Lightning Obelisk (Elite)
Trap
Level 18 Elite Blaster
XP 4000
The pillars in opposite corners of the chamber flare with intermittent surges of power.
Trap: An obelisk's pent-up energy explodes into a blast of lightning, targeting a living creature within 5 squares.Perception✦ DC 20: The obelisks flare with a crackling blue-white light, the air between them charged with static.✦ DC 25: Each pillar features a cleverly disguised keyhole at its base.Arcana✦ DC 20: The character recognizes the obelisks as a pair of arcane devices designed to shoot lightning between them.TriggerWhen a living creature starts its turn within 5 squares of a lightning obelisk, it attacks.AttackOpportunity Action Ranged 5Target: One living creature.Attack: +23 vs. ReflexHit: 2d10 + 5 lighting damage, and the target takes ongoing 5 lightning damage and is dazed (save ends both).Miss: Half damage, no ongoing damage, and the target is not dazed.Countermeasures✦ The black iron key that opens the doors into this area (see Encounter G1) fi ts in the keyhole of each obelisk. When turned (a minor action), it disables the trap.
✦ Thievery DC 25: An adjacent character can disable a lightning obelisk with a successful check.
Published in P3 Assault on Nightwyrm Fortress, page(s) 7.