Chaos Storm - Traps

Chaos Storm
Hazard
Level 16 Blaster
XP 1400

A churning mass of raw chaos rolls across the battlefield, leaving nothing unchanged by its presence.

Hazard: A swirling mass of multicolored energy fills a single square but has tendrils that reach into every square within 3 squares of its central mass.Perception✦     The effects of a chaos storm are obvious as it moves through an area.Initiative +10AttackNo Action      Close burst 3
Effect A chaos storm is a zone. Each round on its turn, the origin square of the zone slides 2d6 squares in a random direction as a move action. The storm has the following effects on creatures and objects in its burst:✦     A creature teleports 1d6 squares in a random direction(roll 1d8 to determine direction) and takes 2d12 psychic damage. Slaads are immune to this effect.✦     An unattended object that is not native to the Elemental Chaos is teleported as if it were a creature.✦     A significant terrain feature, made of a singular elementalsubstance or energy and entirely contained within the burst, is transformed into a different kind of elemental substance or energy (DM's discretion). For example, a floating chunk of ice engulfed by the storm might become a ball of fire or an orb of acid. A geyser of acid could become a gout of cold or a spray of magma. The general effects of the terrain feature might remain similar or change dramatically, at the DM's option.Countermeasures✦     Intelligence DC 20: A character can attempt a check as a standard action to ward off the effects of the storm. On a success, the character becomes stabilized and is immune to the storm's teleportation and damage until the start of the character's next turn.

Published in Manual of the Planes, page(s) 67.