Stonefang Pass Quake
Hazard
Level 5 Lurker
XP 200
The earth around you shakes and rumbles. There's nowhere to run.
Hazard: The ground shakes, and any creatures in area are knocked prone.Perception✦ The hazard cannot be detected with Perception.Initiative 2TriggerThe quake occurs whenever the titan Stonefang attempts to escape.AttackStandard Action Area The entire tunnel.Target: Each creature in the areaAttack: +6 vs. ReflexHit: 1d6 + 4 damage, the target falls prone, and the quake slides the target 2 squares in a random direction.Special: Roll a d20 at the end of the quake's turn. On a 10 or higher, the quake continues for another round. Otherwise, it stops. After the quake stops and until the end of the encounter, roll a d6 each round on the quake's initiative. On a roll of a 5 or 6, there is an aftershock and the quake makes an attack.Countermeasures✦ Dungeoneering DC 17 or Nature DC 17: A character can use a move action and make a Dungeoneering check or Nature check to brace against the quake, gaining a +4 bonus to Reflex against the quake's attacks.
✦ The quake does not attack flying creatures.
✦ Prone creatures take no damage from a hit by the quake, and it slides the creature only 1 square.
Published in HS2 Orcs of Stonefang Pass, page(s) 8, 16.