Portal Fall (Elite) - Traps

Portal Fall (Elite)
Hazard
Level 20 Elite Lurker
XP 5600

An eldritch giant activates a dormant portal hanging in midair, and a deadly avalanche of wood spills from a matching portal in the Feywild and drops toward you.

Hazard: Logs and deadfall tumble down to a target square and make a burst 3 attack.Perception✦     Characters can't use Perception to detect this hazard.Initiative +21TriggerEach eldritch giant can, as a minor action once per turn, trigger the trap's attack. Special: Though the giants cannot keep the portals open for long, additional fomorians have a chance to cross over from the Feywild the longer the fight goes on. Starting in the fourth round and every round thereafter, each activation of the hazard brings 1d4 – 1 more fomorian guards into the fray. Award the PCs additional experience for any reinforcements they kill.AttackMinor Action 1/turn      Close burst 1 centered on one enemy
Targets Creatures in burstAttack: +23 vs. ReflexHit: 3d8 + 5 damageEffect The area becomes difficult terrain.Countermeasures✦     Arcana DC 27: A character who makes a check as a standard action briefly forces the hidden portals away from his or her area, and the hazard cannot target any creature within a close burst 2 of the character.
✦     Arcana DC 27: A character who makes a check as a minor action briefly forces the hidden portals away from him or her, and the hazard cannot target him or her.
✦     When an eldritch giant is killed, the hazard becomes less dangerous, and when both are dead, it ceases to function.

Published in Dungeon Magazine 167, page(s) 82.