Mirror of Madness - Traps

Mirror of Madness
Trap
Level 8 Blaster
XP 350

A section of wall ahead is polished to a mirror sheen. Strange colors swirl within its surface, coalescing into frightful, leering forms.

Trap: A mirror of madness occupies a space 2 squares wide along a wall. Creatures that linger too close to the trap are rendered senseless.Perception✦     No Perception check is needed to notice the mirror of madness.Arcana or Religion✦     DC 14: This section of mirror-bright wall is a window into the Abyss. Any creature gazing into it risks madness.✦     DC 19: The energy held within the mirror of madness is unleashed in a blast if the wall is damaged.Initiative +6TriggerThe trap activates and rolls initiative when any creature moves within 5 squares of it.AttackStandard Action      Close blast 5
Target: Each enemy in blastAttack: +12 vs. WillHit: The target is dazed and immobilized (save ends). First Failed Saving Throw: The target is instead dominated (save ends).Miss: The target is dazed until the end of its next turn.Special: The trap treats all nondemons that are not part of its demon cult as enemies. It treats all members of the cult and their allies as its allies.Countermeasures✦     Arcana DC 19 or Religion DC 19 or Thievery DC 19: A character adjacent to the trap can make an Arcana, Religion, or Thievery check (each as a minor action) to hinder the mirror's attack. Each successful check imposes a -2 penalty to the trap's attack rolls. With three successful checks, the mirror of madness is permanently disabled.
✦     A character can attack the mirror (AC 5, Reflex 5, Fortitude 10, 40 hit points). Whenever the trap is hit by an attack, each creature within 5 squares of it takes 5 psychic damage. Destroying the mirror ends this trap's threat.

Published in Demonomicon, page(s) 37.