Necrotic Energy Field
Object
Level 5 HazardXP 200
Detect -
Initiative -Immune attacks
Triggered Actions
Effect (necrotic) ✦ At-Will
Trigger: A living creature moves between the two pillars.
Effect (No Action): The triggering creature takes 2d6 + 6 necrotic damage.
Countermeasures
✦ Deactivate: Thievery DC 22 (standard action). Success: The energy field ceases to function. Failure (21 or less): The character takes 2d6 + 6 necrotic damage.
Published in Halls of Undermountain, page(s) 44.