Vicious Vipers
Hazard
Level 10 Obstacle
XP 500
Poisonous snakes writhe in a tangled mass across the bottom of the deep pit.
Hazard: Vicious vipers cover each square of the pit as indicated on the tactical map. Each square containing the vipers counts as difficult terrain.Perception✦ No check is necessary to notice the vipers.TriggerThe mass of vipers attacks when a creature enters or starts its turn within a square of vicious vipers.Attack * PoisonOpportunity Action MeleeTarget: Creature in a square containing vicious vipersAttack: +15 vs. ACHit: 1d8 + 5 damage, and the vicious vipers make a secondary attack against the same target. Secondary Attack: +13 vs. Fortitude; on a hit, the target is slowed and takes ongoing 5 poison damage (save ends both).Countermeasures✦ A character can attack a square of vicious vipers (AC 21, other defenses 17; hp 88). Once a square of vipers is destroyed, it cannot attack and is no longer difficult terrain.
Published in Dungeon Magazine 169, page(s) 9.