Child Scarecrow
Object
Level 3 TrapXP 150
Detect Perception DC 21
Initiative —Immune attacks
Triggered Actions
ᗕ Attack (fire) ✦ Encounter
Trigger: A creature moves or tampers with the scarecrow.
Attack (Immediate Reaction): Close burst 1 (creatures in burst); +6 vs. Reflex
Hit: 3d6 + 10 fire damage.
Miss: Half damage.
Effect: The scarecrow is destroyed, and the trap is disarmed.
Countermeasures
✦ Disarm: Thievery DC 21 (standard action). Success: The trap is disarmed. Failure (16 or less): The trap triggers.
Published in Dungeon Magazine 211.