Abyssal Breach - Traps

Abyssal Breach
Hazard
Level 12 Lurker
XP 700

The air above you is rent by a roiling mass of energy, flaring with unearthly light as it descends toward you.

Hazard: A shimmering cloud of raw energy reaches out to drag creatures to the Abyss, then returns them in the following round.Perception✦     No check is necessary to notice the Abyssal breach.Arcana✦     DC 21: The character recognizes the danger of the Abyssal breach before it attacks.Initiative +8TriggerThe Abyssal breach rolls initiative as soon any creature in the encounter area is bloodied.AttackStandard Action      Ranged 20
Special The breach fires a tendril of energy that passes through walls and other cover to target a bloodied creature.Target: One bloodied creatureAttack: +17 vs. ReflexHit: 1d6 + 4 necrotic damage, and the target vanishes until the start of the Abyssal breach's next turn. Then the creature reappears and takes ongoing 5 necrotic damage (save ends).Miss: Half damage, and the target does not disappear.

Published in P2 Demon Queen Enclave, page(s) 17, 29.