Lunacy Mist
Terrain
Level 6 HazardXP 250
Detect automatic
Initiative -Immune attacks
Traits
Lightly Obscured
Squares in the mist are lightly obscured.
Triggered Actions
⚔ Attack (poison) ✦ At-Will
Trigger: A creature starts its turn in the mist's space.
Attack (Opportunity Action): Melee 0 (triggering creature); +9 vs. Will
Hit: 1d8 + 4 poison damage, and the target is subjected to lunacy (save ends). Until the effect ends, the target rolls a d6 at the start of its turn before taking any actions to determine the mist's effects.
1: The target is stunned until the start of its next turn.
2: The target is dazed until the start of its next turn.
3: The target takes 5 poison damage and is slowed until the start of its next turn.
4: The target's first action this turn must be a basic attack or a charge against the creature closest to it. If no creature is within range, the target is dazed until the start of its next turn.
5: The target takes a -2 penalty to attack rolls until the start of its next turn.
6: No effect.
Countermeasures
✦ Avoid: Endurance DC 23. The target can make an Endurance check when entering the mist as a free action. Success: The target gains a +4 bonus to Will against the mist until the end of the target's next turn.
Published in The Book of Vile Darkness, page(s) 2-38.