Ghoul Gate - Traps

Ghoul Gate
Trap
Level 17 Blaster
XP 1600

The strange gate swings open with surprising speed as dozens of rotted, blood-dripping arms reach out to grab you.

Trap: The gate leading into Hordethrone is an undead construct that lashes out at intruders.Perception✦     DC 20: The arms that comprise the gate twitch and shudder as if they are animated.✦     DC 25: The ground near the gate is bare rock. Something pushed away the sand that should have accumulated there. Blood stains are spattered across the rock.Religion✦     DC 25: The priests of Orcus are known to create constructs of undead flesh. This gate looks like just such a construct.Initiative +14TriggerThe gate becomes active when a living creature moves within 5 squares of it.AttackStandard Action      Close burst 3
Target: Each living creature in burstAttack: +22 vs. FortitudeHit: 1d10 + 7 damage, slide 3, and the target is immobilized until the end of the gate's next turn.Countermeasures✦     The characters can hack the gate apart to destroy it. It has AC 20, Fortitude 22, Reflex 13, and 164 hit points. If it is destroyed, a new gate takes its place in 24 hours.
✦     If the gate is targeted by a turn undead attempt, it is stunned (save ends).
✦     Arcana DC 25: Three successful Thievery, Arcana, or Religion checks render the gate inert for 1 hour. A character can either disable the gate's hinges or draw on religious or magical lore to disrupt the necromantic magic that animates it.

Published in P2 Demon Queen Enclave, page(s) 48.