Elemental Tiles
Trap
Level 16 Obstacle
XP 1400
The area is riddled with floor tiles that transform before your eyes. At times, each tile resembles stone that ripples like water; then it transforms to boiling ice. Later the tile dances with a flame-colored mist that crackles before it grows into spikes of lightning. Whatever these tiles are, they don't look stable.
Trap: Each of these traps has eight strategically placed tiles, and whenever a creature enters a tile space, it is attacked by a random form of elemental energy. Also, when creatures are in close proximity to the tiles, every so often a random tile erupts, spewing an area with hazardous elemental energy. This trap has two triggers and two attacks.Perception✦ No Perception check is needed to notice the tiles, because they are readily apparent.✦ DC 25: The character notices a focus device located in an out-of-the-way place. The device likely controls the magic of the tiles.Arcana✦ DC 25: The character realizes that the tiles are channeling the energy of the Elemental Chaos, and each does so in a dangerously unstable way.✦ DC 30: The character recognizes the focus device as a chaos stone—the controlling focus for this type of trap— which can be overloaded with the right kind of attacks or through careful manipulation. Successful manipulation requires a character to use the same energy that the tiles spew during the round in which that character attempts to manipulate the focus device.Trigger 1A creature enters a square that contains an elemental tile. The trap then makes the following attack.Attack * VariesOpportunity Action Melee 1Target: The creature that triggered the trapAttack: +19 vs. FortitudeHit: 2d8 + 7 damage of a type determined by a d6 roll (1, acid; 2, cold; 3, fire; 4, force; 5, lightning; 6, thunder damage), and the target is slowed (save ends).Trigger 2Once enemy creatures are in the encounter area, roll initiative. On the trap's initiative count, a random elemental tile explodes with primordial energy, making the following attack.Initiative: +2Attack * VariesStandard Action Close burst 5
Target: Each creature in burstAttack: +19 vs. ReflexHit: 1d10 + 7 damage of a type determined by a d6 roll (1, acid; 2, cold; 3, fire; 4, force; 5, lightning; 6, thunder damage), and the target is slowed (save ends). The burst creates a zone of difficult terrain until the end of the trap's next turn. The type of energy also determines the current vulnerabilities of the chaos stone (see Countermeasures).Countermeasures✦ Succeeding on a complexity 1 skill challenge (4 successes before 3 failures) using either Thievery or Arcana disables the trap. The characters disabling the elemental tiles must be adjacent to the chaos stone to make an attempt. Each attempt takes a standard action. On a failed check, all the tiles explode in the close burst attack.
✦ The chaos stone has AC 14, Reflex 14, Fortitude 28, and hp 100. When it is reduced to 0 hit points, the trap is destroyed. When the elemental tiles trap makes a close burst attack, its chaos stone focus is especially susceptible to the same kind of attack until the start of the trap's next turn. During that time, a successful attack against the chaos stone that deals the same type of damage as the trap's most recent attack automatically scores a critical hit on the chaos stone.
Published in Dungeon Master's Guide 2, page(s) 71.