetic Arches Trap Level 19 Blaster XP 2400 A silver net of radiance grabs you in a crushing grip, then throws you through the air like a doll. Trap: When a creature steps throug...
-
Kinetic Wave
Kinetic Wave Trap Level 19 Blaster XP 2400 The object ahead suddenly glows with power, and a wave of kinetic energy rushes forth, smashing into you like an ocean wave. Trap: When...
-
Kissing Maiden
Kissing Maiden Trap Level 4 Lurker XP 175 When a square is entered, a section of floor slides aside and a stone post levers up to hit the creature in the square, pushing it back....
-
Kissing Maiden
Kissing Maiden Object Level 4 Trap XP 175 Detect Perception DC 21 Initiative — Immune attacks Triggered Actions ⚔ Attack ✦ At-Will Trigger : A creature enters the trapped square o...
-
Kobold Tripwire
Kobold Tripwire Object Level 1 Trap XP 100 Detect Perception DC 19 Initiative — HP 1 AC 12, Fortitude 10, Reflex 10, Will — Immune necrotic, poison, psychic, forced movement, all...
-
Krakenweed
Krakenweed Terrain Level 5 Hazard XP 200 Detect Nature DC 22 HP 15 per square AC 16, Fortitude 15, Reflex 17, Will — Resist 5 force, 5 thunder Immune poison, psychic, forced movem...
-
Lake of Dreams
Lake of Dreams Hazard Level 10 Obstacle XP 500 The lake is beautiful and serene, but it is utterly still no matter what touches its surface. Hazard: When a living creature interac...
-
Larvae Pool
Larvae Pool Among the many crimes one can lay at the feet of the night hags, the worst is their propensity for stealing souls bound to the Shadowfell. They warp their prisoners in...
-
Lava Pit
Lava Pit At-Will Terrain A fiery blob of lava launches itself at a nearby target. Minor Action Requirement: You must be trained in Arcana and must have seen a creature be attacked...
-
Lava Pool
Lava Pool Hazard Level 19 Obstacle XP 2400 Lava pours from the ceiling in a cascade of molten fire, forming a pool in the center of the chamber and flowing out through a hole in t...
-
Leg Breaker Trap
Leg Breaker Trap Trap Level 5 Lurker XP 200 Steel jaws clamp shut on the victim's leg, ripping through flesh and rending the bone. Trap: A concealed animal trap attacks whenever a...
-
Leg Breaker Trap (Elite)
Leg Breaker Trap (Elite) Trap Level 5 Elite Lurker XP 400 Steel jaws clamp shut on the victim's leg, ripping through flesh and rending the bone. Trap: A concealed animal trap atta...
-
Leghold Trap
Leghold Trap Object Level 2 Trap XP 125 Detect Perception DC 20 Initiative — HP 30 for the revealed jaws AC 13, Fortitude 10, Reflex 10, Will — Immune necrotic, poison, psychic, r...
-
Lethos Gargoyle Statue
Lethos Gargoyle Statue Object Level 14 Minion Hazard XP 250 Initiative +13 HP 1; a missed attack never damages a minion. AC 26, Fortitude 26, Reflex 27, Will - Immune necrotic, po...
-
Lidded-Eye Obelisk
Lidded-Eye Obelisk Trap Level 10 Blaster XP 500 A dull granite obelisk seems to watch over the clearing, yet the iron eye that sits atop the pinnacle is tightly shut. Trap: The ma...
-
Life Eater Haze
Life Eater Haze Hazard Level 22 Obstacle XP 4150 With a violent hiss, billows of blue-tinged purple gas fill the room. Each gasp of the vile stuff drains your strength and saps yo...
-
Lightning Doors
Lightning Doors Trap Level 13 Obstacle XP 800 A burst of blinding lightning flashes from the doors, searing all in its path. Trap: This trap covers the 15 squares (3 x 5) before t...
-
Lightning Hallway
Lightning Hallway Trap Level 5 Obstacle XP 200 Lightning constantly flares down the length of his hallway, emanating from an iron spike set in the floor on the hallway's eastern e...
-
Lightning Mist
Lightning Mist These fields of gray-blue fog that drift slowly through the Elemental Chaos are hazardous to traverse quickly. Lightning mist typically coalesces into an area 5 squ...
-
Lightning Obelisk
Lightning Obelisk Trap Level 3 Blaster XP 150 Two granite obelisks stand several feet apart. You can walk between them or around either side. Each obelisk is scribed with jagged l...
-
Lightning Obelisk (Elite)
Lightning Obelisk (Elite) Trap Level 18 Elite Blaster XP 4000 The pillars in opposite corners of the chamber flare with intermittent surges of power. Trap: An obelisk's pent-up en...
-
Lightning Pillar
Lightning Pillar This fantastic, charged monolith rises from the ground in an open area. The pillar hums with elemental power and is clearly an otherworldly formation. Clusters of...
-
Lightning Pillar Strike
Lightning Pillar Strike At-Will Terrain At your command, lightning lashes out from an ancient stone monolith. Standard Action Requirement: You must be within 5 squares of a lightn...
-
Lightning Siphon
Lightning Siphon Trap Level 19 Blaster XP 2400 Crackling bolts of lightning lash out from the object and pull individuals closer. Trap: When a character steps within 5 squares of...
-
Lightning Siphon (Elite)
Lightning Siphon (Elite) Trap Level 19 Elite Blaster XP 4800 Crackling bolts of lightning lash out from the objects and pull individuals closer. Trap: When a character steps withi...
-
Lightning Siphon (Elite)
Lightning Siphon (Elite) Trap Level 19 Elite Blaster XP 4800 Crackling bolts of lightning lash out from the object and pull individuals closer Trap: When a character steps within...
-
Lightning Siphon (Elite)
Lightning Siphon (Elite) Trap Level 19 Elite Blaster XP 4800 Crackling bolts of lightning lash out from the object and pull individuals closer. Trap: When a character steps within...
-
Lightning Spire
Lightning Spire Hazard Level 28 Blaster XP 13000 A spire of black onyx rises from the fractured crystal floor of the cavern, elemental lightning arcing around it. Hazard: This cav...
-
Lightning Trap
Lightning Trap Trap Level 14 Obstacle XP 1000 The floor ahead features glowing blue tiles. When you make the wrong step, a storm of lightning fills the room. Trap: When a characte...
-
Lightningstone Field
Lightningstone Field Hazard Level 21 Warder XP 3200 A faint waver disturbs the air, and the smell of ozone brushes your nostrils. You feel a rumbling in your bones just before a m...
-
Lightningstone Field (Elite)
Lightningstone Field (Elite) Hazard Level 21 Elite Warder XP 6400 A faint waver disturbs the air, and the smell of ozone brushes your nostrils. You feel a rumbling in your bones j...
-
Lingering Evil
Lingering Evil What might seem a trick of the eye could reveal some darker influence, a stain left by some profoundly wicked act. A revolting stench, dancing shadows, or weird chi...
-
Liquid Thunder
Liquid Thunder After a powerful elemental storm ravages an area of the Elemental Chaos, gray and placid pools are left behind. These innocuous-looking puddles are actually highly...
-
Living Fungus Chest
Living Fungus Chest Trap Level 15 Lurker XP 1200 Detect automatic Triggered Actions ᗕ Cloud of Spores (poison) ✦ Encounter Trigger : The chest is destroyed, or a non-plant creatur...
-
Loadstone
Loadstone This strange rock dramatically increases the weight of all objects on it or near it. Effect: Loadstone squares are difficult terrain. A ranged attack that passes through...
-
Luminous Node
Luminous Node Hazard Level 11 Blaster XP 600 A glowing elemental mass pulses randomly, occasionally releasing lances of energy. Hazard: The node usually occupies 1 square, but it...
-
Luminous Node (Elite)
Luminous Node (Elite) Hazard Level 11 Elite Blaster XP 600 A glowing elemental mass pulses randomly, occasionally releasing lances of energy. Hazard: The node usually occupies 1 s...
-
Lunacy Mist
Lunacy Mist Terrain Level 6 Hazard XP 250 Detect automatic Initiative - Immune attacks Traits Lightly Obscured Squares in the mist are lightly obscured. Triggered Actions ⚔ Attack...
-
Maddening Mural
Maddening Mural Trap Level 29 Warder XP 15000 A seemingly normal landscape is carved into the wall, but the more you look at it, the more you spot strange details. Images of veget...
-
Madness Gas
Madness Gas Hazard Level 9 Lurker XP 400 Fumes fill the air. Hazard: Fumes fill the air with a noxious madnessinducing poison. Perception ✦ DC 14: The character notices the air is...
-
Maelstrom
Maelstrom Terrain Level 22 Hazard XP 4150 Detect automatic Initiative — Immune attacks Triggered Actions Crushing Tides ✦ At-Will Trigger : A creature ends its turn in the maelstr...
-
Magic Crossbow Turret
Magic Crossbow Turret Object Level 3 Trap XP 150 Detect Perception DC 13 Initiative +3 HP 38 AC 16, Fortitude 13, Reflex 13, Will - Immune necrotic, poison, psychic, forced moveme...
-
Magic Crossbow Turret
Magic Crossbow Turret Trap Level 3 Blaster XP 150 A pair of armored crossbow turrets drops down from the ceiling on the far edge of the room, peppering creatures with quarrels. Tr...
-
Magic Crossbow Turret (Dungeon 183)
Magic Crossbow Turret (Dungeon 183) Object Level 1 Trap XP 100 Detect Perception DC 16 (trigger plates) Initiative +3 HP 40 AC 5, Fortitude 10, Reflex 5, Will - Immune necrotic, p...
-
Magic Crossbow Turret (Elite)
Magic Crossbow Turret (Elite) Trap Level 3 Elite Blaster XP 300 Four armored crossbow turrets drop from the ceiling at the edge of the room. Each round they pepper the area with q...
-
Magic Force Bridge
Magic Force Bridge Trap Level 19 Blaster XP 2400 Bridges of golden magic force blink on and off, connecting and disconnecting the floating platforms to and from one another. Trap:...
-
Magic Gate
Magic Gate Object Level 8 Trap XP 350 Detect Perception or Arcana DC 24 Initiative — Immune attacks Triggered Actions ➶ Attack (teleportation) ✦ Encounter Trigger : A creature pas...
-
Magic Missile Ballista
Magic Missile Ballista Object Level 2 Elite Trap XP 250 Initiative +5 HP 55 AC 16, Fortitude 13, Reflex 10, Will - Immune necrotic, poison, psychic, radiant, forced movement, all...
-
Magic Rift Explosion
Magic Rift Explosion Terrain Level 11 Hazard XP 600 Detect - Initiative - Immune attacks Triggered Actions Trigger : The yuan-ti obelisks are destroyed. Attack ( Immediate Reactio...
-
Magma Geyser
Magma Geyser Hazard Level 29 Blaster XP 15000 A geyser of super-heated, acidic liquid explodes from the ground. Hazard: The geyser becomes active when triggered. Thereafter, it at...
-
Malachi's Grasping Mist (Elite)
Malachi's Grasping Mist (Elite) Trap Level 16 Elite Obstacle XP 1600 Wisps emerge from the ghostly mist, solidifying and lashing at you. Trap: Mist fills this room, allowing the g...
-
Malfunctioning Anarch Sphere
Malfunctioning Anarch Sphere Hazard Level 30 Blaster XP 19000 One of the anarch spheres within the chamber erupts with raw elemental power. Hazard: The damaged anarch sphere attac...
-
Malfunctioning Gravity Glyphs
Malfunctioning Gravity Glyphs Area Level 3 Hazard XP 150 Detect Arcana DC 21 Initiative +5 Immune attacks Standard Actions Effect ✦ At-Will Requirement : Five or more creatures mu...
-
Martyr's Monument
Martyr's Monument This area contains the life energy of an ancient and powerful champion of the gods, embodied in a statue or some other holy icon. Effect: The monument grants a +...
-
Mechanical Arm
Mechanical Arm Object Level 18 Trap XP 2000 Detect automatic Initiative +12 HP 150 AC 30, Fortitude 30, Reflex 27, Will — Immune necrotic, poison, psychic, forced movement, all co...
-
Medusa Statue
Medusa Statue Object Level 18 Trap XP 2000 Detect Perception DC 17 Initiative — HP 150 AC 25, Fortitude 20, Reflex 5, Will — Immune cold, necrotic, poison, psychic, radiant, force...
-
Mind-Control Pillars
Mind-Control Pillars Trap Level 15 Warder XP 1200 Trap: The pillars in Gondra's throne room compel creatures not to harm Gondra and make them more suggestible. Trigger A character...
-
Mindscouring Gust
Mindscouring Gust Hazard Level 13 Lurker XP 800 The winds build to a fever pitch, enough to tear flesh from bones and shatter minds. Hazard: Raging winds build from an origin squa...
-
Mindscouring Gust (Elite)
Mindscouring Gust (Elite) Hazard Level 13 Elite Lurker XP 800 The winds build to a fever pitch, enough to tear flesh from bones and shatter minds. Hazard: Raging winds build from...
-
Mirror Crystal
Mirror Crystal Mirror crystal causes strange twists and turns in space. Effect: A creature standing on mirror crystal can look down and see all the other mirror crystal spaces wit...
-
Mirror of Life Trapping
Mirror of Life Trapping Object Level 10 Trap XP 500 Detect automatic Initiative - HP 50 AC 5, Fortitude 10, Reflex 5, Will - Immune necrotic, poison, psychic, forced movement, all...
-
Mirror of Madness
Mirror of Madness Trap Level 8 Blaster XP 350 A section of wall ahead is polished to a mirror sheen. Strange colors swirl within its surface, coalescing into frightful, leering fo...
-
Mirroring Portal
Mirroring Portal Object Level 11 Trap XP 600 Detect Perception or Arcana DC 27 Initiative — Immune attacks Triggered Actions Effect (illusion, lightning) ✦ Encounter Trigger : A c...
-
Mirrors of Dark Visions
Mirrors of Dark Visions Trap Level 26 XP 18000 Glittering mirrors reflect the horrors lurking deep in every hero's psyche. Trap: The mirrors are positioned to reflect most parts o...
-
Mist of Storm
Mist of Storm Trap Level 23 Obstacle XP 5100 The mist-filled hallway begins to sizzle with the fury of a storm. Trap: Once the altar of compassion is activated, lightning strikes...
-
Moilian Heart
Moilian Heart Trap Level 18 Elite Warder XP 4000 A black humanoid heart sits within a tangle of arteries and veins. Trap: Once triggered, a Moilian heart's dark power infects a cr...
-
Mold King's Casket
Mold King's Casket Object Level 15 Trap XP 1200 Detect Perception DC 22 Initiative — HP 30 AC 25, Fortitude 25, Reflex 3, Will — Immune cold, fire, necrotic, poison, psychic, radi...
-
Muck Pit
Muck Pit Terrain Level 12 Hazard XP 700 Detect automatic Initiative — Immune attacks Traits Sucking Mud Each square of muck costs 3 extra squares of movement to enter. A creature...
-
Muck Tentacle
Muck Tentacle Hazard Level 11 Obstacle XP 600 Six green and brown tentacles flail out from the water, dripping with muck from the riverbed, to attack everything within reach. Haza...
-
Mud Sink
Mud Sink At-Will Terrain A patch of innocuous mud conceals a clinging morass that proves hard to escape. Standard Action Check: Athletics check (moderate DC) to maneuver one creat...
-
Mudflats
Mudflats Underground water reservoirs seep up through the soil to create a dusty sludge. The hint of life-sustaining water in these mudflats attracts parched creatures, but those...
-
Multielemental Transformation Field
Multielemental Transformation Field Hazard Level 28 Lurker XP 13000 Just at the edge of your vision, something flickers. Hazard: The air shimmers over a wide area, concealing 10 r...
-
Murder of Crows
Murder of Crows Terrain Level 9 Hazard XP 400 Detect Perception DC 5 Initiative +7 Resist half damage from ranged and melee attacks Immune necrotic, poison, psychic Vulnerable 5 r...
-
Mushroom Arch
Mushroom Arch The primal mud (see below) found in various portions of the Feydark gives rise to several secondary terrain features of interest, including the mushroom arch. Also c...
-
Mythals
Mythals Mythals are enormous, layered magic constructions created by extensive and unique group rituals. They were designed to provide magical support to those in their area, but...
-
Naphtha Fumes
Naphtha Fumes Terrain Level 16 Hazard XP 1400 Detect see Countermeasures Initiative — Immune attacks Traits Dizzying Fumes If a creature ends its turn in the hazard's square, the...
-
Necroclasm Cloud
Necroclasm Cloud Hazard Level 20 Obstacle XP 500 The illumination you bring to these lightless depths is suddenly swallowed by a roiling cloud of absolute darkness. Hazard: The ne...
-
Necrotic Energy Field
Necrotic Energy Field Object Level 5 Hazard XP 200 Detect - Initiative - Immune attacks Triggered Actions Effect (necrotic) ✦ At-Will Trigger : A living creature moves between the...
-
Necrotic Ground
Necrotic Ground This area is infused with necrotic energy. All light sources appear slightly dimmer, and the air is cold and still. Creatures that enter this area feel tired and d...
-
Necrotic Rain
Necrotic Rain Hazard Level 17 Elite Obstacle XP 3200 A hissing curtain of necrotic rain flows down the walls of the chasm. Hazard: Deadly tendrils lash out from within the necroti...
-
Necrotic Tiles (Elite)
Necrotic Tiles (Elite) Trap Level 23 Elite Warder XP 10200 Panels in the floor ahead appear to be made of some kind of translucent, glasslike material. As you move closer, you can...
-
Necrotized Floor
Necrotized Floor Trap Level 17 Obstacle XP 1600 The area near the door seems somehow colder and darker than the rest of the cavern. Trap: The squares in front of the black doors (...
-
Needle Hedge
Needle Hedge Areas of sharp-needled bushes grow in the dark forests of the Shadowfell and in areas of the world where shadow's influence is strong. The plants are covered in long,...
-
Negation Portal
Negation Portal Object Level 8 Trap XP 350 Detect Perception or Arcana DC 24 Initiative — Immune attacks Triggered Actions ➶ Attack ✦ At-Will Trigger : A creature passes through t...
-
Nerull's Claws
Nerull's Claws Trap Level 23 Elite Lurker XP 10200 The great graven skull is suffused with dread spirits loyal to fallen Nerull. Trap: Dark spirits held within the graven skull la...
-
Net of Exploding Casks
Net of Exploding Casks Object Level 4 Elite Trap XP 350 Detect Perception DC 14 Initiative — Triggered Actions ᗕ Attack (fire) Trigger : The net of food supplies is disturbed. Att...
-
Niter Patch
Niter Patch Hazard Level 5 Lurker XP 200 When exposed to fire, the white encrustations covering the cavern's walls explode in fiery death. Hazard: Ten squares scattered across the...
-
Niter Patch (Elite)
Niter Patch (Elite) Hazard Level 5 Elite Lurker XP 400 When exposed to fire, the white encrustations covering the cavern's walls explode in fiery death. Hazard: Ten squares scatte...
-
Noose Trap (Elite)
Noose Trap (Elite) Trap Level 2 Elite Warder XP 250 A noose drops down from the ceiling. Trap: If a PC steps on the spaces between the eyes, the noose trap goes off. Perception ✦...
-
Obsidian Doors
Obsidian Doors Object Level 18 Trap XP 2000 Detect automatic Initiative — Immune attacks Triggered Actions Flame's Curse ✦ At-Will Trigger : The doors are forced open using a Knoc...
-
Obsidian Facade
Obsidian Facade Hazard Level (Level) Obstacle XP varies These facades are covered in sharpened pieces of obsidian that gather heat when the temperature climbs, cutting and burning...
-
Offal Filled Pit
Offal Filled Pit Object Level 6 Trap XP 250 Detect Perception DC 23 Initiative - HP 20 per square AC 5, Fortitude 10, Reflex 5, Will - Immune necrotic, poison, psychic, all condit...
-
Ooze Tile
Ooze Tile Trap Level 12 Obstacle XP 700 The tile beneath your foot suddenly turns to ooze, sucking you down into it as it scalds your flesh with acid. Trap: When a character enter...
-
Pain Pyramid
Pain Pyramid Trap Level 21 Warder XP 3200 This magical pyramid bears runes that warn against approach. Trap: The pyramid in the center of the room attacks creatures that draw near...
-
Pain Vault
Pain Vault Trap Level 20 Warder XP 2800 This highly complicated vault's lock looks like it's a pain to pick . . . and it is, in more ways than one. Trap: This complex lock takes a...
-
Pendulum Scythes
Pendulum Scythes Object Level 4 Trap XP 175 Detect Perception DC 21 Initiative +6 HP 48 AC 15, Fortitude 12, Reflex 12, Will - Immune necrotic, poison, psychic, forced movement, a...
-
Pendulum Scythes
Pendulum Scythes Trap Level 4 Lurker XP 175 Scything blades sweep across the room in a seemingly random pattern, cutting swaths at 5-foot intervals. Trap: Each row of squares in t...
-
Pendulum Scythes (Elite)
Pendulum Scythes (Elite) Trap Level 4 Elite Lurker XP 350 Scything blades sweep across the room in a seemingly random pattern, cutting swaths at 5-foot intervals. Trap: Each row o...
-
Perilous Archways
Perilous Archways Trap Level 14 Obstacle XP 1000 A featureless white mist roils within each of the stone archways set around the chamber Trap: Acererak has laid this trap for adve...
-
Phantasmal Maw (Elite)
Phantasmal Maw (Elite) Trap Level 10 Elite Lurker XP 1000 A trigger lets loose four motes of animated acid, taking the form of phantom beasts of the deep sea. Trap: This trap trig...
-
Phantom Hunter
Phantom Hunter Trap Level 18 Lurker XP 2000 Wind rushes by and coalesces into a ghostly form that has roughly the shape of a large hunting cat. It attacks and then fades into noth...
-
Phase Crystal
Phase Crystal This translucent, silvery crystal is related to phase rock (see Manual of the Planes). It can be induced to discharge its extradimensional energy and shunt a creatur...
-
Phase Mist
Phase Mist Phase mist is an extremely rare phenomenon. It appears as a hazy cloud of swirling colors similar to those found in the Astral Sea. When a creature steps into phase mis...
-
Phase Rock
Phase Rock Phase rock areas are slightly out of sync with reality. Effect: While in a phase rock square, a creature is insubstantial and phasing. When a creature starts its turn i...
-
Phaseweb
Phaseweb Trap Level 12 Obstacle XP 700 This spiderweb is almost transparent and seems to fade in and out of existence. Trap: This trap consists of three phasewebs. A single phasew...
-
Phycomid Infestation
Phycomid Infestation Hazard Level 10 Obstacle XP 600 Phycomids infest the Underdark, growing atop giant mushrooms and other fungi. When a creature gets close to an infested mushro...
-
Picket Skull
Picket Skull Object Level 13 Minion Trap XP 200 Detect Perception DC 20 Initiative +10 HP 1; a missed attack never damages a minion. AC 27, Fortitude 25, Reflex 24, Will - Immune...
-
Pillar of Kinetic Waves
Pillar of Kinetic Waves Trap Level 24 Blaster XP 6050 The finely carved pillars to the northeast and southwest depict elves and humans engaged in a ritual hunt. The pillars pulse...
-
Pillar of Life
Pillar of Life This tall stone pillar is infused with life energy. Effect: When a creature starts its turn adjacent to a pillar of life, it regains 5 hit points per tier. Usage: A...
-
Pillar of Zealotry
Pillar of Zealotry Trap Level 20 Lurker XP 2800 The finely carved pillars to the northwest and southeast depict elves and humans dancing and frolicking. However, the pillars radia...
-
Pillars of Chaos
Pillars of Chaos Trap Level 4 Obstacle XP 175 The pillars set around this chamber are covered with leering demonic faces, their eyes seeming to follow you as you move. Trap: Plana...
-
Pillars of Shadow
Pillars of Shadow Trap Level 17 Elite Blaster XP 3200 Crumbling pillars across the chamber are shrouded by black mist. Trap: When a creature uses any magic in this chamber, the ne...
-
Pivoting Floor and Wall
Pivoting Floor and Wall Trap Level 7 Obstacle XP 300 Trap: The floor tilts up as the adjacent wall tilts down, sliding characters from the hallway down a sloped chute toward a cha...
-
Plaguelands
Plaguelands Plaguelands are regions where the Spellplague still runs amok, changing everything it contacts. Most plaguelands appear to be shrouded in a thick, luminous blue fog, w...
-
Planar Vats
Planar Vats Hazard Level 15 Blaster XP 1200 Two great stone vats are filled with whirlpools of roiling eldritch energy. Hazard: The planar essence within the outer vats is disturb...
-
Platinum Seal
Platinum Seal Trap Level 25 Warder XP 7000 A shining platinum disk, ten feet in diameter, stands in the center of a marble surface. Trap: A massive platinum disk bars passage thro...
-
Pocket of Night
Pocket of Night In the darkest places of Samaragd, the shadows have an unnatural weight, and no natural light can penetrate the darkness. Effect: When creating magical light, a ch...
-
Poison Gas Chest
Poison Gas Chest Object Level 3 Trap XP 150 Detect Perception DC 21 Initiative — Immune attacks Triggered Actions ᗕ Attack (poison) ✦ Encounter Trigger : The chest is opened impro...
-
Poison Mist
Poison Mist Trap Level 4 Lurker XP 175 A weakened section of floor breaks under the weight of a creature, smashing a flask of volatile liquid underneath. Trap: The unstable liquid...
-
Poisoned Dart Passage
Poisoned Dart Passage Trap Level 6 Blaster XP 250 This 20-foot-long corridor seems empty but for a single door on either end. Trap: Poisoned darts fill the chamber like angry bees...
-
Poisoned Dart Wall
Poisoned Dart Wall Trap Level 6 Blaster XP 250 Darts fire from the wall, filling the chamber with danger. Trap: Each round on its initiative, the trap fires a barrage of poison da...
-
Poisoned Dart Wall
Poisoned Dart Wall Object Level 6 Trap XP 250 Detect Perception DC 23 Initiative +7 Immune attacks Standard Actions ᗕ Attack (poison) ✦ At-Will Attack : Close blast 5 (creatures i...
-
Poisoned Dart Wall (Elite)
Poisoned Dart Wall (Elite) Trap Level 6 Elite Blaster XP 500 Darts fire from the wall, filling the chamber with danger. Trap: Each round on its initiative, the trap fires a barrag...
-
Poisoned Needle
Poisoned Needle Object Level 1 Trap XP 100 Detect Perception DC 19 Initiative - Immune attacks Triggered Actions Effect (poison) Trigger : A creature opens the door. Effect (Immed...
-
Portal Fall (Elite)
Portal Fall (Elite) Hazard Level 20 Elite Lurker XP 5600 An eldritch giant activates a dormant portal hanging in midair, and a deadly avalanche of wood spills from a matching port...
-
Portal of Powerlessness
Portal of Powerlessness Object Level 11 Trap XP 600 Detect Perception or Arcana DC 27 Initiative — Immune attacks Triggered Actions ➶ Attack ✦ At-Will Trigger : A creature passes...
-
Portal to Abysm
Portal to Abysm Trap Level 27 Obstacle XP 11000 Sibilant whispers rise from the steaming brine pit, urging you to approach. Trap: The portal to Abysm calls out to enemies of Demog...
-
Portals
Portals Magic portals link diverse places across the world and across the planes. A portal is an immovable magical surface of a size and shape created by its creator. The surface...
-
Portcullis
Portcullis Single-Use Terrain Standard Actions ⚔ Pinning Grate ✦ Encounter Trigger : The portcullis cable is cut. Attack ( Immediate Reaction ): Melee 1 (each creature in a portcu...
-
Possessed Boom
Possessed Boom Object Level 14 Minion Trap XP 250 Detect Perception or Religion DC 29 Initiative +12 HP 1; a missed attack never damages a minion. AC 28, Fortitude 25, Reflex 26,...
-
Possessed Debris
Possessed Debris Object Level 14 Minion Hazard XP 250 Detect Perception DC 29 Initiative — Immune attacks Triggered Actions ⚔ Swirling Debris ✦ At-Will Trigger : A character enter...
-
Possessed Hatch
Possessed Hatch Object Level 14 Minion Trap XP 250 Detect Perception or Religion DC 29 Initiative +12 HP 1; a missed attack never damages a minion. AC 28, Fortitude 26, Reflex 25,...
-
Possessed Sails
Possessed Sails Object Level 14 Minion Trap XP 250 Detect Perception or Religion DC 29 Initiative +12 HP 1; a missed attack never damages a minion. AC 28, Fortitude 25, Reflex 26,...
-
Possessed Skull
Possessed Skull Object Level 6 Trap XP 100 Detect automatic Initiative +2 HP 5 AC 10, Fortitude 6, Reflex 10, Will - Immune necrotic, poison, psychic, forced movement, all conditi...
-
Primal Mud
Primal Mud Life force rises up through the Feydark into the Feywild in the form of primal mud. This organic sludge takes on various colorations, from a brown muddy hue to a clear,...
-
Primordial Flame Jet
Primordial Flame Jet Trap Level 23 Blaster XP 5100 Hidden nozzles in the walls unleash a geyser of fire. Trap: Each time a character enters or starts his or her turn in a square p...
-
Primordial Font
Primordial Font Volatile fountains of liquid elemental energy can erupt anywhere in the Elemental Chaos, changing those who bathe in them. Effect: A creature that remains in a squ...
-
Prismatic Vortex
Prismatic Vortex Hazard Level 10 Obstacle XP 500 A swirling vortex of prismatic energy flows through this room. Hazard: The swirling vortex of energy attacks creatures in this cha...
-
Prophecy Mark
Prophecy Mark Hazard Level 1 Obstacle XP 100 A symbol like the arching lines of a dragon mark adorns the ground, not carved but actually rising up from the hard earth. It is faint...
-
Psychic Glyph
Psychic Glyph Object Level 7 Trap XP 300 Detect Arcana or Perception DC 23 Initiative — Immune attacks Triggered Actions ᗕ Attack (psychic) ✦ Encounter Trigger : A creature touche...
-
Psychic Reservoir
Psychic Reservoir Sheltered from the blowing grit, odd violet crystals grow in caverns or rocky terrain. These formations are psychic reservoirs, prized by psionic characters for...
-
Psychic Scream Ward (Elite)
Psychic Scream Ward (Elite) Trap Level 16 Elite Lurker XP 2800 The trapdoor suddenly glows with power, and a scream fill your mind, sending you reeling with pain. Trap: When a cre...
-
Psychic Sinkhole (Elite)
Psychic Sinkhole (Elite) Trap Level 12 Elite Lurker XP 1400 Murky water hides psychic snares that can drown prey. The victim is disoriented and thinks it has been sucked deep unde...
-
Punishment Arm
Punishment Arm Object Level 1 Trap XP 100 Detect automatic Initiative — HP 25 AC 13, Fortitude 10, Reflex 13, Will — Immune necrotic, poison, psychic, forced movement, all conditi...
-
Pyrotechnics Trap
Pyrotechnics Trap Trap Level 4 Lurker XP 175 A fountain of blinding flames erupts from a cunningly concealed nozzle set in the ground. Trap: Pressure on any of the 6 squares aroun...
-
Pyrotechnics Trap
Pyrotechnics Trap Trap Level 4 Solo Lurker XP 875 A fountain of blinding flames erupts from a cunningly concealed nozzle set in the ground. Trap: Pressure on any of the 6 squares...
-
Pyrotechnics Trap (Elite)
Pyrotechnics Trap (Elite) Trap Level 4 Elite Lurker XP 350 A fountain of blinding flames erupts from a cunningly concealed nozzle set in the ground. Trap: Pressure on any of the 6...
-
Quake
Quake Hazard Level 15 Lurker XP 1200 Geological instability triggers an earthquake that shakes the entire island. Hazard: Every 10 minutes, check to see if this unstable island is...
-
Quick Sear
Quick Sear This mixture of acid and quicksilver is a viscous, silvery green liquid. It appears as a small puddle in a single square. Effect: A creature that starts its turn in a s...
-
Radiant Blades
Radiant Blades Trap Level 23 Lurker XP 5100 A blade of light sweeps straight out and then around, only to disappear back into the wall. Trap: One trap consists of a blade with a r...
-
Radiant Floor
Radiant Floor Area Level 2 Elite Trap XP 300 Detect Arcana or Dungeoneering DC 21 Initiative - Immune attacks Triggered Actions Effect (radiant) ✦ At-Will Requirement : One of the...
-
Radiant Tendrils
Radiant Tendrils Trap Level 13 Obstacle XP 800 Gleaming tendrils of white light whip out to lash at you. Perception ✦ DC 27: The character notices something strange about the area...
-
Rage Stone
Rage Stone This expanse of black-veined crimson stone is infused with the psychic residue of pitched battles and brutal atrocities. A creature standing on a square of rage stone f...
-
Raging Fire
Raging Fire Hazard Level 2 Blaster XP 250 Damage to one of the forges caused hot coals to spill onto the floor and set fire to discarded materials. The fire is now out of control...
-
Rat Trap
Rat Trap Object Level 1 Minion Trap XP 25 Detect automatic Initiative — HP 1 AC 10, Fortitude 10, Reflex 5, Will — Immune all conditions, necrotic, poison, psychic, ongoing damage...
-
Razor Spores
Razor Spores Hazard Level 1 Lurker XP 100 A putrid green boulder shudders and explodes, spreading razor shards across the battlefield. Hazard: A boulder filling 1 square makes a b...
-
Razor Spores (Elite)
Razor Spores (Elite) Hazard Level 1 Elite Lurker XP 200 A putrid green boulder shudders and explodes, spreading razor shards across the battlefield. Hazard: A boulder filling 1 sq...
-
Razormesh Nets
Razormesh Nets Trap Level 6 Obstacle XP 250 A mesh of sharp steel wire falls from a hatch in the ceiling. Trap: The net is composed of lightweight steel mesh. It is enchanted to t...
-
Razorvine
Razorvine This hardy creeper plant is ubiquitous in Sigil and throughout the planes. It has sharp, serrated leaves that cut creatures moving through the vegetation. Effect: Razorv...
-
Reanimation Doorway
Reanimation Doorway Object Level Varies Trap XP Varies Detect Perception or Arcana DC (hard) Initiative — Immune attacks Triggered Actions ➶ Effect ✦ Daily Trigger : The corpse of...
-
Red Energy Curtain
Red Energy Curtain Area Level 2 Trap XP 125 Detect see Countermeasures below Initiative - Immune attacks Triggered Actions Effect (teleportation) ✦ At-Will Trigger : A creature to...
-
Red Pipe
Red Pipe Single-Use Terrain This pipe runs across the chamber before turning 90 degrees. Standard Action Requirement: You must be adjacent to the pipe if you use the Thievery skil...
-
Revolving Training Post
Revolving Training Post Hazard Level 7 Obstacle XP 300 A multitude of lethal weapons protrude from a revolving wooden pillar. Hazard: An 8-foot-high training post fitted with blad...
-
Rising and Falling Blocks
Rising and Falling Blocks Trap Level 11 Elite Blaster XP 1200 Massive stone blocks rise and fall in shafts near the center of the room. Trap: Depending on its position, each area...
-
River Trap
River Trap Trap Level 13 Obstacle XP 800 Suddenly a strip of ground just beyond the far edge of the river explodes into a curtain of dazzling energy, and you are pushed back into...
-
Roaming Toad
Roaming Toad Trap Level 24 Blaster XP 6050 The large devil-toad statue begins to slide around the chamber, crushing anything in its path. Trap: The roaming toad tries to move towa...
-
Roaring Terror
Roaring Terror Trap Level 3 Obstacle XP 150 Initiative +3 Trigger When the four items are placed in the runic circles, the trap rolls initiative. It attacks any creature that appr...
-
Rock Cactus Field
Rock Cactus Field Hazard Level 3 Obstacle XP 150 A cluster of spherical, cracked stones covers the ground. Suddenly they open, revealing spiny tendrils that lash out to snare the...
-
Rock Flingers
Rock Flingers Trap Level 14 Blaster XP 1000 Limited Ammunition Each trap has a limited number of rocks (four squares in the northern trap, five in the southern). When all rocks ar...
-
Rockfall Trap
Rockfall Trap Trap Level 14 Lurker XP 1000 Detect Dungeoneering or Perception DC 21 Initiative — Immune attacks Standard Actions ᗕ Rockfall ✦ Encounter Trigger : A creature pulls...
-
Rockfire Obelisk
Rockfire Obelisk Object Level 20 Trap XP 2800 Detect automatic (the obelisks radiate heat) Initiative — HP 180 AC 32, Fortitude 30, Reflex 5, Will — Immune fire, necrotic, poison,...
-
Rockslide
Rockslide Terrain Level 1 Hazard XP 100 Detect Nature or Dungeoneering DC 19 Initiative +3 Immune attacks Standard Actions ᗕ Attack ✦ Recharge ⚃ ⚄ ⚅ Attack : Close burst 3 (creatu...
-
Rocky Badlands
Rocky Badlands The canyons and wastes of Athas's rocky badlands are rugged and arid. Scant plant life enlivens the desolation. Effect: Rocky badlands contain numerous teetering st...
-
Rolling Ball of Ice
Rolling Ball of Ice Object Level 22 Trap XP 4150 Detect - Initiative +20 Immune attacks Standard Actions ⚔ Attack (cold) ✦ At-Will Attack : Melee 1 (each enemy in the room's bowl-...
-
Rolling Boulder
Rolling Boulder Trap Level 3 Blaster XP 150 A giant boulder rolls through the chamber. Trap: The boulder rolls over everything in its path. Perception ✦ DC 10: The character notic...
-
Rope Bridge
Rope Bridge At-Will Terrain This rickety bridge spans a deep gap. One sudden move, and it sways perilously, threatening to put anyone on it over the side. Standard Action Requirem...
-
Rot Grub Pit
Rot Grub Pit Object Level 4 Trap XP 175 Detect Perception DC 21 Initiative - Immune attacks Triggered Actions ⚔ Attack ✦ Encounter Trigger : A creature enters one of the trap's fo...
-
Rubble Topple
Rubble Topple Level - Single-Use Terrain XP - Detect - Initiative - Standard Actions ᗕ Rubble Topple ✦ Encounter Requirement : You must be adjacent to the rubble and succeed on a...
-
Ruined Wall
Ruined Wall Single-Use Terrain This sagging wall is ready to fall over with just the right application of force. Standard Action Requirement: You must be adjacent to the wall. Che...
-
Sacred Circle
Sacred Circle A sacred circle is dedicated to a specific deity and infused with divine energy. Effect: A creature that has the same alignment as the deity a sacred circle is dedic...
-
Salt Flats
Salt Flats Salt flats are bleak plains encrusted with saline deposits and bone-dry sand. The rare water sources in these areas are brackish. Effect: Violence in salt flats invaria...
-
Salt Karst Collapse
Salt Karst Collapse Terrain Level 21 Hazard XP 3200 Detect Dungeoneering or Perception DC 19 Initiative — Immune attacks Triggered Actions ᗕ Attack ✦ Encounter Trigger : A creatur...
-
Salt Pile
Salt Pile Single-Use Terrain A pile of wind-blown salt rests on the ground. A savvy combatant can use it to blind a foe or harm an injured foe. Standard Action Requirement: You mu...
-
Sand Cactus
Sand Cactus Hazard Level 6 Obstacle XP 250 The sand cactus is a passive predatory plant. Thankfully rare, a sand cactus lives just beneath the surface of the sandy wastes. Hazard:...
-
Sand Cascade Trap
Sand Cascade Trap Trap Level 4 Obstacle XP 175 Hatches within the wall alcoves open, releasing jets of fine, powdery sand, which spreads out into the middle of the room then slide...
-
Sandy Wastes
Sandy Wastes The wastes of Athas stretch for miles in every direction, largely featureless but for sand, wind, and relentless heat. Effect: Sandy wastes are covered in rolling dun...
-
Scatter Trap
Scatter Trap Trap Level 8 Obstacle XP 350 Infused with ancient magic, the room sports hidden wards to scatter and frustrate intruders. Trap: Six randomly positioned squares contai...
-
Scatter Trap (Elite)
Scatter Trap (Elite) Trap Level 8 Elite Obstacle XP 700 Infused with ancient magic, the room sports hidden wards to scatter and frustrate intruders. Trap: Six randomly positioned...
-
Scything Blades
Scything Blades Object Level 4 Trap XP 350 Detect Perception DC 21 Initiative special Immune all damage, forced movement, all conditions Traits Unpredictable Scythes The trap acts...
-
Seed of Winter
Seed of Winter Trap Level 18 Blaster XP 2000 A large shimmering white acorn floats on a pedestal high above. Cold blue-white beams travel from 10 silver mirrors positioned through...
-
Sentient Forest (Elite)
Sentient Forest (Elite) Hazard Level 23 Elite Hazard XP 10200 The very trees writhe and twist, clawing at your warm flesh. Hazard: So close to the Mantled Citadel, the trees growi...
-
Serpent-Twined Statue
Serpent-Twined Statue Trap Level 26 Blaster XP 9000 The serpents carved into these mountainlike sculptures flex and turn, glaring with glowing eyes. Trap: Enchanted serpent carvin...
-
Settled Ash
Settled Ash Single-Use Terrain Ash from plants destroyed by defiling magic coats the ground. The slightest disturbance kicks up an obscuring cloud. Standard Action Requirement: Yo...
-
Sewer Valves
Sewer Valves Hazard Level Variable Blaster XP variable A squeal of metal announces the opening of one of the circular valves, and a blast of stinking water erupts from it. Hazard:...
-
Shadow Dart Wall
Shadow Dart Wall Trap Level 6 Blaster XP 250 A host of immaterial black darts streaks through the air, filling the room with a deadly web of shadow. Trap: Each round on its initia...
-
Shadowseed (Elite)
Shadowseed (Elite) Hazard Level 3 Elite Obstacle XP 300 Remote caverns and ancient ruins steeped in necrotic energy are the domain of shadowseed, a growth that appears as a shadow...
-
Shallow Grave
Shallow Grave Hazard Level 3 Obstacle XP 150 The land is dotted with shallow pits, just deep enough to keep the rain from washing away the dirt covering fresh corpses inside. Haza...
-
Shard of Annihilation
Shard of Annihilation Hazard Level 29 Lurker XP 15000 A shard of impenetrable blackness floats along a path inscribed on the floor, leaving black motes of energy in its wake. Haza...
-
Shattering Crystal
Shattering Crystal Single-Use Terrain The giant's greatclub smashes into the crystal, and rubble hurtles toward you. Minor Action Requirement: The giant must be adjacent to a crys...
-
Shifting Stairs
Shifting Stairs Trap Level 7 Warder XP 300 The stairs shift and rock, as though a giant hand was shaking them. Trap: The stairs in this area are designed to knock characters down...
-
Shooting Star
Shooting Star Trap Level 27 Warder XP 11000 From a small rune, a burning boulder shoots across the room to slam into the door. Trap: The trap is a single rune opposite a door in t...
-
Sickening Heat
Sickening Heat Athas's sun burns with peculiar intensity in areas where magic has defiled a copious amount of plant life. This severe heat can sicken creatures. Effect: A creature...
-
Silt Deep Spot
Silt Deep Spot At-Will Terrain Within a shallow pool of silt, occasional deep spots can be exploited by observant combatants. Standard Action Check: Nature check (hard DC) to reco...
-
Silt Pit
Silt Pit Terrain Level 7 Hazard XP 300 Detect Perception DC 23 Initiative — Immune attacks Triggered Actions Attack ✦ At-Will Trigger : A creature enters the pit's space. Attack (...
-
Silt Pool
Silt Pool Natural dips and crevasses in the land can fill up with extremely light, powdery silt. These areas act like quicksand, easily trapping unwary creatures. Effect: Silt poo...
-
Silt Sink
Silt Sink Hazard Level 8 Obstacle XP 350 A cloak of swirling silt covers the ground. Its featureless surface veils suffocating depths. Hazard: A 4-by-4-square section of silt-cove...
-
Sinkhole
Sinkhole Terrain Level 8 Hazard XP 350 Detect Nature DC 16 or Perception DC 24 Initiative - Immune attacks Triggered Actions ⚔ Attack ✦ At-Will Trigger : A creature enters one of...
-
Skull-Skull Stone
Skull-Skull Stone Trap Level 1 Blaster XP 100 This sludge-covered stone is tied to a long rope that hangs from a hook in the ceiling. Trap: When a kobold throws the stone, it atta...
-
Skystone Field
Skystone Field Hazard Level 19 Lurker XP 2400 With a resounding crack, a chunk jettisons from the surface beneath you and rockets upward. Hazard: When this hazard is triggered, bi...
-
Skystone Field (Elite)
Skystone Field (Elite) Hazard Level 19 Elite Lurker XP 4800 With a resounding crack, a chunk jettisons from the surface beneath you and rockets upward. Hazard: When this hazard is...
-
Slashing Portcullis (Elite)
Slashing Portcullis (Elite) Trap Level 26 Elite Obstacle XP 18000 Two heavy gates not only block progress but also regularly pivot up toward the ceiling, slashing at those nearby...
-
Slaughter Monolith
Slaughter Monolith Trap Level 23 Blaster XP 5100 An upright slab of black stone is shrouded in a blood-red haze. Trap: A slaughter monolith clouds the minds of creatures that appr...
-
Slide Trap
Slide Trap Terrain Level 4 Trap XP 175 Detect Perception DC 21 Initiative — Triggered Actions ⚔ Attack ✦ At-Will Trigger : A creature enters the room containing the trap. Effect :...
-
Slides
Slides A slide is coated with a slick substance and designed to send characters tumbling, offering quick transport at a price. Effect: A slide is difficult terrain. A creature tha...
-
Slipsand
Slipsand Athas's acute heat can cause an elemental reaction in sandy areas where magic, primal power, or psionics have been used heavily. The ground becomes saturated with high qu...
-
Slumbering Portal
Slumbering Portal Object Level 1 Trap XP 100 Detect Perception or Arcana DC 19 Initiative — Immune attacks Triggered Actions ᗕ Attack (charm) ✦ At-Will Trigger : A creature touche...
-
Small Avalanche
Small Avalanche Terrain Level 9 Elite Hazard XP 800 Detect see Countermeasures Initiative +12 Immune attacks Standard Actions ᗕ Attack ✦ Recharge ⚃ ⚄ ⚅ Attack : Close blast 10 (cr...
-
Small Dune
Small Dune At-Will Terrain A small, slowly shifting dune is formed from loose sand that parts easily, then flows back to erase any trace of disturbance. Standard Action Requiremen...
-
Sorrowstone
Sorrowstone Hazard Level 4 Warder XP 175 This huge stone obelisk stands 10 feet tall and has been carved with the names of House Madar ancestors. A palpable aura of grief and loss...
-
Soul Gem
Soul Gem Trap Level 26 Solo Blaster XP 45000 The chest opens to reveal a strange, many-faceted gem affixed to the inner lid. Suddenly, the gem emits blasts of blinding light. Trap...
-
Soul Gem
Soul Gem Trap Level 26 Solo Blaster XP 45000 A strange, many-faceted gem in the center of the chamber suddenly emits blasts of blinding light. Trap: This fist-sized cut crystal is...
-
Soul Gem
Soul Gem Object Level 26 Trap XP 9000 Detect Perception DC 22 Initiative +8 HP 175 AC 40, Fortitude 38, Reflex 38, Will - Resist 15 all Immune necrotic, poison, psychic, forced mo...
-
Soul Mirror
Soul Mirror Object Level 18 Trap XP 2000 Detect automatic Initiative — HP 150 AC 31, Fortitude 30, Reflex 18, Will — Immune cold, fire, necrotic, poison, psychic, radiant, forced...
-
Soul Shard Clusters
Soul Shard Clusters Remnants of living creatures slain in the Shadowdark linger as soul shards, and often these shards congregate into clusters. Some of the shards resemble ghostl...
-
Soul Venom
Soul Venom These areas of Samaragd contain tainted atmosphere. Effect: While in an area of soul venom, a creature gains vulnerable 5 poison per tier, or vulnerable 10 poison per t...
-
Spear Gauntlet
Spear Gauntlet Object Level 2 Trap XP 125 Detect Perception DC 20 Initiative - HP 10 per spear, 30 per trigger plate AC 13, Fortitude 10, Reflex 10, Will - Immune necrotic, poison...
-
Spear Gauntlet
Spear Gauntlet Trap Level 2 Obstacle XP 125 Hidden spears thrust upward from the floor in response to pressure. The individual trigger plates and spear-thrusting devices are conne...
-
Spear Gauntlet (Elite)
Spear Gauntlet (Elite) Trap Level 2 Elite Obstacle XP 250 Hidden spears thrust upward from the floor in response to pressure. The individual trigger plates and spear-thrusting dev...
-
Spectral Hands
Spectral Hands Trap Level 15 Lurker XP 1200 Ten squares of the room are adjacent to a lead coffin. A spectral entity trapped in the coffin reaches out and strikes characters with...
-
Spectral Hands (Elite)
Spectral Hands (Elite) Trap Level 15 Elite Lurker XP 2400 Ten squares of the room are adjacent to a lead coffin. A spectral entity trapped in the coffin reaches out and strikes ch...
-
Spectral Tendrils
Spectral Tendrils Trap Level 13 Obstacle XP 800 Ghostly tendrils whip from the ground to lash at you. Trap: This trap consists of a continuous field of 10 squares. When a creature...
-
Spectral Tendrils
Spectral Tendrils Object Level 13 Trap XP 800 Detect Perception DC 20 Initiative - HP 80 AC 27, Fortitude 25, Reflex 25, Will - Resist 10 all Immune necrotic, poison, psychic, for...
-
Sphere of Annihilation
Sphere of Annihilation Hazard Level 29 Lurker XP 15000 A strange sphere of impenetrable blackness hovers before you. Hazard: A sphere of pure blackness fills one square or, altern...
-
Sphere of Annihilation
Sphere of Annihilation Object Level 29 Trap XP 15000 Detect automatic Initiative - Immune attacks Triggered Actions ⚔ Attack ✦ At-Will Trigger : A creature enters the sphere's squ...
-
Spider Cactus
Spider Cactus Hazard Level 3 Obstacle XP 150 A spider cactus stands between 6 and 7 feet tall. The plant is bright green with white vertical streaks that run the length of its bod...
-
Spiderwebs
Spiderwebs Enormous spiders haunt the underground regions of the world, sometimes leaving sticky webs behind long after they themselves are gone. Effect: The webs of giant spiders...
-
Spike Tube
Spike Tube Trap Level 9 Warder XP 400 Hidden tubes with powerful springs lurk within the walls, waiting to launch brutal iron spikes. Perception ✦ DC 24: Through careful study, yo...
-
Spiked Chain Pinwheel
Spiked Chain Pinwheel Object Level 6 Trap XP 250 Detect automatic Initiative +7 HP 60 AC 17, Fortitude 14, Reflex 14, Will - Resist 5 all Immune necrotic, poison, psychic, all con...
-
Spiked Floor
Spiked Floor Trap Level 16 Lurker XP 1400 Spikes burst from the floor, striking upward with deadly precision. Trap: When a character enters a trapped square, spikes burst from the...
-
Spiked Pit
Spiked Pit Object Level 4 Trap XP 200 Detect automatic Initiative — Immune attacks Triggered Actions ⚔ Attack ✦ At-Will Trigger : A creature enters one of the pit's four squares....
-
Spiked Pit (5 Feet Deep)
Spiked Pit (5 Feet Deep) Object Level 3 Trap XP 150 Detect Perception DC 21 Initiative — Immune attacks Triggered Actions (⚔) Attack (poison) ✦ At-Will Trigger : A creature enters...
-
Spiked Swinging Gate
Spiked Swinging Gate Trap Level XP The spiked door grate covering the western exit is a trap. The door pivots outward in a 180-degree arc and pins anyone standing in front of it a...
-
Spinning Column of Death (Elite)
Spinning Column of Death (Elite) Trap Level 15 Elite Blaster XP 1200 A 10-foot tall column spins in place as jagged wheels spin, blades lash out, and bludgeons smash the ground. T...
-
Spinning Statue
Spinning Statue Object Level 7 Trap XP 300 Detect Perception (see below) Initiative +8 HP 70 AC 19, Fortitude 20, Reflex 17, Will - Resist 10 acid Immune necrotic, poison, psychic...
-
Spore Field
Spore Field The overwhelming vigor of the fungal colonies that suffuse the Living Grotto and nearby tunnels manifests most dangerously in spore fields. These places transfix creat...
-
Spring Noose Trap
Spring Noose Trap Object Level 2 Trap XP 125 Detect Perception DC 20 Initiative — HP 20 each for the chains, pressure plate, and trapdoor AC 10, Fortitude 10, Reflex 5, Will — Imm...
-
Spring-Loaded Javelin
Spring-Loaded Javelin Object Level 3 Elite Trap XP 300 Detect Perception DC 21 Initiative — Immune attacks Triggered Actions ⚔ Attack ✦ Encounter Trigger : A creature steps on the...
-
Spring-Loaded Scythe Trap
Spring-Loaded Scythe Trap Object Level 7 Trap XP 300 Detect Perception DC 23 Initiative — Immune all attacks Triggered Actions (⚔) Hidden Scythe ✦ At-Will Trigger : A creature mov...
-
Springing Spear
Springing Spear Object Level 5 Trap XP 200 Detect Perception DC 22 Initiative +7 HP 20 AC 5, Fortitude 10, Reflex 5, Will — Immune necrotic, poison, psychic, all conditions, force...
-
Ssra-Tauroch's Altar of Zealotry
Ssra-Tauroch's Altar of Zealotry Trap Level 15 Lurker XP 1200 A large altar devoted to Zehir is the centerpiece of a trap that attempts to control unbelievers who approach it. Tra...
-
Stake Trap
Stake Trap Hazard Level 10 Lurker XP 500 As you fall to the bottom of the ditch, the earthen floor gives way to reveal dozens of sharpened, jagged spikes pointing upward. Hazard:...
-
Starwarp Vortex
Starwarp Vortex Terrain Level 16 Solo Trap XP 7000 Detect — Initiative +20 HP 435 AC 31, Fortitude —, Reflex 29, Will 30 Immune poison, all conditions, attacks that target Fortitu...
-
Stasis Vault
Stasis Vault Trap Level 23 Warder XP 5100 Silver-blue lines of glowing energy form a floor-to-ceiling box in the center of this ovoid-shaped chamber. Trap: The stasis vault is mea...
-
Steel Maw
Steel Maw Trap Level 13 Lurker XP 800 Without warning, a jagged steel brace, its pointed edges looking like the teeth of some great beast, slams down from the ceiling, smashes int...
-
Steel Rain
Steel Rain Hazard Level 15 Blaster XP 1200 Ahead, rain sheets down with a metallic tinkling. The ground beneath it is not damp. Hazard: Tiny shards of sharp metal drop from the sk...
-
Steel Rain (Elite)
Steel Rain (Elite) Hazard Level 15 Elite Blaster XP 2400 Ahead, rain sheets down with a metallic tinkling. The ground beneath it is not damp. Hazard: Tiny shards of sharp metal dr...
-
Stirge Swarm Trap
Stirge Swarm Trap Trap Level 12 Lurker XP 700 Detect Dungeoneering or Perception DC 28 Initiative — Triggered Actions Stirge Swarm ✦ Encounter Effect : Four stirge suckerling swar...
-
Stone Cauldron
Stone Cauldron Trap Level 14 Controller XP 1000 As you approach it, the blue light shining forth from the Stone Cauldron begins to pulse. Trap: The area within 10 squares of the C...
-
Stone Tentacle
Stone Tentacle Object Level 14 Minion Trap XP 250 Detect Arcana DC 21 Initiative +14 HP 1; a missed attack never damages a minion. AC 27, Fortitude 24, Reflex 24, Will - Immune ne...
-
Stonefang Pass Quake
Stonefang Pass Quake Hazard Level 5 Lurker XP 200 The earth around you shakes and rumbles. There's nowhere to run. Hazard: The ground shakes, and any creatures in area are knocked...
-
Storm Ward
Storm Ward Object Level 9 Trap XP 400 Detect Arcana DC 25 Initiative — Immune attacks Triggered Actions ➶ Attack (lightning, teleportation) ✦ At-Will Trigger : A creature removes...
-
Stranglemist Death Trap
Stranglemist Death Trap Trap Level 10 Solo Lurker XP 2500 Deadly green gas billows from the candle holders. Trap: The room fills with poisonous gas. Perception ✦ DC 21: The charac...
-
Strangling Wind
Strangling Wind The pressure of this wind is so great, and its blasts so turbulent, that it slows and even suffocates those who push themselves too hard. The winds are strong enou...
-
Suit of Animated Armor
Suit of Animated Armor Object Level 8 Minion Trap XP - Detect automatic Initiative +4 HP 1; a missed attack never damages a minion. AC 22, Fortitude 20, Reflex 15, Will — Immune n...
-
Sulfur Spewers
Sulfur Spewers Hazard Level 18 Blaster XP 2000 Hazard: This cavern is close to a sulfur vent deep underground, and the cinder cones marked on the map periodically emit poisonous c...
-
Summoning Portal
Summoning Portal Object Level Varies Trap XP Varies Detect Perception or Arcana DC (hard) Initiative — Immune attacks Traits Special The trap is of a level equal to the level of t...
-
Support Pillar
Support Pillar Hazard Level 6 Blaster XP 250 A pillar supporting the ceiling shatters, causing rocks to fall from above. Hazard: Soon after the support pillar is damaged, it falls...
-
Swampfire
Swampfire Terrain Level 10 Hazard XP 500 Detect Perception DC 18 Initiative +2 Immune attacks Standard Actions ᗕ Attack (fire) ✦ Recharge ⚄ ⚅ Attack : Close burst 2 (creatures in...
-
Sweeping Halberd (Elite)
Sweeping Halberd (Elite) Trap Level 25 Elite Obstacle XP 14000 The great dragon-headed humanoid statue clutches a halberd. It seems capable of clearing a wide swath with a single...
-
Swinging Rope or Vine
Swinging Rope or Vine At-Will Terrain A vine hangs down from the treetops over a deep chasm. Move Action Requirement: A vine hangs down from the treetops over a deep chasm. Check:...
-
Swinging Rope or Vine
Swinging Rope or Vine At-Will Terrain A vine hangs down from the treetops over a deep chasm. Move Action Requirement: A vine hangs down from the treetops over a deep chasm. Check:...
-
Symbol of Death
Symbol of Death Object Level 29 Minion Trap XP 3750 Detect Arcana or Perception DC 41 Initiative - Immune attacks Triggered Actions ᗕ Attack (necrotic) ✦ Encounter Trigger : A cre...
-
Symbol of Suffering
Symbol of Suffering Trap Level 26 Warder XP 9000 Glowing skull symbols ward the area ahead. Trap: Anyone familiar with magic recognizes the symbols as powerful wards against appro...
-
Symbol of Suffering
Symbol of Suffering Trap Level 24 Warder XP 6050 A glowing symbol wards the area ahead. Trap: Anyone familiar with magic recognizes the symbol as a powerful ward against approach....
-
Symbols of Insanity
Symbols of Insanity Trap Level 24 Warder XP 6050 This glyph squirms when looked upon, paining an observer's mind even from a distance. Perception ✦ No check is required to see the...
-
Table of Combustibles
Table of Combustibles Single-Use Terrain A table holds beakers and vials containing volatile combustibles that have a violent reaction when mixed together or thrown to the ground....
-
Tainted Pool
Tainted Pool Hazard Level 5 Lurker XP 200 The oily, swirling waters of this glowing pool are strangely alluring. Hazard: When creatures come close to the pool, they are struck by...
-
Tapestry
Tapestry Single-Use Terrain A quick tug, and the tapestry hanging on the wall flutters to the ground, trapping anyone next to it. Standard Action Requirement: You must be adjacent...
-
Tapestry of Breathtaking Beauty
Tapestry of Breathtaking Beauty Object Level 15 Trap XP 1200 Detect Arcana DC 22 Initiative — HP 80 AC 29, Fortitude 27, Reflex 25, Will — Immune cold, necrotic, poison, psychic,...
-
Tears of the Crocodile God
Tears of the Crocodile God Object Level 15 Lurker XP 1200 Detect see Countermeasures Initiative +3 Triggered Actions Sand Flood ✦ Encounter Trigger : The lizard statue is moved or...
-
Tectuktitlay's Narrows
Tectuktitlay's Narrows Object Level 17 Elite Trap XP 3200 Detect Perception DC 31 Initiative +15 HP 20 per spear square, 20 harpoon AC 31, Fortitude 30, Reflex 29, Will — Immune n...
-
Tectuktitlay's Observer
Tectuktitlay's Observer Object Level 19 Trap XP 2400 Detect Perception DC 24 Initiative — HP 170 AC 33, Fortitude 31, Reflex 31, Will — Immune fire, force, necrotic, poison, psych...
-
Tectuktitlay's Slow Death
Tectuktitlay's Slow Death Object Level 18 Trap XP 2000 Detect Perception DC 23 Initiative — HP 160 AC 32, Fortitude 30, Reflex 30, Will — Immune necrotic, poison, psychic, forced...
-
Teetering Stone Pillar
Teetering Stone Pillar Single-Use Terrain This towering stone column narrows at its base, making it top-heavy and unstable. Standard Action Requirement: You must be adjacent to th...
-
Teleportation Rune
Teleportation Rune Object Level 2 Trap XP 125 Detect - Initiative - Immune attacks Triggered Actions ᗕ Effect (teleportation) ✦ At-Will Trigger : The goblin hex hurler takes a min...
-
Teleporters
Teleporters Teleporters are magical gates that whisk creatures from one spot to another. Effect: A creature that enters a teleporter space immediately moves to the teleporter's de...
-
Tempest Glyph
Tempest Glyph Object Level 7 Trap XP 300 Detect Perception DC 27, Arcana DC 23 Initiative - Immune attacks and damage Triggered Actions ᗕ Attack (thunder) ✦ Encounter Attack : Clo...
-
That Which Should Not Be
That Which Should Not Be Trap Level 20 Blaster XP 2800 A black soupy morass fills the basin and when a living creature draws near, it stirs into action. Trap: The basin ooze is a...
-
The Crowd
The Crowd Special Level 6 Hazard XP 250 Detect automatic Initiative - Triggered Actions ⚔ Attack ✦ At-Will Trigger : An enemy moves adjacent to a creature in the crowd. Attack ( O...
-
The Ghost Door
The Ghost Door Hazard Level 25 Blaster XP 7000 The haze of silver light surrounding the door suddenly erupts in a blast of arcane power. Hazard: The wards of the ghost door lash o...
-
The Teeth
The Teeth Hazard Level 10 Obstacle XP 2500 A nearly impenetrable thicket of stalactites and stalagmites blocks the way. Hazard: This hazard fills the squares indicated on the enco...
-
The Thing in the Mirror
The Thing in the Mirror Object Level 1 Trap XP 100 Detect Arcana or Perception DC 9 Initiative — HP 1 AC 10, Fortitude 10, Reflex 5, Will — Immune all conditions, necrotic, ongoin...
-
The Worm Bridge
The Worm Bridge Hazard Level 10 Elite Obstacle XP 1000 The gaping maw of an enormous undead purple worm forms the entrance to a covered bridge across troubled waters. Hazard: This...
-
Thief's Curse
Thief's Curse Trap Level 16 Blaster XP 1400 What appears to be a normal (if valuable) bit of artwork suddenly proves itself to be far, far more, as any would-be-thief slowly turns...
-
Thief's Curse (Elite)
Thief's Curse (Elite) Trap Level 16 Elite Blaster XP 4000 What appears to be a normal (if valuable) bit of artwork suddenly proves itself to be far, far more, as any would-be-thie...
-
Thin Ice
Thin Ice Hazard Level 25 Obstacle XP 7000 A slick sheet of ice isn't as strong as it looks. Hazard: The thin ice is difficult terrain (like the rest of the ice on the map), but it...
-
Thunder Glyph
Thunder Glyph Trap Level 2 Trap XP 125 Detect Arcana DC 20 (detect magic) Immune all damage and conditions Triggered Actions ᗕ Thunderous Blast (thunder) ✦ Encounter Trigger : A c...
-
Thunder Shards
Thunder Shards These crystalline shards of solidified thunder energy are both unstable and dangerous. They rumble and shudder as they course with the energy within them. Most crea...
-
Tiamat Doors (Elite)
Tiamat Doors (Elite) Trap Level 26 Elite Blaster XP 18000 Trap: Each door is shaped to resemble a chromatic dragon head. This trap consists of ten doors, one of which is the real...
-
Tiamat Mosaic
Tiamat Mosaic Trap Level 23 Blaster XP 5100 A beautifully rendered mosaic of Tiamat in all her fearsome, majestic glory covers much of the floor. Trap: This exquisitely-crafted mo...
-
Time Wrinkle
Time Wrinkle Hazard Level 26 Lurker XP 9000 A time wrinkle is an area of reality where time and space have been irreparably damaged. The wrinkle is invisible, but if perceived, it...
-
Time Wrinkle (Elite)
Time Wrinkle (Elite) Hazard Level 26 Elite Lurker XP 4000 A time wrinkle is an area of reality where time and space have been irreparably damaged. The wrinkle is invisible, but if...
-
Tornado Alley
Tornado Alley Trap Level 30 Minion Blaster XP 4750 When this trap is triggered, cyclones head from the dragon's perch toward you. Trap: As soon as the brood mother notices the cha...
-
Trapdoor Aloft
Trapdoor Aloft Object Level 4 Trap XP 175 Detect Perception DC 21 Initiative — HP 40 for the trapdoor and cage (see below) AC 12, Fortitude 11, Reflex 5, Will — Immune cold, necro...
-
Trapped Chest
Trapped Chest Object Level 10 Minion Trap XP 125 Detect Perception DC 22 Initiative — Triggered Actions ᗕ Attack (poison) ✦ Encounter Trigger : A creature opens the chest without...
-
Treacherous Floor
Treacherous Floor Hazard Level 2 Obstacle XP 125 This section of floor is different from the rest. As you step on it, you realize that the floor isn't safe. Hazard: Six squares in...
-
Treacherous Ice
Treacherous Ice Hazard Level 1 Obstacle XP 100 A slick sheet of ice creates a hazardous obstacle. Hazard: This sheet of ice fills 16 contiguous squares, turning them into difficul...
-
Treacherous Ice Sheet
Treacherous Ice Sheet Hazard Level 5 Obstacle XP 200 A slick sheet of ice creates a hazardous obstacle. Hazard: This sheet of ice fills 10 contiguous squares, turning them into di...
-
Treacherous Ice Sheet (Elite)
Treacherous Ice Sheet (Elite) Hazard Level 5 Elite Obstacle XP 400 A slick sheet of ice creates a hazardous obstacle. Hazard: This sheet of ice fills 20 contiguous squares, turnin...
-
Tree of Life
Tree of Life A tree of life is mystically infused with primal forces of life. Sorcerer-kings and other defilers with significant resources maintain groves of these mighty timbers...
-
Tree of Life Defiling
Tree of Life Defiling At-Will Terrain The tree of life pulses with vitality, fueling the powers of a greedy defiler. Free Action Requirement: You must be within 5 squares of a tre...
-
True Orrery (Elite)
True Orrery (Elite) Trap Level 15 Elite Blaster XP 2400 Within the whirling arms of the orrery, the Tear of Ioun pulses with sickly light, sending arcs of distorting energy coursi...
-
Tumescent Pustule
Tumescent Pustule Hazard Level 15 Blaster XP 1200 A shuddering pustule bursts in an explosion of acidic slime. Hazard: When creatures touch these pustules, they explode in a burst...
-
Underwater Vortexes
Underwater Vortexes Hazard Level 13 Obstacle XP 800 Hazard: Four locations are filled with swirling waters. A vortex sucks creatures toward its center, then expels them. Trigger A...
-
Undulating Walkways (Elite)
Undulating Walkways (Elite) Hazard Level 24 Elite Obstacle XP 12100 These walkways are composed entirely of bone magically fused together. Waist high balustrades crafted from thig...
-
Unstable Monolith
Unstable Monolith Single-Use Terrain This spotted stone does not sit easily in the earth and might fall with a bit of pressure. Standard Action Requirement: You must be adjacent t...
-
Vacuum Rift
Vacuum Rift Hazard Level 14 Obstacle XP 1000 These holes in reality pull matter, air, and just about anything else into a strange gap between time and space. Hazard: These small r...
-
Vanishing Floor
Vanishing Floor Area Level 2 Trap XP 125 Detect Arcana or Thievery DC 20 Initiative - Immune attacks Triggered Actions Effect ✦ At-Will Trigger : A creature steps on the 10-foot-s...
-
Vecna's Revenge (Elite)
Vecna's Revenge (Elite) Trap Level 18 Elite Blaster XP 4000 The left arm of each these four statues is outstretched, pointing to the center of the room. The four statues pulse, re...
-
Venomous Air
Venomous Air These are clouds of nigh-undetectable poisons that hang in the air and amplify other poison attacks. Effect: When a creature within an area of venomous air is hit wit...
-
Venomous Floor (Elite)
Venomous Floor (Elite) Trap Level 10 Elite Obstacle XP 1000 A stretch of hallway is lined with hidden needles that shoot forth from the gaps in the carvings (usually the mouths)....
-
Venomous Spines
Venomous Spines Hazard Level 21 Elite Blaster XP 6400 The jungle is alive with noise and motion. For those accustomed to the wastelands of Athas, the profusion of plants is discon...
-
Venomous Tree
Venomous Tree Trap Level 24 Blaster XP 6050 The branches of the twisted trees writhe menacingly in the still air. A cloud of green and white energy forms above the trees before hu...
-
Vicious Animal
Vicious Animal Hazard Level 3 Warder XP 150 A savage beast strains against a chain, snapping at anyone that draws near. Hazard: A vicious animal is chained to an iron spike. It ca...
-
Vicious Animal (Elite)
Vicious Animal (Elite) Hazard Level 3 Elite Warder XP 300 Two savage beasts strain against a chain, snapping at anyone that draws near. Hazard: The vicious animala are chained to...
-
Vicious Vipers
Vicious Vipers Hazard Level 10 Obstacle XP 500 Poisonous snakes writhe in a tangled mass across the bottom of the deep pit. Hazard: Vicious vipers cover each square of the pit as...
-
View Beyond
View Beyond Hazard Level 21 Warder XP 3200 The area swirls with dark dust. Hazard: Supernatural powers cause a temporary unweaving of the strands of time, revealing a space beyond...
-
Vileshadow Mist
Vileshadow Mist Trap Level 24 Obstacle XP 6050 The area begins to fill with shadowy mist, which dims the light as it induces nausea and growing despair. Trap: The mist starts in a...
-
Viper Tree
Viper Tree Hazard Level 22 Obstacle XP 500 The snakelike branches of this strange tree lash the air as you approach. Hazard: A viper tree fills a space up to 3 squares on a side,...
-
Void Crust
Void Crust Hazard Level 22 Obstacle XP 4150 The surface ahead seems dry and barren, and a chill in the air weighs on your spirit. Suddenly, the ground opens to expose a roiling vo...
-
Void Extrusion
Void Extrusion Trap Level 19 Blaster XP 2400 A dark, deep pit in the floor appears to have clouds of silver radiance far within its seemingly bottomless depths. Trap: The trap bec...
-
Voidblight
Voidblight Hazard Level 15 Blaster XP 1200 A mass of pulsing blackness slowly resolves into swarming motes of nothingness drifting over the ground, each one absorbing light, life,...
-
Voidblight (Elite)
Voidblight (Elite) Hazard Level 15 Elite Blaster XP 1200 A mass of pulsing blackness slowly resolves into swarming motes of nothingness drifting over the ground, each one absorbin...
-
Volatile Haze
Volatile Haze Hazard Level 12 Blaster XP 700 The ground is all but hidden beneath a blanket of mist, rolling and waving less than 2 feet from the floor. When activated, the mist t...
-
Volatile Haze (Elite)
Volatile Haze (Elite) Hazard Level 12 Elite Blaster XP 2400 The ground is all but hidden beneath a blanket of mist, rolling and waving less than 2 feet from the floor. When activa...
-
Wall of Madness
Wall of Madness Object Level 13 Elite Trap XP 1600 Detect automatic Initiative - HP 60 in each of six 5-foot sections AC 20, Fortitude 20, Reflex 20, Will - Immune necrotic, poiso...
-
Wall of Tentacles
Wall of Tentacles Object Level 18 Elite Trap XP 4000 Detect automatic Initiative +15 HP 240 AC 32, Fortitude 28, Reflex 30, Will — Immune necrotic, poison, psychic, forced movemen...
-
Warded Desk
Warded Desk Trap Level 1 Warder XP 100 Trap: A 4-by-4 section of the floor is ringed with runes. Perception ✦ No check is necessary to notice the glowing runes. Arcana ✦ DC 15: Th...
-
Warded Doors
Warded Doors Trap Level 17 Warder XP 1600 An arcane glyph set in the door blasts you with its power. Trap: Each of the four doors at the bottom of the chasm is trapped with a grea...
-
Warded Scroll
Warded Scroll Object Level 3 Trap XP 150 Detect Arcana DC 13 Initiative - HP 1 AC 5, Fortitude 5, Reflex 5, Will - Immune necrotic, poison, psychic, all conditions, ongoing damage...
-
Warding Hall Glyph (Elite)
Warding Hall Glyph (Elite) Trap Level 7 Elite Warder XP 600 A hidden glyph in the wall suddenly glows and unleashes a violet cascade of magical force as you pass. Trap: A magical...
-
Warped Magic
Warped Magic Object Level 10 Trap XP 500 Detect Perception or Arcana DC 18 Initiative +5 Immune attacks Standard Actions ᗕ Attack (varies) ✦ At-Will Effect : A random square of wa...
-
Water Pipe
Water Pipe Trap Level 7 Obstacle XP 300 A sudden suction from beneath the water pulls you under. Then, just as suddenly, you explode back out in a gush of roiling water. Trap: Pip...
-
Water Pit
Water Pit Terrain Level 4 Hazard XP 150 Detect Perception DC 21 Initiative - Immune attacks Triggered Actions Attack ✦ At-Will Trigger : A creature enters one of the pit's four sq...
-
Water Serpent
Water Serpent Trap Level 11 Elite Lurker XP 1200 Strange ripples flow through both the pool of water and the rivulets that trace their way across the floor. Trap: A water serpent...
-
Water Tentacle
Water Tentacle Object Level 2 Minion Trap XP - Detect automatic Initiative +3 HP 1; a missed attack never damages a minion. AC 16, Fortitude 12, Reflex 14, Will 13 Immune cold, po...
-
Water-Filled Pit
Water-Filled Pit Trap Level 1 Warder XP 100 A covered pit is hidden near the west doors. A false floor drops a creature standing on it into the canal running beneath this area. Pe...
-
Water-Filling Chamber (Elite)
Water-Filling Chamber (Elite) Trap Level 8 Elite Blaster XP 700 When a character moves onto a central square in the room, reinforced iron doors crash down over the exits, and a fa...
-
Waterfall
Waterfall Level 11 Hazard XP 0 Detect Nature or Perception DC 13 Initiative - Immune attacks Triggered Actions ⚔ Attack ✦ At-Will Trigger : A creature enters a waterfall square. A...
-
Weakened Floor (Elite)
Weakened Floor (Elite) Hazard Level 10 Elite Lurker XP 1000 A groan is your only warning before you drop through the floor to whatever lays below. Hazard: A section of floor, usua...
-
Webs of Elemental Ice
Webs of Elemental Ice Hazard Level 13 Obstacle XP 800 Strands of silvery ice spread across the cavern, stretching from floor to ceiling and wall to wall, forming a vast crystallin...
-
Webs of Elemental Ice (Elite)
Webs of Elemental Ice (Elite) Hazard Level 13 Elite Obstacle XP 1600 Strands of silvery ice spread across the cavern, stretching from floor to ceiling and wall to wall, forming a...
-
Weeping Bole
Weeping Bole Hazard Level 13 Obstacle XP 800 The knots on this tree's trunk weep copious tears even as the tree's jagged branches lash out to grasp at all who pass. Hazard: This h...
-
Whipping Tail
Whipping Tail Trap Level 2 Blaster XP 125 The skeletal snake tail animates and begins to whip and lash about the chamber. Trap: When the trap is triggered, the snake tail attacks...
-
Whirling Blades
Whirling Blades Trap Level 5 Obstacle XP 200 Blades rise out of hidden compartments and spin wildly across the chamber. Trap: A whirling blades contraption emerges and spins like...
-
Whirling Blades
Whirling Blades Object Level 5 Trap XP 200 Detect Perception DC 22 Initiative +7 HP 55 AC 16, Fortitude 13, Reflex 13, Will - Resist 5 all; Immune necrotic, poison, psychic, all c...
-
Whirlwind
Whirlwind Whirlwinds form in areas infused with elemental energy (often in water or air). A whirlwind's current drags creatures along its path. Effect: When a creature enters a wh...
-
White Altar
White Altar Trap Level 19 Solo Obstacle XP 12000 The entrance to Moghadam's lair is concealed within a trap. Trap: The floor collapses when the altar is disturbed. Perception ✦ DC...
-
White Pool
White Pool Trap Level 25 Blaster XP 7000 As it flares with light, the white pool unleashes a wave of psychic energy. Trap: The white pool demands prayers of fealty to He Who Was—a...
-
Widow's Web
Widow's Web Trap Level 15 Obstacle XP 1200 Thick, gray strands of a voluminous web sway gently across the passageway. Trap: The widow's web stretches across an area as large as 10...
-
Widow's Web
Widow's Web Trap Level 15 Elite Obstacle XP 2400 Thick, gray strands of a voluminous web sway gently across the passageway. Trap: The widow's web stretches across an area as large...
-
Wooden Caltrops
Wooden Caltrops Object Level 2 Trap XP 125 Detect Perception DC 20 Initiative — Immune attacks Triggered Actions ⚔ Attack ✦ Encounter Trigger : A creature crosses a tripwire stret...
-
Worthy Sacrifices
Worthy Sacrifices Hazard Level 8 Obstacle XP 350 Bloated, maggot-ridden corpses litter the arena floor. The stink of these shattered bodies is overpowering. Hazard: Piled corpses...
-
Wrath Mud
Wrath Mud In parts of the Abyss, the land itself is subject to the insane rage that twists and contorts reality. Certain stinking bogs contain eerie mud that saps the sanity from...
-
Yarnath's Glyph of Warding
Yarnath's Glyph of Warding Trap Level 7 Elite Trap XP 600 Detect Perception DC 23, Arcana DC 16 Initiative - HP 5 AC 8, Fortitude 8, Reflex 8, Will - Immune acid, fire, necrotic,...
-
Z'tal Horde
Z'tal Horde Colonies of dun-scaled lizards called z'tals gather in a chirping mass. In doing so, they exude a slippery ooze and a noxious vapor. A z'tal horde remains undisturbed...
-
Zombie Mob
Zombie Mob Hazard Level 17 Hazard XP 1600 An enormous crowd of zombies stands within this pen. Their hands and legs are bound together with chains. They shuffle in place, moaning...