Defiling Sigil
Trap
Level 2 Blaster
XP 125
When a living creature approaches the sigil, defiling magic sucks the life from the intruder, possibly creating an undead.
Trap: When triggered, the trap attacks living intruders within its space and adjacent to it, holding them and draining their life force.Perception✦ DC 20: Just before you enter a square adjacent to the sigil, you notice the image twitch slightly.Arcana✦ DC 25: The sigil is made with the help of arcane magic and, as such, is likely a product of defiling.Initiative +2TriggerWhen a creature enters a square containing the sigil or adjacent to it, the trap attacks as an immediate reaction instead of a standard action. Then roll the sigil's initiative. It acts each round on its turn until no creature is within the trigger area.Attack * NecroticImmediate Reaction or Standard Action Melee 5Target: One creatureAttack: +5 vs. FortitudeHit: 1d6 + 1 damage, and the target is restrained and takes ongoing 3 necrotic damage (save ends).Special: The sigil can restrain only one target at one time. The sigil attacks a restrained target until the target escapes or drops to 0 hit points. If the latter occurs, a wisp wraith forms over the target's body and attacks living intruders in the room. The sigil attacks another creature in range or waits to be triggered again.Countermeasures✦ Acrobatics DC 20 or Athletics DC 20: A restrained character can use an escape action (DC 20 check) to free himself and end the ongoing necrotic damage.
First Failed Escape Check: The ongoing necrotic damage is instead 6.
Each Subsequent Failed Escape Check: The ongoing necrotic damage increases by 3 (to a maximum of 15).
✦ Arcana DC 20 or Thievery DC 20: As a standard action, a creature adjacent to the sigil can disrupt the enchantment with a skill check. Doing so renders the sigil inert until the start of that creature's next turn and releases all currently restrained creatures.
✦ A character can attack the sigil (AC and other defenses 10, resist 5 all, hp 25). Reducing the sigil to 0 hit points destroys the trap.
Published in Marauders of the Dune Sea, page(s) 21.