Spectral Hands
Trap
Level 15 Lurker
XP 1200
Ten squares of the room are adjacent to a lead coffin. A spectral entity trapped in the coffin reaches out and strikes characters with a clawed, insubstantial hand whenever they draw too near.
Perception✦ Characters can't use Perception to detect this trap.Insight✦ DC 18: The character gets a bad feeling about the coffin.TriggerThe trap attacks when a character enters an adjacent square.AttackOpportunity Action MeleeTarget: Each creature entering a square adjacent to the coffin. A creature that travels through multiple adjacent squares is attacked only once per move action.Attack: +21 vs. ACHit: 3d6 + 8 necrotic damage, and the target is weakened (save ends).Countermeasures✦ Religion DC 18: A character who is a member of a divine class and approaches within 2 squares of the coffin can disable the trap by succeeding on a successful check as a standard action.
✦ Athletics DC 18: A character who is adjacent to the trap can pry open the coffin lid with a successful check as a standard action and reduce the brittle bones inside to inert shards (AC 5; Fortitude 10; Reflex 5; hp 40).
Published in Open Grave, page(s) 28.