Symbols of Insanity
Trap
Level 24 Warder
XP 6050
This glyph squirms when looked upon, paining an observer's mind even from a distance.
Perception✦ No check is required to see the symbol.Religion✦ DC 29: The character recognizes the nature of the symbol.TriggerTrigger When a creature approaches within 3 squares of the symbol, the trap attacks. Once a creature has entered the area, it can remain in the area without triggering further attacks.Attack • Charm, PsychicOpportunity Action Close burst 3+27 vs. Will1d10 + 4 psychic damage, and the target takes ongoing 10 psychic damage and is dominated (save ends). The affected creature is driven to attack its allies.Countermeasures✦ Arcana DC 27 or Thievery DC 27: Standard action. An adjacent character can delay the trap by interfering with the symbol.
✦ Arcana DC 30: Standard action. An adjacent character can disable the trap by destroying the symbol.
Published in Dungeon Magazine 160, page(s) 73.