Revolving Training Post
Hazard
Level 7 Obstacle
XP 300
A multitude of lethal weapons protrude from a revolving wooden pillar.
Hazard: An 8-foot-high training post fitted with blades and flails which attack adjacent targets when spinning.Perception✦ No check is necessary to notice the Revolving Training Post.Initiative +7TriggerThe post attacks all adjacent characters on its turn. It makes an opportunity attack against a creature that enters an adjacent square.AttackStandard Action Close burst 1Target: Creatures in burstAttack: +13 vs. ACHit: 1d8+4 damageAttackOpportunity Action Melee 1
Target: The triggering creatureAttack: +13 vs. ACHit: 1d8+4 damageSpecial: This device is manually operated by three or four characters at a turnstile. Damage is halved if there are only two or three operators, and the device does not function with fewer than two operators.Countermeasures✦ A character can remain outside the burst 1 radius to avoid the attack.
✦ A character can attack the Revolving Training Post and destroy the device (break with Strength, DC 25; AC 4, HP 40).
✦ Damage is decreased if the turnstile's operators are driven off or killed. The hazard ceases to function with fewer than two operators.
Published in Dungeon Magazine 178, page(s) 21.