Bloody Fingertips (Elite)
Hazard
Level 1 Elite Obstacle
XP 200
Crude brickwork seals off a dungeon corridor. When a character comes within 3 squares of it, four bloody smears, as if produced by invisible, gore-drenched fingers, trace a diagonal pattern across the brick wall.
Perception✦ DC 10: The character notices a strange dark spot on the wall.Insight✦ DC 17: From as far as 5 squares away, the character senses an almost palpable dread emanating from the wall.TriggerThe haunting begins when a character approaches within 3 squares of it.AttackImmediate Reaction Close blast 5Target: Each creature in blast.Attack: +4 vs. WillHit: 1d10+3 psychic damage, and the target is immobilized (save ends).Miss: The target sees the bloody smears, but is unaff ected.Countermeasures✦ Religion DC 17: A character who is a member of a divine class and approaches to within 2 squares of the hazard can disable it by succeeding on a successful check as a standard action.
Published in Open Grave, page(s) 28.