Entropic Collapse - Traps

Entropic Collapse
Hazard
Level 23 Warder
XP 5100

The chamber swirls with dust, as though no one has disturbed the place in a long, long time.

Hazard: When a creature casts a spell or carries a magic item into an ancient, dusty room, it triggers a temporary unweaving of the strands of time. Although reality reasserts itself a few moments later, the damage to the psyches of those who have glimpsed beyond time takes longer to heal. The dust typically covers 10 contiguous squares in a room.Perception✦     DC 36: The character notices that the swirling dust appears to glow with a faint luminescence.Arcana✦     DC 32: The character notices and identifies the telltale dust glow that often presages entropic collapses.TriggerWhen a character carrying a magic item enters a square that contains the dust, or when a character in a square that contains the dust casts a spell, the hazard attacks.AttackOpportunity Action      Close burst 5
Target: All creatures in burstAttack: +29 vs. WillHit: 5d6 + 8 psychic damage and dazed (save ends).Miss: Half damage and dazed (save ends).Special Immortals, animates, and undead are immune to the effects of an entropic collapse.

Published in Dungeon Master's Guide, page(s) 92, Draconomicon: Metallic Dragons, page(s) 145, Dungeon Delve, page(s) 140.