Poisoned Dart Wall (Elite)
Trap
Level 6 Elite Blaster
XP 500
Darts fire from the wall, filling the chamber with danger.
Trap: Each round on its initiative, the trap fires a barrage of poison darts that randomly attack 4d4 targets in range.Perception✦ DC 24: The character notices the small holes in the walls.✦ DC 29: The character notices the tripwire trigger.Initiative +7TriggerWhen a character moves across the tripwire at the entrance of the chamber, the trap rolls initiative.AttackStandard Action Ranged 20Targets 4d4 targets in rangeAttack: +11 vs. ACHit: 1d8 + 2 damage and ongoing 10 poison damage (save ends).Countermeasures✦ Thievery DC 32: An adjacent character can disable the tripwire with a successful check.
✦ A character who moves no more than 1 square on a turn gains a +5 bonus to AC against the dart attacks.
Published in Dungeon Master's Guide, page(s) 89.