Crystalshock Stalagmite
Hazard
Level 10 BlasterXP 500
Detect automatic
Initiative +10HP 90
AC 24, Fortitude 21, Reflex 5, Will —
Immune disease, fire, forced movement, lightning, necrotic, poison, psychic, all conditions, ongoing damage other than thunder Vulnerable 10 thunder
Standard Actions
ᗕ Crystalshock (lightning) ✦ At-Will
Attack: Close burst 2 (non-elemental creatures in the burst); +13 vs. Reflex
Hit: 2d8 + 4 lightning damage.
Countermeasures
✦ Detect: Arcana or Dungeoneering DC 18 Success: The character knows that the lightning should stop when the stalagmite is destroyed.
✦ Detect: Arcana or Dungeoneering DC 26 Success: The character determines that the stalagmites draw their energy from the Elemental Chaos, but that they are vulnerable to thunder damage.
✦ Suppress: Arcana DC 18 (standard action). Success: The stalagmite cannot attack on its next turn. Failure (13 or less): The stalagmite attacks.
✦ Suppress: Arcana DC 26 (minor action). Success: The stalagmite cannot attack on its next turn. Failure (21 or less): The stalagmite attacks.
Published in Dungeon Magazine 198.