Charming Door - Traps

Charming Door
Object
Level 5 TrapXP 200

Detect see Countermeasures

Initiative —

HP 20

AC 5, Fortitude 10, Reflex —, Will —

Immune cold, necrotic, poison, psychic, radiant, ongoing damage, forced movement, all conditions

Triggered Actions

ᗕ Attack (charm) ✦ At-Will

Trigger: A creature moves within 5 squares of the cottage door

Attack: Close blast 5 (creatures in blast); +6 vs. Will

Hit: On its turn, the target moves its speed toward the cottage and attempts to enter. When the target enters the cottage, it sits at the table and eats the feast upon the table (save ends).

Countermeasures

✦ Detect: Arcana DC 15 Success: You detect the cottage door as the source of the entrancing hospitality effect.

✦ Delay/Disable: Arcana DC 17 (minor action). Success: When the cottage door is closed, the entrancing hospitality effect cannot be cast. Its effects persist.

✦ Destroy: Strength DC 16 or 20 hit points/damage to door (standard action). Success: The door breaks, and the entrancing hospitality effect can no longer be cast.

Published in Dungeon Magazine 213.