Death Mold - Traps

Death Mold
Terrain
Level 12 HazardXP 700

Detect Perception DC 20

Initiative

Immune attacks

Triggered Actions

Attack (necrotic) ✦ At-Will

Trigger: A living creature enters or starts its turn within 3 squares of the mold.

Attack (Immediate Reaction): Close blast 3 (living creatures in the blast); +15 vs. Fortitude

Hit: 2d6 + 10 necrotic damage. A Small or Medium target reduced to 0 hit points or fewer dies and immediately becomes a death mold zombie. The zombie rolls initiative and acts on its turn.

Miss: Half damage.

Countermeasures

Dormant: A character can use a radiant attack power to render the death mold dormant in a target square or squares in the attack's area. No attack roll is necessary. Until the end of the character's next turn, the trigger does not function.

Destroy: A character can use a fire attack power to destroy the death mold in a target square or squares in the attack's area. No attack roll is necessary.

Published in Dungeon Magazine 209.