Symbols of Insanity - Traps

Symbols of Insanity
Trap
Level 24 Warder
XP 6050

This glyph squirms when looked upon, paining an observer's mind even from a distance.

Perception✦     No check is required to see the symbol.Religion✦     DC 29: The character recognizes the nature of the symbol.TriggerTrigger When a creature approaches within 3 squares of the symbol, the trap attacks. Once a creature has entered the area, it can remain in the area without triggering further attacks.Attack • Charm, PsychicOpportunity Action      Close burst 3
+27 vs. Will1d10 + 4 psychic damage, and the target takes ongoing 10 psychic damage and is dominated (save ends). The affected creature is driven to attack its allies.Countermeasures✦     Arcana DC 27 or Thievery DC 27: Standard action. An adjacent character can delay the trap by interfering with the symbol.
✦     Arcana DC 30: Standard action. An adjacent character can disable the trap by destroying the symbol.

Published in Dungeon Magazine 160, page(s) 73.