Elemental Vortex
Trap
Level 3 Obstacle
XP 150
Initiative +6TriggerWhen the four items are placed in the runic circles, this trap rolls initiative.AttackStandard Action Close blast 5Target: All creatures in blastAttack: +10 vs. ACHit: 1d10 + 3 damage, and the target is pulled 5. A creature pulled adjacent to the blue pool is grabbed (until escape). The trap can grab any number of creatures.Countermeasures✦ The vortex has 16 on all defenses but is immune to damage.
✦ If the vortex is hit by an attack that has the cold keyword, it cannot attack on its next turn.
✦ Arcana DC 18: A successful check (standard action) allows a character to disrupt the runes that power this trap. A character must be adjacent to the vortex to disable the runes. Four successful checks before attaining two failures neutralizes the trap. On a failure, the vortex make an attack against the creature that failed the check (using the attack and damage listed above).
Published in H2 Thunderspire Labyrinth, page(s) 52.