Death Mold
Terrain
Level 12 HazardXP 700
Detect Perception DC 20
Initiative -Immune attacks
Triggered Actions
ᗕ Attack (necrotic) ✦ At-Will
Trigger: A living creature enters or starts its turn within 3 squares of the death mold.
Attack (Immediate Reaction): Close blast 3 (living creatures in the blast, including the triggering creature); +15 vs. Fortitude
Hit: 2d6 + 14 necrotic damage. A Small or Medium target dropped below 1 hit point by this attack dies and immediately becomes a death mold zombie. The zombie rolls initiative and acts on its turn under the Dungeon Master's control.
Miss: Half damage.
Countermeasures
✦ Dormant: A character can use a radiant attack power to render the death mold dormant in a target square or squares in the attack's area. No attack roll is necessary. Until the end of the character's next turn, creatures do not trigger attacks from the dormant mold.
✦ Destroy: A character can use a fire attack power to destroy the death mold in a target square or squares in the attack's area. No attack roll is necessary.
Published in The Book of Vile Darkness, page(s) 2-36.